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Made in us
Ancient Venerable Dark Angels Dreadnought





Master, relic blade 115
Chaplain 90
5 tac, plasma, razorback 85
5 tac, plasma, razorback 85
5 tac, plasma, razorback 85
5 tac, plasma, razorback 85
5 tac, melta, combi-melta, pod 90
5 tac, melta, combi-melta, pod 90
5 assault, flamer, p/w, MB, pod 95
5 assault, flamer, p/w, MB, pod 95
5 Dev, 2 grav, rhino 140
5 Dev, 2 grav, rhino 140
Comm sqd, 3 melta, pod 120
Dreadnought, pod 100
5 scouts, cloaks, sniper, ML 85

quite like this. free transports. Obsec. Full BS overwatch.

could drop the p/w on assault sergeants for deathwind launchers on the pods.
   
Made in ca
Secretive Dark Angels Veteran




Canada

All I see here is a very mediocre list for maelstrom that relies heavily on throwing waves of bodies and pods at holding sic objectives and a really bad list for pta. As it couldn't harm a fly that was caught in a spiders web.

You give up being able to do anything well at all for volume, and you can argue all you want about volume being a quality unto itself if your biggest threats are removed you'd have virtually nothing to stop a big ugly brute from having his way with you.

Using other marines as an example here, if your dread and devestators died early game. You'd have no hope of stopping say a bog standard raider or even a bad raider like a forgeworld Helios from waltzing all over you.

And whatever foe your against basically commands the skies.

It's a bad bad bad list for pta or kill point games in general.

This message was edited 1 time. Last update was at 2015/06/29 10:19:07


DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts

 
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 ionusx wrote:
All I see here is a very mediocre list for maelstrom that relies heavily on throwing waves of bodies and pods at holding sic objectives and a really bad list for pta. As it couldn't harm a fly that was caught in a spiders web.

You give up being able to do anything well at all for volume, and you can argue all you want about volume being a quality unto itself if your biggest threats are removed you'd have virtually nothing to stop a big ugly brute from having his way with you.

Using other marines as an example here, if your dread and devestators died early game. You'd have no hope of stopping say a bog standard raider or even a bad raider like a forgeworld Helios from waltzing all over you.

And whatever foe your against basically commands the skies.

It's a bad bad bad list for pta or kill point games in general.


I think you are missing the point of all the obj sec lists that are post new marines codexes is not to kill stuff ; it's to win missions. Even if they never kill a single enemy model they can still rack up enough points easily to win and that's it's own style of play.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Painlord Titan Princeps of Slaanesh





Does he get free razor back with lascannons?
   
Made in us
Stealthy Dark Angels Scout with Shotgun



Allentown PA

I am pretty mad that the new DA codex is a glorified space marine codex where the best list is a demi-company. So now we are play green space marines, makes me feel like the book might as well go the way of the black templar book.

That aside. Its a good army, its heavy on objective secure, which yes wins games, and until kp come back this list is going to dominate.

Also if he wants a lascannon on rb he needs to pay for it.

From what I have seen drop pods are the way to go, 12 armor 3 hp and you can take like 12 of them, sit them on objectives and just win the game.

Either way pretty strong list. I would not take snipers, just take tactical with more transports.

Also company master should be in artificer armor, and even though I love the new chaplain model, you could get another 5 man squad with pod for even more objective secure.

Finally, I would just ditch plasma and go grav guns, I feel like there better.

Over all good list and happy hunting!
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 ionusx wrote:
All I see here is a very mediocre list for maelstrom that relies heavily on throwing waves of bodies and pods at holding sic objectives and a really bad list for pta. As it couldn't harm a fly that was caught in a spiders web.

You give up being able to do anything well at all for volume, and you can argue all you want about volume being a quality unto itself if your biggest threats are removed you'd have virtually nothing to stop a big ugly brute from having his way with you.

Using other marines as an example here, if your dread and devestators died early game. You'd have no hope of stopping say a bog standard raider or even a bad raider like a forgeworld Helios from waltzing all over you.

And whatever foe your against basically commands the skies.

It's a bad bad bad list for pta or kill point games in general.


1. My group doesn't play flyers so no issue there.
2. My group doesn't use Forgeworld stuff.
3. There is still melta in the force besides the dread.

A knight may give me a lot of trouble, but he can't be everywhere and only has x amount of turns to chew through my stuff.
   
Made in us
Longtime Dakkanaut






Consider an odd number of pods

Battlescribe Catalog Editor - Please report bugs here http://battlescribedata.appspot.com/#/repo/wh40k 
   
Made in us
Ancient Ultramarine Venerable Dreadnought





Desrok1 wrote:
I am pretty mad that the new DA codex is a glorified space marine codex where the best list is a demi-company. So now we are play green space marines, makes me feel like the book might as well go the way of the black templar book.



Only on the surface. There are different units available once you get past the basics. Cents, TFCs, Black/Death Knights, Flyers, Formations beyond the mix and match Gladius/Lion's Blade. It's actually in a pretty decent flavor position right now. As a Space Marine chapter they can do the basics. Then they diverge into their uniques. They're far and away ahead of BT and BA on the balance between unique and shared traits/units/costs/etc.

I'm also not convinced the best list IS a demi-company. The Ravenwing or Combi-wing are both tugging at the back of my mind. Two flamers in the entire army. 50ish models plus the vehicles. The Devs are 5 man squads in Rhinos?

I think you're putting more emphasis on full BS overwatch than it deserves.

Why Pod the assault marines? They're the only ignores cover you've got. Keep the packs so they can hop around more than once.

Other than the fact that you have to have one of each to take two demi-companies what does your Master and Chaplain do?

The second Demi Company gets you the free transports. What does trading it in for a different aux unit, and using the scouts plus some to pay for some of the transports. Or do you have to drive to the ones on your side of the table?

The other AUX units are ObSec as well.

One Demi Company, 3 Ravenwing Support Squadrons to go Obsec three objectives on the other side of the field, 9HP's of ObSec with an X++ rerollable Jink on each of his objectives? How many turns will it take to displace each squadron? So if you've got your 3 with tac squads who are vulnerable, but too far away for him to go after AND get his three with the Ravenwing on them. If you're looking to win a war of ObSec Attrition, that sounds better than Rhino Rushing.

Edit to Add: If you don't want to spam RSS, mix in some Death Wing. DP in some teleport homers turn one, DWA turn two onto the objectives with some Storm Shields, There are a LOT of choices for more survivable objective campers on the other side of the board than a 5 man tac squad that has to drive over there.

This message was edited 1 time. Last update was at 2015/06/29 18:18:07


My WHFB armies were Bretonians and Tomb Kings. 
   
 
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