Switch Theme:

Space Marine Battle Company as competitive?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fixture of Dakka





dead account

I saw in a thread that the SM Battle Company is considered a competitive list for tournaments like ITC events.

What's the big draw to using it? Is it the free transports?

What does a competitive Battle Company list look like? Is there a specific set of chapter tactics that gets favored for it (Maybe Ultramarines?)

This message was edited 1 time. Last update was at 2015/07/26 17:49:16


 
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

White Scars with Khan for hit and run. Las/Plas Backs and minimal points on the squads. Maybe drop pod multimeltas or Gravs. Im personally fond of the Drop Command Squad with meltas for 140pts.


 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Fixture of Dakka





dead account

That sounds like stuff you can do without the battle company... or is it the battle company allows for more of it?
   
Made in us
Wing Commander





The Burble

Everything gains obsec in the entire detachment, plus you get to use the doctrines like ultramarines even if you aren't and you get the discount Razorbacks

Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Devestating Grey Knight Dreadknight




If you take drop pods as dedicated transports, over turns 1 and 2 you will drop 2 AV12 vehicles (3 HP apiece) and 2 squads of 5 space marines on EVERY objective. That's pretty hard to shift unless you have extreme firepower, and in maelstrom games will be racking up points for you starting turn 1.

Hope is the first step on the road to disappointment. 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 djphranq wrote:
That sounds like stuff you can do without the battle company... or is it the battle company allows for more of it?
The free transports, ObSec, and the Tactical/Assault/Devastator Disciplines all are big draws. The lists are actually quite versatile. A Battle Company and Auxilliary can have nearly all of your bases covered.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Death-Dealing Devastator





South South South Texas

Only the demi company get OS. Aux parts do not.

"Give us prey, and we shall hunt" -Battle cry of the Purgation Hounds. 
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

I just got a 6 round GT win over this weekend with what Reece called my "min-max version" of the company, where I cram 104 models including 7 free pods and 6 free HB Razorbacks into the list. It's essentially a naked chaplain, a fist/storm bolter captain, 4 naked tac squads and 2 naked dev squads taking the razors, while 2 tacs come in pods with melta/combi-melta, 2 asm come in pods with 2x flamers, 2 command squads come in pods with 2x melta, and a dread with asc/heavy flamer comes in a pod. The 10th co. Scouts have shotguns for outflanking shooting, except for one squad of cloaked snipers.
I round out the list with a BA CAD with 2 outflanking cc scout squads, a sanguinary priest warlord with veritas vitae for 2 strategic traits, which can be a MASSIVE buff to this many units, and an empty pod for the last model: a culexus assassin that can come in and muck up an opponent's psychic game, or just be a very annoying hard to kill model.
I got to the finals at wargames con running an earlier iteration of the list that had missiles on the devs instead of the dreadnought, but I felt the devs couldn't accomplish enough in that role. (And the dread pulled a shocking amount of weight at the next event.)

My tourney report is currently being worked on. I think I should have it up tomorrow.

Long story short: good in eternal war except for purge which is an auto loss, freakin amazing in ITC format.
And I think the minmax unit spam version does better in ITC format than the "equipped" version that a lot of people build.

20000+ points
Tournament reports:
1234567 
   
Made in us
Sadistic Inquisitorial Excruciator





I would dread facing that list just because of the amount of time required to kill all those guys. I would be concerned about the game ending due to time restrictions.
   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Mavnas wrote:
I would dread facing that list just because of the amount of time required to kill all those guys. I would be concerned about the game ending due to time restrictions.


Depending on the list that you run against it, your worries may be well-founded. Against super complicated lists like war convo, battle company mirror match, summoning, and anything where I can shoot a ton at you and barely do anything like decurions, games tend to come to unnaturally short ends. (I honestly believe that the tournament time limits in general need to rise because of how much stuff you can fit in 1850 lists nowadays compared to several years ago.)

But if you have a void shielded or tough long range army, Knights, or other elite lists, you can make it through t7 still.

20000+ points
Tournament reports:
1234567 
   
Made in us
Fresh-Faced New User




Did ITC switch to 3 detachments? You have SM, BA and assassins in that list.
   
Made in us
Badass "Sister Sin"






Camas, WA

Red Inquisition wrote:
Did ITC switch to 3 detachments? You have SM, BA and assassins in that list.

https://www.frontlinegaming.org/community/frontline-gamings-independent-tournament-circuit/itc-2015-season-40k-tournament-format/

