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![[Post New]](/s/i/i.gif) 2015/06/29 22:33:20
Subject: Stealthy changes with the new Codex DA
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Ancient Ultramarine Venerable Dreadnought
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Did you know Ezekiel's force sword seems to no longer be two handed?
The Power Armor Command Squad (currently) bestows Honour or Death to everybody in the squad? (Yeah this is probably a typo/bug that will be FAQ'ed, as the Deathwing and Ravenwing limit it to the Champion)
Deathwing Assault appears to no longer be Army wide, and Formation Specific? Without that formation, Deathwing Deep Strike as normal?
Are there others?
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2015/06/30 00:11:16
Subject: Stealthy changes with the new Codex DA
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Jinking Ravenwing Land Speeder Pilot
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There are so many.
Ezekiels book gives +1a instead of +1ws
He also has a different warlord trait
"The hunt" warlord trait is completely different
Azraels fnp is now 5+
The list goes on.....
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/06/30 00:31:05
Subject: Stealthy changes with the new Codex DA
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Krazed Killa Kan
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The change to Deathwing is by far the most horrendous.
So if you don't take the formation, they just drop in on via normal deep strike.
And even if you do take the formation, they still can't drop in on turn 1, and they lost objective secured.
So they got cheaper but got worse. With TH/SS being more expensive, they're just a dubious choice on a good day, and they got worse for combined armies (no DS on turn of choice without formation).
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Fang, son of Great Fang, the traitor we seek, The laws of the brethren say this: That only the king sees the crown of the gods, And he, the usurper, must die.
Mother earth is pregnant for the third time, for y'all have knocked her up. I have tasted the maggots in the mind of the universe, but I was not offended. For I knew I had to rise above it all, or drown in my own gak. |
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![[Post New]](/s/i/i.gif) 2015/06/30 03:14:47
Subject: Stealthy changes with the new Codex DA
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Ancient Ultramarine Venerable Dreadnought
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jokerkd wrote:There are so many.
Ezekiels book gives +1a instead of +1ws
He also has a different warlord trait
"The hunt" warlord trait is completely different
Azraels fnp is now 5+
The list goes on.....
The book is in the spirit of what I was looking at, but the Warlord Trait isn't as stealthy- i.e. "completely different". He always has a book, what the book does changed and you have to click a link etc to see it.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2015/06/30 03:51:40
Subject: Stealthy changes with the new Codex DA
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Jinking Ravenwing Land Speeder Pilot
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It having the same name as before is what threw me
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"If you wait a few months, they'll pick one of the worst codexes and they'll nerf almost everything, its an abstract sort of balance, but it's the sort of balance gw likes...  " |
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![[Post New]](/s/i/i.gif) 2015/06/30 03:57:11
Subject: Stealthy changes with the new Codex DA
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!!Goffik Rocker!!
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TedNugent wrote:The change to Deathwing is by far the most horrendous.
So if you don't take the formation, they just drop in on via normal deep strike.
And even if you do take the formation, they still can't drop in on turn 1, and they lost objective secured.
So they got cheaper but got worse. With TH/ SS being more expensive, they're just a dubious choice on a good day, and they got worse for combined armies (no DS on turn of choice without formation).
That's cause termies are too good. Now, purchase our fine Wraithknights © GW
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![[Post New]](/s/i/i.gif) 2015/06/30 04:00:36
Subject: Stealthy changes with the new Codex DA
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Secretive Dark Angels Veteran
Canada
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TedNugent wrote:The change to Deathwing is by far the most horrendous.
So if you don't take the formation, they just drop in on via normal deep strike.
And even if you do take the formation, they still can't drop in on turn 1, and they lost objective secured.
So they got cheaper but got worse. With TH/ SS being more expensive, they're just a dubious choice on a good day, and they got worse for combined armies (no DS on turn of choice without formation).
So take more terminators? At 1800 points onwards I can get four terminator squads on the table anyway, and I can manage a terminator captain to suggest that one can't afford these changes in their armies is ludicrous.
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DA army: 3500pts,
admech army: 600pts
ravenguard: 565 pts
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![[Post New]](/s/i/i.gif) 2015/06/30 07:56:13
Subject: Stealthy changes with the new Codex DA
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Mysterious Techpriest
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Dark Talon lost Hoverstrike and gained straight up Strafing Run.
Azrael has a full 5+ FNP now.
Librarian Mastery 2 Level dropped by 10 points.
Ezekiel not locked into Mindworm anymore.
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Data author for Battlescribe
Found a bug? Join, ask, report:
https://discord.gg/pMXqCqWJRE |
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![[Post New]](/s/i/i.gif) 2015/06/30 19:58:18
Subject: Re:Stealthy changes with the new Codex DA
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Secretive Dark Angels Veteran
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Standards lost +1 to combat resolution, as did the Darkshroud.
No Veteran Sgt. Naaman (although he's been discontinued for a while).
Monster Hunter of Caliban still sucks.
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![[Post New]](/s/i/i.gif) 2015/06/30 21:31:26
Subject: Stealthy changes with the new Codex DA
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Regular Dakkanaut
Netherlands
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Buying terminator armour for a librarian doesn't automatically give a storm bolter, it costs an additional melta bomb. Not sure if a lot of people noticed that.
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