+++
CSM 2x
FA 1850 (1850pts) +++
++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (1050pts) ++
+
HQ (420pts) +
Sorcerer (195pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Sigil of corruption (pts), Spell familiar (pts), not Warlord]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|
AP:1|Type:Armourbane, Unwieldy
Warlord:
Sorcerer (225pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Burning Brand of Skalanthrax (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Sigil of corruption (pts), Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Sigil of Corruption: Description:Confers a 4+ Invulnerable Save
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Burning Brand of Skalanthrax: Range:Template|Strength:4|
AP:3|Type:Assault 1, Torrent, Soul Blaze
········Force Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|
AP:1|Type:Armourbane, Unwieldy
+ Troops (100pts) +
Chaos Cultists (50pts) [9x Cultists in unit (pts)]
····Cultist Champion (pts) [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
Chaos Cultists (50pts) [9x Cultists in unit (pts)]
····Cultist Champion (pts) [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
+ Fast Attack (530pts) +
Chaos Spawn (180pts) [Mark of Nurgle (pts), 5x Spawn (pts)]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|
WS:3|
BS:0|S:5|T:5|W:3|I:3|A

6|
Ld:10|Save:-
Chaos Spawn (180pts) [Mark of Nurgle (pts), 5x Spawn (pts)]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|
WS:3|
BS:0|S:5|T:5|W:3|I:3|A

6|
Ld:10|Save:-
Heldrake (170pts) [Baleflamer]
····Rules: Daemon, Daemonforge, It Will Not Die, Meteroric Descent
····Profiles:
········Heldrake:
BS:3|Front:12|Side:12|Rear:10|
HP:3|Type:Vehicle (Flyer, Hover)
········Daemonic Possession: Description:Reduces
BS to 3. Ignores Crew shaken and stunned results on a 2+. Roll a
D6 each embark/disembark. On a 1, the vehicle eats a random model in the unit (remove from play, no saves allowed) and reagins a lost hull point.
········Baleflamer: Range:Template|Strength:6|
AP:3|Type:Heavy 1, Soul Blaze, Torrent
++ Chaos Space Marines: Codex (2012) (Combined Arms Detachment) (800pts) ++
+
HQ (340pts) +
Sorcerer (170pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|
AP:1|Type:Armourbane, Unwieldy
Sorcerer (170pts) [2x Additional Mastery Level (pts), Bike (pts), Blight grenades (pts), Mark of Nurgle (pts), Melta bombs (pts), Power Armour, Spell familiar (pts)]
····Rules: Champion of Chaos, Independent Character, Mark of Nurgle, Psyker
····Force Weapon [Force Stave]
····Force Weapon [Force Axe]
····Profiles:
········Sorcerer: Unit Type:Infantry (Character)|
WS:5|
BS:4|S:4|T:4|W:2|I:4|A:2|
Ld:10|Save:3+
········Chaos Bikes: Description:Changes unit type to Bike. The bike is fitted with a single twin-linked Boltgun
········Spell Familiar: Description:The bearer may re-roll failed Psychic tests.
········Force Axe: Range:-|Strength:+1|
AP:2|Type:Melee, Force, Unwieldy
········Force Stave: Range:-|Strength:+2|
AP:4|Type:Melee, Concussive, Force
········Melta-Bombs: Range:-|Strength:8|
AP:1|Type:Armourbane, Unwieldy
+ Troops (100pts) +
Chaos Cultists (50pts) [9x Cultists in unit ()]
····Cultist Champion () [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
Chaos Cultists (50pts) [9x Cultists in unit ()]
····Cultist Champion () [Auto Pistol]
········Rules: Champion of Chaos
····Profiles:
········Chaos Cultist: Unit Type:Infantry|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:7|Save:6+
········Cultist Champion: Unit Type:Infantry (Character)|
WS:3|
BS:3|S:3|T:3|W:1|I:3|A:1|
Ld:8|Save:6+
········Autopistol: Range:12"|Strength:3|
AP:-|Type

istol
+ Fast Attack (360pts) +
Chaos Spawn (180pts) [Mark of Nurgle (), 5x Spawn ()]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|
WS:3|
BS:0|S:5|T:5|W:3|I:3|A

6|
Ld:10|Save:-
Chaos Spawn (180pts) [Mark of Nurgle (), 5x Spawn ()]
····Rules: Fear, Fearless, Mark of Nurgle, Mutated Beyond Reason, Rage, Random Attacks, Very Bulky
····Profiles:
········Chaos Spawn: Unit Type:Beast|
WS:3|
BS:0|S:5|T:5|W:3|I:3|A

6|
Ld:10|Save:-
++ Selection Rules ++
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: 5+ Invunerable, Causes Fear
Daemonforge: Once per game, a model with this rule may re-roll failed to wound/penetration rolls. Declare at the start of the shooting or assault phase that you are using this ability.
At the end of the phase, roll a
D6, on a 1 the unit loses a
HP with no saves allowed.
Fear
Fearless
Independent Character
It Will Not Die
Mark of Nurgle: +1 Toughness
Meteroric Descent: Heldrake has the Vector Strike special rule while zooming. these hits are at S7
Mutated Beyond Reason: At the start of each sub-fight phase, before rolling the
D6 attacks, Roll a D3. This boon applies to all spawn in the unit until end of turn.
1: Subcutaneous Armour (4+ Armour)
2: Grasping Pseudopods (Roll
2D6 and pick the highest for their random attacks)
3: Toxic Haemorrhage (4+ Poisoned)
Psyker: May generate powers from Biomancy, Telepathy, Pyromancy and Daemonology (Sanctic and Maelific).
If marked, must generate 1 power from the discipline of the patron god, and no more than half from that discipline.
Rage
Random Attacks: Roll a
D6. The result is the number of attacks for that unit.
Very Bulky
Created with BattleScribe (
http://www.battlescribe.net)
First off, Can sorc have force stave and axe?
Second, Should i join all Biker Sorc in one squad with 1 squad of spawns or have each one leading a group of spawns.
Third, should I skip the
MoN on sorcerers?
Fourth, How do I mass summon?
Which powers do I want to roll for?
If I roll bad, what primaris should I take?
Can this list fight seer council?