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Made in us
Sinewy Scourge





Lodi CA

Hi all I'm new to the game and was wondering how viable close combat is in infinity and if so what faction/sectoral specializes in it?










 
   
Made in au
Regular Dakkanaut





Yeah n3 close combat is sick but you do want some combis and a spitfire or rocket launcher etc for some range
   
Made in us
Nihilistic Necron Lord






From my rather quite limited experience, you'll use the guns far more often than you'll use close combat, but if a close combat specialist gets into melee stuff gets real dead real quick.

 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

I've found that CC isn't something that you can plan for as part of your strategy.

Every faction has the odd combat monster, providing that you have one of those in the right place at the right time, you can get results.

Just trying to go mano a mano with your regular troops (even if they are regarded as better at CC than your opponent's troops) is a dicey (literally) proposition.

If you're dead set on getting stuck in, then you can try charging in with Warband troops. Throwing smoke grenades can help you get close. Warband troops tend to be pretty cheap, simply because they get shot up a lot, but some people like them.
   
Made in gb
Camouflaged Ariadna Scout





CC in N3 is now much more effective.

Now, a if Domaru Butai gets into CC has like a 99% chances of killing the enemy. It's madness!
   
Made in si
Charging Dragon Prince





It's highly more likely than it was in N2. Stealth helps, as does high CC status that CC experts enjoy. I don't think it's possible to make a viable force that specialises in CC only. A force with CC and more up close (spitfires, shotguns) is definitely possible.

Armies that come to mind are Combined Army (mostly Morats but you have few other interesting profiles), Nomads (Morlock, Bandits, Jaguars, Bran), Yu-Jing (mostly JSA), Tohaa (Makaul - these sons are just glorious), Aleph Steel Phalanx (Myrmidons with some really powerful characters). I'd recommend to have a look at Aleph Steel Phalanx or Japanese sectorial army.

This message was edited 2 times. Last update was at 2015/07/06 11:29:12


 
   
Made in nz
Disguised Speculo





As long as you use close combat troops its a very viable addition to your army. That means CC20+, MA3+, and a DA or better melee weapon at least, and ideally camo and/or some kind of delivery system (infiltration, impersonator, high speed or impetuous).

   
Made in us
Zealous Sin-Eater



Chico, CA

If your looking for a CC force, your out off luck.

If your looking for a force that can capitalize on CC when it is a viable option. Then you got some fun picks. Form the Ninja and Monks of Yu-Jing to the CA Witch-Soilder. If you use Army 5 the SK and WB units at the end of the unit list will give a good idea of a factions CC abilities. But, remember even CC units are way more likely to use BS Attack over CC Attack. You need to be think Close Quarters Cambat not Hand-to-Hand, if you want to get up close and personal.

Edit: For PanO look at the HI units for a idea, Knights in particular.

This message was edited 1 time. Last update was at 2015/07/06 22:57:41


Peter: As we all know, Christmas is that mystical time of year when the ghost of Jesus rises from the grave to feast on the flesh of the living! So we all sing Christmas Carols to lull him back to sleep.
Bob: Outrageous, How dare he say such blasphemy. I've got to do something.
Man #1: Bob, there's nothing you can do.
Bob: Well, I guess I'll just have to develop a sense of humor.  
   
Made in us
Sinewy Scourge





Lodi CA

I had my eye on the Yu-Jing JSA starter set i like the models and I hear the monofilament ccw is pretty deadly.










 
   
Made in au
Anti-Armour Swiss Guard






Newcastle, OZ


It's more of an option in 3rd ed than it was in 2nd - the TO or MA CC specialists got better.

Bear in mind, that impetuous CC specialists often need some kind of synergy unit to get the best out of them (like Daturazi and using smoke - or having some other unit throw smoke before them so that the dats can move without being shot to pieces.

I'm OVER 50 (and so far over everyone's BS, too).
Old enough to know better, young enough to not give a ****.

That is not dead which can eternal lie ...

... and yet, with strange aeons, even death may die.
 
   
Made in us
Sinewy Scourge





Lodi CA

That's one thing that drew me to Inifinity. The fact that running out into the open can be deadly, which is how it should be.










 
   
Made in us
Krazed Killa Kan





SoCal

It's a finisher. You're always going to want to shoot on your way into CC, even if you can get in on one action (skill). Especially since most of the time your target will be covered so having an opposed die against the covering fire is important.

But once you get into B2B after an order of moving and shooting into B2B, you can slice and dice the target pretty cleanly.

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

Are the Nomad Überfallkommandos a decent CC option?

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Plus other games- miniature and cardboard both. 
   
Made in gb
Yu Jing Martial Arts Ninja




North Wales

The Chimera and Pupniks? Yeah, they can be good.

As long as...

You know how to use them, don't screw up and don't get them shot up.

So... pretty much par for the course for Infinity!
   
Made in si
Charging Dragon Prince





Some profiles are easier or at least more forgiving to use. Losing a Chimera or few Morlocks won't cost you the game but the results can be hilariously good. Oniwaban with superior infiltration and boarding shotgun is expensive but doesn't usually demand much finesse.

This message was edited 1 time. Last update was at 2015/07/08 17:36:27


 
   
Made in gb
Longtime Dakkanaut





I've found TO infiltrators require a bit more finesse compared with Warbands like the Chimera or Monks.

Ninjas and similar can be pretty brutal, but you got to be careful. Though if your opponent has 4 MSV2 models, it gets a bit more tricky, considering your best defence is gone and you're now a 1 wound, 1 armour model like a standard LI against them.

hello 
   
Made in nz
Disguised Speculo





Depends how you define "finesse". May not seem like it at first but a screaming maniac is a lot harder to use effectively in this game than a sneaky ninja.
   
Made in au
Norn Queen






The screaming maniac has the advantage that you learn to use them in all situations. Someone with a MSV is the same as someone without one.

If you're playing Haqqislam and expect not much resistance but then your opponent shows you a list with Djanbazan, you'll have to dust off tactics you might not have used for many games.
   
 
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