Army List Guidelines for the ITC 2015 40K Season

Please note, these guidelines are free to be used, or altered by individual Tournament Organizers to reflect the desires of their event attendees
1,850pts
Battle Forged armies, only. No Unbound lists.
An army may be built using up to three Detachments.
An army may not have a duplicate of any Detachment.
Note: This includes “Decurion Style” Detachments which are comprised of multiple datasheets and Formations. They may not take duplicate Formations within the Detachment, although they make take duplicate Data Slate units within the Detachment if permitted to do so.
Note: The Exception to this is the Space marine Battle Company which is comprised of two Demi-Company Formations within a Gladius Strike Force.
An allied Detachment may be the same faction as the Primary Detachment.
A Detachment may not be included in an army if it is Come the Apocalypse allies with another Detachment in the army.
All current source material is allowed, including GW Codexes, Data Slates, Formations, and current Forge World units and army lists which are listed below. Please note, Experimental and Horus Heresy/30K Forge World units are not allowed.
Army lists in Imperial Armor 14: The Siege of Vraks: The Death Korps of Krieg and Renegades of Vraks
Army lists in Imperial Armor 13: War Machines of the Lost and the Damned: Renegades and Heretics
Reference our Imperial Armor Unit Index for the most recent rules for Forge World units.
Regardless of Detachments, no more than 1 Fortification and/or 1 Super Heavy/Gargantuan Lord of War may be taken from the allowed LoW list, below.
Note: The exception to this rule is Imperial Knights. One detachment in your army may include an Imperial Knight. So long as the detachment restrictions allow for multiple LoW, you may exceed the 0-1 LoW restriction within this detachment so long as all other LoW are also Imperial Knights.
If one player has a Super Heavy/Gargantuan LoW and the other does not, the player without can roll on the Escalation Warlord Table and gains +1 to Seize the Initiative. For every 3 Hull Points/Wounds dealt to a Super Heavy/Gargantuan Creature LoW, the player dealing the damage earns a bonus maelstrom point.
Allowed LoW:
Adepta Sororitas
Cerastus Knights: Acheron, Castigator, Lancer
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Astra Militarum
Baneblade
Banehammer
Banesword
Captain Maximillian Weiseman
Cerastus Knights: Acheron, Castigator, Lancer
Crassus Armored Assault Carrier
Dominus Armored Siege Bombard
Doomhammer
Gorgon Heavy Transporter
Fortress of Arrogance
Macharius: Heavy Tank, Vanquisher, Vulcan, Omega
Malcador: Heavy Tank, Annihilator, Deffender
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Minotaur Artillery Tank
Shadowsword
Stormblade
Stormlord
Valdor Tank Hunter
Chaos
Chaos Fellblade
Greater Brass Scorpion of Khorne
Khorne Lord of Skulls
Eldar
Wraithknight
Lynx NOTE: May not take Sonic Lance
Grey Knights
Cerastus Knights: Acheron, Castigator, Lancer
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Necrons
Gauss Pylon
Obelisk
Tessaract Vault
Orks
Gargantuan Squiggoth
Kustom Battle Fortress
Kill Krusha Tank
Kill Blasta
Lifta Wagon
Skullhammer Tank
Stompa
Big Mek Stompa NOTE: Big Mek Buzzgob pays full points for his Stompa upgrade, not those listed in his profile.
Space Marines
Note: No Space marine Lord of War may take the Battle of Kyelek Legacy of Glory
Cerastus Knights: Acheron, Castigator, Lancer
Cerberus Heavy Tank Destroyer
Fellblade
Marauder Bomber: NOTE: No Hellstorm Bombs may be taken.
Marauder Destroyer
Tau
Orca Dropship
Tiger Shark Fighter Bomber
Tyranids
Heirodule: Barbed and Scythed
Fortifications
All fortification data slates and upgrades from the Stronghold Assault book are legal except the Macro Cannon Aquila Strongpoint and the Vortex Missile Aquila Strongpoint, which are not allowed.
No Fortification Networks may be taken.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Fresh-Faced New User




I missed that. Thanks for the heads up. Time to look into getting an assassin for my BA.
   
Made in us
Sadistic Inquisitorial Excruciator





I need to get to painting my acheron. A hellstorm template could erase multiple units when there are so many on the table, and none of them are likely to involve major threats to a knight.
   
Made in ca
Resolute Ultramarine Honor Guard






Vancouver, BC

I wasn't aware you could have two command squads in the Battle Company. I'll have to re read the Gladius section when I get home.

 warboss wrote:
Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be.
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Crazyterran wrote:
I wasn't aware you could have two command squads in the Battle Company. I'll have to re read the Gladius section when I get home.
You can take 0-1 Command Squads for each Battle Demi-Company. Since the Battle Company has two Battle Demi-Companies, you can take two. The Strike Force Command or Reclusiam Command Squad allows you to take even more, and you can take up to three of those. So all in all, you could actually make an army (an expensive one) with five command squads all in one Gladius Strike Force.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Towering Hierophant Bio-Titan



UK

@ 1500pts, the battle company is a bit insane.

6 Las/Plas razor backs, a drop pod + flamer ASM, some bikes, khan, two dual grav-cannon rhino devs and the AA-Formation.

Pretty insane?

 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Land Raider Pilot on Cruise Control





A Gladius Strike force (with two demi-battle companies) at its barest bones costs 880 points [it can cost as little as 866, but then you lose out on assault's dedicated transports]
1 chaplain, 1 captain, 6 tacticals (no upgrades), 2 assault squads, and 2 devastator squads.

Each squad can take a razorback transport for free. That's 10 razorbacks, or 550 points. That's 62.5% of the original points value, for *free*. That's pretty insane. In reality you'll like have different vehicle load-outs, but still. That's an insane amount of value.

Getting that many free, extra goodies always bumps up an army's competitiveness.

Fiat Lux 
   
Made in us
Regular Dakkanaut




Yep getting 300 point in free transports that are All OB'S makes a for a fair and even 1850 point game vs. every Zeno army. That list out numbers my hoard Tyranids list with twice the OB's units. and with better survivability. lol
   
 
Forum Index » 40K General Discussion
Go to: