Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
2015/06/25 11:34:57
Subject: GMG Video Battle Report - Necromunda - Orlocks vs. VanSaars!
Fun battle report! Will you be posting the follow up of a rescue mission to save the Van Saar Leader?
I noticed a few rules you played incorrectly for instance the fire rules: when models go down they no longer burn, the flames go out.
Also seemed like you didn't play nerve rolls for fighters going down within 2" or use fire-arcs, closest targets or stray shots, but I could be mistaken :-) (you guys talk fast!)
Hoping you'll post some more! Lovely terrain and gangs btw.
Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-)
2015/07/01 03:28:16
Subject: GMG Video Battle Report - Necromunda - Orlocks vs. VanSaars!
I really want to have some 'proper' Necromunda scenery done up before I get back to it. Having a look at my options, the stuff from Wargames Tournaments looks like it might be best.
You all don't understand. I'm not locked in here with you; you're all locked in here with me.
Never seen a game of Necromunda played despite being interested in playing for years, great batrep Looking forward to the next one to see if you remember all of the new abilities/wounds!