Switch Theme:

[1850] - CSM Blassreiter  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Painlord Titan Princeps of Slaanesh





+++ CSM 2x FA 1850 (1850pts) +++

++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1050pts) ++

+ HQ (420pts) +

Sorcerer (195pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Sigil of corruption (pts), Spell familiar (pts), not Warlord]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Warlord:
Sorcerer (225pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Burning Brand of Skalanthrax (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Sigil of corruption (pts), Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Burning Brand of Skalanthrax: Range:Template|Strength:4|AP:3|Type:Assault 1, Torrent, Soul Blaze
········Force Axe: Range:-|Strength:+1|AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

+ Troops (100pts) +

Chaos Cultists (50pts) [9x Cultists in unit (pts)]
····Cultist Champion (pts) [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|AP:-|Typeistol

Chaos Cultists (50pts) [9x Cultists in unit (pts)]
····Cultist Champion (pts) [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|AP:-|Typeistol

+ Fast Attack (530pts) +

Chaos Spawn (180pts) [Mark of Nurgle (pts), 5x Spawn (pts)]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|A6|Ld:10|Save:-

Chaos Spawn (180pts) [Mark of Nurgle (pts), 5x Spawn (pts)]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|A6|Ld:10|Save:-

Heldrake (170pts) [Baleflamer]
····Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent
····Profiles:
········Heldrake: BS:3|Front:12|Side:12|Rear:10|HP:3|Type:Vehicle (Flyer, Hover)
········Daemonic Possession: Description:Reduces BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
········Baleflamer: Range:Template|Strength:6|AP:3|Type:Heavy 1, Soul Blaze, Torrent

++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (800pts) ++

+ HQ (340pts) +

Sorcerer (170pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

Sorcerer (170pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|WS:5|BS:4|S:4|T:4|W:2|I:4|A:2|Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy

+ Troops (100pts) +

Chaos Cultists (50pts) [9x Cultists in unit ()]
····Cultist Champion () [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|AP:-|Typeistol

Chaos Cultists (50pts) [9x Cultists in unit ()]
····Cultist Champion () [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|WS:3|BS:3|S:3|T:3|W:1|I:3|A:1|Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|AP:-|Typeistol

+ Fast Attack (360pts) +

Chaos Spawn (180pts) [Mark of Nurgle (), 5x Spawn ()]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|A6|Ld:10|Save:-

Chaos Spawn (180pts) [Mark of Nurgle (), 5x Spawn ()]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|WS:3|BS:0|S:5|T:5|W:3|I:3|A6|Ld:10|Save:-

++ Selection Rules ++

Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a D6, on a 1 the unit loses a HP with no saves allowed.
Fear
Fearless
Independent Character
It Will Not Die
Mark of Nurgle: +1 Toughness
Meteroric Descent: Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn.

1: Subcutaneous Armour (4+ Armour)
2: Grasping Pseudopods (Roll 2D6 and pick the highest for their random attacks)
3: Toxic Haemorrhage (4+ Poisoned)
Psyker: May generate powers from Biomancy, Telepathy, Pyromancy and Daemonology (Sanctic and Maelific).
If marked, must generate 1 power from the discipline of the patron god, and no more than half from that discipline.
Rage
Random Attacks: Roll a D6. The result is the number of attacks for that unit.
Very Bulky

Created with BattleScribe (http://www.battlescribe.net)

First off, Can sorc have force stave and axe?
Second, Should i join all Biker Sorc in one squad with 1 squad of spawns or have each one leading a group of spawns.
Third, should I skip the MoN on sorcerers?
Fourth, How do I mass summon?
Which powers do I want to roll for?
If I roll bad, what primaris should I take?

Can this list fight seer council?
   
Made in fi
Fully-charged Electropriest






This list is pretty much unreadable. Don't just copy/paste stuff from battlescribe with all the special rules and profiles.

7000 pts 1000 pts 2000 pts 500 pts 3000 pts
 Crimson Devil wrote:
7th edition 40k is a lot like BDSM these days. Only play with people you know and develop a safe word for when things get too intense. And It doesn't hurt to be a sadist or masochist as well.
 xSoulgrinderx wrote:
No. but jink is cover and if the barrage its center they wont be getting cover
 
   
Made in us
Painlord Titan Princeps of Slaanesh





ok...

CAD 1
hq:
Sorc, ML3, Spell familiar MoN, Bike, Force Stave, Force Axe, Melta bomb, blight grenades, BBoS, Sigil. Warlord
@225

Sorc, ML3, Spell fam, MoN, Bike, Force Stave, Force Axe, Melta Bomb, Blight grenades, Sigil. @195

Troops:
2x10 cultists@100

FA:
2x5 Spawns, MoN@360
Drake@170

CAD2

Hq:
Sorc, ML3, Spell Fam, MoN, bike, Force Stave, Force Axe, Blight grenades, Melta Bomb, @170

Sorc, ML3, Spell Fam, MoN, Bike, F Stav, F Axe, Blight Gren, Melta Bomb @170

troops:
2x10 cultists@100

FA :
2x5 Spawns, MoN@360
   
Made in gb
Dakka Veteran





If it was me, I'd bin off the second CAD altogether, and take some maulerfiends and/or allies. Spawn are great and all, but against Knights (for example), you've got no game. Also get rid of the MoN on the sorcerers. You're already majority toughness 6, and you don't want to be forced to take a crappy nurgle power.

You can roll your powers depending on your opponent, but personally I'd be fishing for invisibility and shrouding most of the time, to keep my guys alive. Biomancy is a decent lore too though, and even sanctic can be good (watch out for those perils, though the spell familiars will help minimise the risk).
   
Made in us
Slashing Veteran Sword Bretheren






I agree, dont put marks on Sorcerers. The bonus the mark provides usually isnt as good as what that other power would be. Or if you go straight with one school you get the primaris.



But the biker sorcerers with spawn are awesome. Awesome enough to have 4 of them while you have 4 min squads of cultists? Not sure.

If you are planning to summon daemons, then you def want to skip the power and go all for the malefic. Then you will hopefully be able to get something stronger on the board.


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Painlord Titan Princeps of Slaanesh





Ok

CAD 1

Warlord
Sorc, Bike, ML3, BBoS, Sigil@170
Do i want him to have BBoS?

Sorc, Bike, ML3, Spell fam

Troops:
2x10 cultists@100

FA :
2x5 Spawns, MoN@360
Drake@170

CAD2
2 sorc, bike, ML3, Spell Fam

troops :
2x10 cultists@100

FA :
2x5 Spawns, MoN@360


if i only used 1 CAD then I cant have the extra 6 WC from the 2 sorc.

I already posted this Single CAD list n no one made suggestions.

CAD 1
Warlord
Sorc, Bike, ML3, Spell fam, FS+FS, MoN Roll on Biomancy

Duplicate sorc

Troops
2x10 cultists@100

FA
2x5, spawns, MoN@ 360
Drake@170

Hvy
3x3 Obliterator, MoN@ 228 x3

   
 
Forum Index » 40K Army Lists
Go to: