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![[Post New]](/s/i/i.gif) 2015/07/26 15:24:17
Subject: Is it still worth always having a command in a unit now?
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Regular Dakkanaut
England
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Back in 8th nearly all my units would have full command in them. Now in age of sigmar do you think it's still as necessary to have its equivalent of a champion,musician and such in units?
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![[Post New]](/s/i/i.gif) 2015/07/26 15:44:08
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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They're free so...why not?
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![[Post New]](/s/i/i.gif) 2015/07/26 16:34:11
Subject: Is it still worth always having a command in a unit now?
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Boosting Space Marine Biker
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They are indeed. As said above they are free so why not
For example slannesh daemonets can have a banner that if you roll a one on your bravery they get d6 daemons into the unit!!
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![[Post New]](/s/i/i.gif) 2015/07/26 16:51:30
Subject: Is it still worth always having a command in a unit now?
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Hunting Glade Guard
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You get bonuses for having command, so there's no reason not to have them, really. Hopefully you still have your bits from the command you didn't assemble during 8th edition! :p
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![[Post New]](/s/i/i.gif) 2015/07/26 19:59:40
Subject: Re:Is it still worth always having a command in a unit now?
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Bounding Black Templar Assault Marine
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Can you have more than one banner/musician in a unit?
From the Night Goblin Warscroll; "Standard Bearer Models in this unit may be Standard Bearers. Standard Bearers can carry either a Goblin Flag or a Bad Moon Icon."
Given the use of plurals it seems to me that you can though it would only be useful in a few cases as invariably the command group is the last bit of any unit removed.
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![[Post New]](/s/i/i.gif) 2015/07/26 20:06:00
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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You can have an entire unit of Standard Bearers
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![[Post New]](/s/i/i.gif) 2015/07/26 20:19:32
Subject: Is it still worth always having a command in a unit now?
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Regular Dakkanaut
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But that's hardly gonna be the "standard" way of doing it, I trust
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The Age of Sigmar Project Points Cost!
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![[Post New]](/s/i/i.gif) 2015/07/27 03:12:07
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Some of the armies and war scrolls available get awesome bonuses for command units. The charge bonuses gained by having a musician has been really helpful for me so far.
I think some units don't really need a musician and standard if it's for the sake of modelling or gameplay. For example, a unit of archers that won't be moving will benefit from a champion's extra shot/attack, but little else.
I'm only fielding one war scroll with a full command, although I'm not planning on only fielding one large blob unit of Night Goblins. +2" on the charge, a +1 to save rolls from a Bad Moon Icon, and +1 attack from the boss. Can't complain.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/27 06:46:31
Subject: Is it still worth always having a command in a unit now?
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Killer Klaivex
Oceanside, CA
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slowclinic wrote:
I'm only fielding one war scroll with a full command, although I'm not planning on only fielding one large blob unit of Night Goblins. +2" on the charge, a +1 to save rolls from a Bad Moon Icon, and +1 attack from the boss. Can't complain.
That's +2 to Run, not charge. They're goblins, charging into a fight isn't something they are excited about.
And it's isn't +1 attack from the boss; it's Damage 2 (instead of 1) when you get a 6 or more to wound.
Hey, look at that, large units of night goblins are getting a +2 to wound...
-Matt
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![[Post New]](/s/i/i.gif) 2015/07/27 07:13:38
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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Actually, a fully buffed big NG unit with nets definitely wants to fight. A unit of 50 that makes it into melee with 25-30 models will sweep any opposing unit from the table.
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![[Post New]](/s/i/i.gif) 2015/07/27 19:21:14
Subject: Re:Is it still worth always having a command in a unit now?
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Regular Dakkanaut
England
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But do the models still get full attacks. For instance let's say i have a unit of ogres with a hand weapon in each hand. They get the full attacks as stated on their warscroll. Would the banner holder or musician still get full attacks as they wouldn't have the weapons in hand the same as the rest of the models in the squad?
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![[Post New]](/s/i/i.gif) 2015/07/27 19:47:47
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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HawaiiMatt wrote: slowclinic wrote:
I'm only fielding one war scroll with a full command, although I'm not planning on only fielding one large blob unit of Night Goblins. +2" on the charge, a +1 to save rolls from a Bad Moon Icon, and +1 attack from the boss. Can't complain.
That's +2 to Run, not charge. They're goblins, charging into a fight isn't something they are excited about.
And it's isn't +1 attack from the boss; it's Damage 2 (instead of 1) when you get a 6 or more to wound.
Hey, look at that, large units of night goblins are getting a +2 to wound...
-Matt
Okay, my bad. But both of us got a few things wrong here. You're right about it being +2 to run and not charge. Regarding Night Goblins, it's +1 to hit for the Boss, not an extra attack or extra damage on a roll of a 6… Night Goblins, when taken in large groups really aren't that bad. As long as there's 30 or more models with spears, they're wounding on a 2+, which is really fantastic considering they're bog standard Night Goblins.
My tactic regarding the blob is to march them across the board with Inspiring Presence disregarding any battleshock and casting Mystic Shield taking the unit to a 4+ save. Release a scroll of fanatics on the charge and watch chaos break out.
They're still Night Goblins, but it'll be hilarious when they take out some really tough units, which I have no doubt will happen soon enough! Automatically Appended Next Post: munnster wrote:But do the models still get full attacks. For instance let's say i have a unit of ogres with a hand weapon in each hand. They get the full attacks as stated on their warscroll. Would the banner holder or musician still get full attacks as they wouldn't have the weapons in hand the same as the rest of the models in the squad?
