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Supa Blasta-Masta: Oversized, weaponised speakers that can use either profile below when shooting:
- Many freak-uency - Range: 48", S: 5, AP: 4, Type: Heavy 2, Blast, Ignores cover, Pinning
- One freak-uency - Range: 72", S: 8, AP: 3, Type: Ordnance 1, Large blast, Ignores cover, Pinning
Burna Git-tar: The Doof Nob's personal burna, which uses the following profiles:
- Shooting - Range: Template, S: 4, AP: 5, Type: Assault 1, Torrent
- Melee - Range: -, S: User, AP: 2, Type: Melee, Two-handed
Doof deck: The stage where the Doof Nob plays. If the Doof deck is destroyed (e.g. as part of a Weapons destroyed outcome), then the Doof Nob is also removed as a casualty and the Doof Wagon loses its Chariot vehicle type. Likewise, if the Doof Nob is killed for any reason, the Doof deck is destroyed and the Doof Wagon loses is Chariot vehicle type.
Drumma Boy: A non-fighting Boy who steadily beats the Waagh drums. As long as at least 1 Drumma Boy remains as part of the Doof Wagon, the player may roll D6 on the Waagh drums table at the start of his/her Movement phase.
Waagh drums table
1 - We messed up! - Nothing happens
2 - Come on, a dare ya! - All enemy units within 12" of the Doof Wagon suffer -2 to their Leadership rolls.
3 - Hide, you Kowards! - All enemy units within 6" of the Doof Wagon must immediately Go to ground unless the unit is unable to.
4 - What a lovely day! - All Ork units that are part of the player's detachment that are within 6" of the Doof Wagon gain Fearless.
5 - Ride eternal, shiny and chrome! - All Ork units that are part of the player's detachment that are within 12" of the Doof Wagon gain +2" on their Run and Charge distances. Vehicles gain +2" when moving Flat out.
6 - I live, I die, I live again! - All Ork units that are part of the player's detachment that are within 6" of the Doof Wagon gain 6++ Invul save and Feel no Pain.[/b]
Special rules:
Spoiler:
Doof Wagon: Ramshackle
Doof Nob: Furious charge, Rokk-star
Unique rules
Rokk-star: The heart of the Doof Wagon, the Doof Nob believes that if he plays harder, the greater the Doof Wagon becomes. As long as the Doof Nob is part of the Doof Wagon, the Supa Blasta-mastas gain +1 S to their weapon profiles.
The only thing I can take issue with is the 3 result on the drums table. An auto-GTG is extremely powerful, pretty much a no-counter shutdown of a large area of the board. I'd change it to a pinning test.
Thanks for the feedback. Will definitely take a second crack at it at soon. Admittedly, it was a spur of the moment thing, and so lots of the rules and ideas are pretty messily put together.