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		![[Post New]](/s/i/i.gif)  2015/06/23 22:49:00
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Battlefortress Driver with Krusha Wheel
	 
 
 
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									Starting nomads, havent played much past the icestorm boxes.  I love the look of both, and cant decide which to start with.  I will get them both eventually t switch around, but I thought I would see which one has more bang for the buck.
  
  If you are playing for fun, but still to win, just not min max win, which one would be the better all rounder.  Do gekkos need as much support as the iguana.  Also what do they offer over the other factions tags/big monsters?      Automatically Appended Next Post:  Actually is there a guide out there for nomads that breaks down the pros and cons of the units, then I can also read about them.
							 
							
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								 This message was edited 1 time. Last update was at 2015/06/23 22:49:40 
							
 warhammer 40k mmo.  If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!   
 
    8k points
    3k points
    3k points
 Admech 2.5k points
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		![[Post New]](/s/i/i.gif)  2015/06/23 22:49:54
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Ollanius Pius - Savior of the Emperor
	 
 
 
		
		
	
	
	
	
	 Gathering the Informations.
	
		
  
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									TAGs are going to need all the support you can give them, no matter what.
  
  Geckos need a bit more, since they're meant to be "heavy infantry" but stuck with TAG stats and vulnerable to "Expel".
							 
							
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		![[Post New]](/s/i/i.gif)  2015/06/24 06:15:58
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Charging Dragon Prince
	 
 
 
	
	
	 
	
 
		
 
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									Geckos are cheap, durable, midfield fire platforms. You can have other nice things with them, the downside is being affected by larger spectrum of hacking protocols, they are also lacking the higher BTS of their larger cousins. Certain ammunition also rolls against BTS characteristics, rather than ARM. I like the MK 12 variant, double rifle and twin chain colts are a bit underwhelming.   
  
  Iguana is very cheap by TAG standards. It's hard to argue with its point cost. The difference is that the increase in price and having HMG will force you to play more according to classic TAG doctrine. Backfield fire support, although having a repeater also allows certain creative options to be used.
							 
							
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		![[Post New]](/s/i/i.gif)  2015/06/24 09:59:09
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Camouflaged Zero
	 
 
 
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									I think you will find you will get more milage out of the iguana than the geckos to begin with. The geckos have rather noticeable weaknesses above the usual ones for TAGs. Some the the standard TAG weaknesses of the iguana are mitigated somewhat by the repeater it carries. And there is the feeling of a second chance with the ejection system of the iguana with the 2W operator that pops out. 4W overall is hard to complain about and the different silhouette sizes between them allow some interesting plays.
  
  In terms of a thread about pros and cons of units, its probably easiest to go onto the official infinity forums and look at the nomad tacticas.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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		![[Post New]](/s/i/i.gif)  2015/06/25 01:47:18
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Battlefortress Driver with Krusha Wheel
	 
 
 
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									Just ordered a interventors team of 2 with 2 pandas,  2 intruders one with sniper, one with HMG,  and an Iguana, and am currently working on poor mans terrain.  Along with my O icestorm guys, how am I set for friendly pickup games?
							 
							
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 warhammer 40k mmo.  If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!   
 
    8k points
    3k points
    3k points
 Admech 2.5k points
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		![[Post New]](/s/i/i.gif)  2015/06/25 05:11:38
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Charging Dragon Prince
	 
 
 
	
	
	 
	
 
		
 
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									Intruders are spawns of Satan. You'll do fine, I'd order a support pack too. Just to keep Intruders and Iguana going. Having at least basic specialists next to the hackers should  be a good idea, once you'll start playing missions.
							 
							
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								 This message was edited 1 time. Last update was at 2015/06/25 05:12:11 
							
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		![[Post New]](/s/i/i.gif)  2015/06/25 12:12:05
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Battlefortress Driver with Krusha Wheel
	 
 
 
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									Like engineers?  What qualifies as a specialist.  I realize I need people to activate objectives and such, but I thought the basic troops could do that too.
							 
							
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 warhammer 40k mmo.  If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!   
 
    8k points
    3k points
    3k points
 Admech 2.5k points
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		![[Post New]](/s/i/i.gif)  2015/06/25 22:26:41
	  
	    Subject: Iguana vs gekkos for a starting army. 
	
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                            Camouflaged Zero
	 
 
 
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									For ITS only certain units under the specialist entry can complete  the main objectives. Certain classified objectives can be accomplished by non-specialists. In each scenario the types of units that qualify as a specialist are outlined. Usually these are doctors, engineers, hackers, forward observers, paramedic, chain of command troops and models with specialist troop in their entry (they're dire foes sets models).  Normally all of these qualify as a specialist in the scenarios. Some of the ITS missions don't require specialists to accomplish the main objectives, as they're either kill the other guy or control the area, but they are still good to include for your classifieds.
  
  For YAMs (probably next most common mission system), there's no generic specialist unit per se, however in the specific objective cards you draw some may require a doctor or engineer etc to do x,y,z. So you still tend to include them. For YAMs and ITS this is all above the general utility units like doctors, engineers, hackers have in your army.
							 
							
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 If your attack is going too well, you have walked into an ambush
 
 The easy way is always mined
 
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