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What should an ork version of the Gladius / Decurion detachment look like?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Nasty Nob






It seems that these detachments made up of formations are the new method of army building and I guess eventually every race is going to have something similar. I was wondering about how they might work for orks, who have a somewhat different style to other races.

For a start, having separate command formations doesn't seem very orky. Ork leaders are typically linked closely to their troops: the biggest boss has the largest mob of boys.

As a rough model of the ork command structure, you have a Warlord leading a Waaagh! which consists of many warbands plus other groups of specialists, such as Speed Freak Kults. Each warband is divided into households, which consist of a mob of boys, plus a few nobs and/or oddboys. The warboss is also the head of his own household, which is generally the largest one in the warband and has an unusually large number of nobs and oddboys (who form a retinue for the warboss). The overall Warlord of the Waaagh! is usually the most powerful warboss, with the largest warband.

So, how should that be reflected in terms of formations? It seems that there are two ways to go: either the core choice is a 'warband' and the overall formation is a 'horde' or 'waaagh!' or the core choice is a household and the overall formation is a 'warband'. The former would either mean making warbands a bit smaller than I think is 'fluffy' or having core choices which are relatively expensive compared to other races. The latter means having fairly small core choices, but I don't see that as necessarily awful.

   
Made in ie
Norn Queen






Dublin, Ireland

Whatever hasnt been selling of late really. I'd wager a Killerkan formation, Deffkoptas (with a resculpt), Ork jets, Burnaboyz, maybe Stormboyz.

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in us
Mutilatin' Mad Dok






Warboss
3-6 units of boyz
1 unit of nobz or mega-nobz
0-2 Bikers
0-2 Deff Dreads
0-2 Units of Mek Gunz

I think that would be a decent core formation. Bonus could allow you to manipulate the mob rule table and/or fearless on the turn you Waaaaagh!

   
Made in cn
Sister Vastly Superior





A good ork decurion should take into account that orks are not a single army with a single design philosophy. Ork warbands can be created by mobs of boyz supported by specialists as your post suggests, but they can also be created by specialists banding together for survival and fun. Speed freak warbands could have mostly warbikers, buggies, battlewagons, deffkoptas, and trukks without having to carry around large mobs of boyz. A mekanised warband would be built around walkers supported by meks, burnas, and lootas.

The second option would be a more accurate representation of what an ork warband. Some source that I cannot remember off of the top of my head gave the number of boyz in a typical boy heavy warband at around 100. I would suggest changing the name from "household" which sounds posh and unorky to something more along the lines of "mob".

Still waiting for Godot. 
   
Made in us
Mutilatin' Mad Dok






Well, I don't see them catering to every version. They could. Eldar had 3 core formations, but my money says they will not; and if you want to run a "decurion" style, you'll be forced to take a mess of boyz.

Just a feeling.

   
Made in cn
Sister Vastly Superior





So true doctor.

I'm just sitting here with my army of meks and speed freaks wondering if I should just go back to painting models because I like the pretty colours.

For a command formation you could use something along lines of something called "boss of the WAAAGH!":

1-3 Warboss/Thraka (One of them must be your warlord)
1-3 Big Mek
1-3 Nobz
0-3 Painboy
0-3 Mek

Still waiting for Godot. 
   
Made in ca
Longtime Dakkanaut





Orks are all about one thing: numbers. Whether that's number of shots, number of units, number of vehicles, or number of models.

I honestly wouldn't be surprised if you get free squads of Ork Boyz, or free additional models, for taking the "Ork Decurion".

 Galef wrote:
If you refuse to use rock, you will never beat scissors.
 
   
Made in gb
Nasty Nob






Here's a rough idea of what I think could possibly work with the 'households as core' model.

1 Command
3+ Core
0-1 Auxiliary per core choice

Spoiler:
COMMAND

Warboss Retinue
1 Warboss
0-1 Mek, Painboy or Weirdboy
1 Unit of Nobs or Meganobs

Big Mek Retinue
1 Big Mek
1-2 Meks
1 Unit of Burna Boys, Lootas or Mek Guns
0-1 Battlewagon

CORE

Goff Household
1 Unit of Nobz or Meganobz
1-2 Units of Boyz
0-1 Unit of Stormboyz

Snakebite Household
0-1 Weirdboy or Painboy
1-2 Units of Boyz
1-2 Units of Gretchin

Deathskull Household
0-1 Mek
1 Unit of Boyz
1 Unit of Gretchin
0-1 Unit of Lootas or Mek Guns
0-1 Battlewagon or Deffdread

Bad Moons Household
0-1 Weirdboy
1 Unit of Boyz
1 Battlewagon or Deffdread
0-1 Unit of Gretchin, Killa Kans or Mek Gunz
0-1 Unit of Burna Boys or Tankbustas

Evil Suns Household
0-1 Mek
1-2 Units of Boyz or Warbikers
0-1 Unit of Deffkoptas or Buggies

Blood Axes Household
0-1 Mek
1-2 Units of Boyz or Kommandos
0-1 Unit of Gretchin
0-1 Unit of Killa Kans or Mek Gunz

AUXILIARY

Flyboyz
1-3 Dakkajets, Burna Bommas or Blitza Bommas
1-2 Units of Deffkoptas or Stormboys

Kult of Speed
1-3 Units of Warbikers
1-3 Units of Buggies

Dreadmob
1-3 Deffdreds
1-3 Units of Killa Kans
0-1 Gorkanaut
0-1 Morkanaut
0-1 Stompa

Freebootas
1 Mek, Painboy or Weirdboy
1-2 Units of Flash Gitz
0-1 Unit of Kommandos, Tankbustas, Burna Boys, Stormboys or Lootas

   
Made in nz
Disguised Speculo





Was gonna suggest much the same - Clan orientated choices.

Army bonus is to be fearless above 10 models - I just hate rolling seven sets of dice to resolve that stupid mob rule table

Oh, also, warlord will probably cause Fear.
   
Made in us
Shas'la with Pulse Carbine





I feel like the clans shouldn't represented that way. Instead clans should be like the marine chapters. Much like a marine player takes salamanders as their chapter getting the bonuses from that, orks should be able to take speed freaks and get army wide bonus's.


Down with Allies, Solo 2016! 
   
Made in us
Mutilatin' Mad Dok






I like both of those ideas!

However, what's actually going to happen is that Orks will get skipped for a good long time, hanging on with this subpar book. When they finally get around to doing Orks again, the design philosophy will shift (just for a few books, just long enough to catch Orks) back to something more balanced.

They'll say: "Ooops, took this stuff way too far, let's reel it all in... starting with Orks!"

   
Made in hk
Sister Vastly Superior





"Oh my! Ork, Dark Angel, and Dark Eldar players have been complaining about the power creep that our rules have been experiencing, let's reel those codexes in." Quoted from 5+ years and 3 SM codexes into the future.

They then release a codex which acknowledges Bloodaxes as the spiritual liege of all ork clans.

Still waiting for Godot. 
   
 
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