I can only go from the four page rulebook, but there's nothing that strictly states how to count these attacks. In my last game, we classed the musician and standard bearer as being equipped the same as the rest of the squad. They were at the front, so it's not like I was slyly applying the distance bonus of any weapons in particular. Something to discuss with the player, as there's nothing set in stone about this to my knowledge.
Maybe this should be a question asked in the ' AoS You Make Da Call' sub-forum. You might get a better debate there and a wider selection of opinions.
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This message was edited 1 time. Last update was at 2015/07/27 19:51:44
3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/27 20:13:29
Subject: Is it still worth always having a command in a unit now?
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Tzeentch Veteran Marine with Psychic Potential
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It doesnt say you replace your weapons. It says you can be a standard bearer. You get your normal attacks.
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7500 pts Chaos Daemons |
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![[Post New]](/s/i/i.gif) 2015/07/27 20:19:05
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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I guess, you could put your models together accordingly. Then again, there's no real harm in just showing that there is clearly a standard, musician and boss/champion and taking it from there. The 'Boss' in my Night Goblin army is the same fixed NG spearmen from Battle for Skull Pass boxed set with a navy blue hood as opposed to the black of the rest of the unit… Maybe one day I'll get around to having a proper boss model in that unit. In my bowmen, the boss is simply a bowmen with a sword in his other hand and the quiver on the base by his feet.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/27 20:55:59
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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Remember to have a Goblin Shaman nearby. Roll 7+, kill everything. Literally.
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![[Post New]](/s/i/i.gif) 2015/07/28 16:18:32
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Shouldn't this be moved to Goblin Tactica? I'm not sure a +1 to wound and -1 to rend is all too great. Night Goblins get a better spell and size bonus, IMHO.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/28 16:56:11
Subject: Re:Is it still worth always having a command in a unit now?
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Regular Dakkanaut
England
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Only problem with this is if all the models still get the full amount of attacks as normal and you can have as many banner carriers and musicians in a unit as you want then surely everyone will just take a champion and then half the squad banner carriers and the other half musicians as that way no matter what models are slain you will always have a banner and musician and still all models left will get full attacks?
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![[Post New]](/s/i/i.gif) 2015/07/28 17:51:04
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Is there really any point to that? I'm not aware of the opponent choosing which models are removed out of a unit. Please correct me on this if I'm wrong, I'm only really familiar with O&G war scrolls. I've yet to find the time to read them all, but I will get to it eventually.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/28 17:58:21
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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slowclinic wrote:Shouldn't this be moved to Goblin Tactica? I'm not sure a +1 to wound and -1 to rend is all too great. Night Goblins get a better spell and size bonus, IMHO. Why not both? In general, +1 to wound and -1 to Rend is absolutely amazing and one of the best possible buffs.
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This message was edited 1 time. Last update was at 2015/07/28 17:58:47
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![[Post New]](/s/i/i.gif) 2015/07/28 19:11:51
Subject: Re:Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Why don't we just play against each other and see what happens?
But really, I'm happy with stacking a casted Mystic Shield with the standard banner ability NG get for a 4+ save from shooting and 5+ in CC. That alone makes me want to take a standard in the unit as I want as many to get into combat as possible.
I imagine increasing bravery is the most common use for a standard, so look at it this way: you're likely to lose two less models in each round who then get to pile in and attack again. Perfect.
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/29 12:47:09
Subject: Re:Is it still worth always having a command in a unit now?
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Regular Dakkanaut
England
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Yeah I think most units that will be dedicated to close combat I will probably shove a banner in their if it's gonna help with the bravery roll.
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![[Post New]](/s/i/i.gif) 2015/07/29 13:02:55
Subject: Is it still worth always having a command in a unit now?
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Fresh-Faced New User
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I think you should take as many buffs as you can from banners, from character synergy and from magic. AOS can be more of a combo game than Killer Instinct on SNES!
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This message was edited 1 time. Last update was at 2015/07/29 13:03:15
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![[Post New]](/s/i/i.gif) 2015/07/29 17:50:02
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Keep in mind, there's nothing stopping you taking multiple banners. This is something that dawned on me, and is perfectly legal (in the O&G compendium, anyways!).
"Models in this unit may be Standard Bearers", "… if it includes Bad Moon Icons…" and "…that includes Goblin Flags…". Plural. So each unit could get +1 save rolls from against ranged weapons and +2 to bravery, essentially.
I guess I'll consider it!
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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![[Post New]](/s/i/i.gif) 2015/07/29 20:46:55
Subject: Is it still worth always having a command in a unit now?
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Decrepit Dakkanaut
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It's a really stupid ruling. They could have simply added the bonus from the start as there is zero reason to not take it. EVERYONE will get it. Why even give the option?
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This message was edited 1 time. Last update was at 2015/07/29 20:47:09
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![[Post New]](/s/i/i.gif) 2015/07/29 21:17:04
Subject: Is it still worth always having a command in a unit now?
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Hardened Veteran Guardsman
Guildford
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Because traditionally you take one of each, I'm guessing. I hadn't even thought about this until a looked for it, and I'm sure a lot of players will be the same. Also, 90% of players are using their old models, where most will only have one of each per unit with no real desire to hunt down single models and so on…
Weird, weird ruling by GW, but whatever. I need all the help I can get!
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3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)
AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished! |
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