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Made in ca
Lethal Lhamean





somewhere in the webway

Wondering best way to kill a combat tooled inperial knight without using a lord of war or super heavy choice as marines.

My lead idea so far is a "suicide squad" of stern guards with 2 Melta guns, and 8 combi meltas drop podding in to the opposite side his shield is facing. Any other options that may be more effective? How effective is the stern gaurd option?

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Legendary Master of the Chapter






IIRC and assuming no special way of getting invul, 3 man assault centurion poping out a land raider should be able to remove an imperial knight. with at initiative armor bane attacks. though detonation will be fun.

Sternguard are expensive to just use as suicide squads and the shields can be used to mitigate a lot of there meltas unless you take a lot and cover two angles.

I think 3 tri las preds in tank hunter formation can work well too. but the shield issue is still there.

This message was edited 1 time. Last update was at 2015/07/31 22:38:28


 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

If you do that, make sure to combat squad your sternguard. after disembarking the drop pod they should be able to cover two sides of the knight, ensuring that at least half of your shots will be into an unshielded facing.

A slightly cheaper option is a squad of vanguard vets all with meltabombs and maybe one or two stormshields (or an attached IC with a SS/shield eternal). Might not be quite as good, but has better mobility if they survive.
   
Made in ca
Lethal Lhamean





somewhere in the webway

Dosent he declare facing on his turn? If i then pod in on my turn to the opposite side I should able to avoid the shield right?

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Fresh-Faced Inquisitorial Acolyte




United States

What if you scatter onto the side with the shield?
   
Made in ca
Lethal Lhamean





somewhere in the webway

Plan would be to strike opposite side. Hoping odds will keep me off the shielded side. With a 6" disembark as well.....

I also have a dev squad with lazcannons. Thinking of a second dev unit. Wondering what weapons are good? The knight is allied with marines.

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Quick-fingered Warlord Moderatus





Shield is declared at the begining of the shooting phase, so a combat squad drop pod full of melta stern guard seems to be the "go to" bet for killing a knight, that way you got 5 in 2 facing arcs

3000
4000 
   
Made in ca
Lethal Lhamean





somewhere in the webway

Yea looks like he picks the facing start of my shooting phase and it lasts untill my next one. Now my other "threat" is 4 devs with lazcannons and a fortress. So 6 lazcannon shots + missiles and maybe even a second dev squad. So he's not gonna be able to cover both sides.

I suppose the question now is, should I get a second dev squad to man the fortress or take a second stern gaurd to pod in with the first to make more downfield threat?

Melevolence wrote:

On a side note: Your profile pic both makes me smile and terrified

 Savageconvoy wrote:
.. Crap your profile picture is disturbing....




 
   
Made in us
Crazed Spirit of the Defiler






Seems likes Knights are too points efficient. youll have to take something that comes close to their points cost like stern guard all with meltas and combi. Grav or centurions could work too, but just too expensive for a squad that will die. I would say if all you're dealing with is 1 knight, keep it tied up with throw away units like assualt marines in a pod or otherwise try the anti armor formation, though preds are pretty fragile.

Edit: A stormraven is a perfect counter to a knight especially since it can take meltas. Knights, especially Gallant and paladins are poorly equipped to deal with flyers. Take two stormtalons too and use the formation that gives you strafing run.

This message was edited 2 times. Last update was at 2015/08/01 16:06:00


Games Workshop: Ruining Chaos Space Marines since 2007

First they raised prices on the Eldar, and I did not speak out because I did not play Eldar.

Then, they raised prices on the Orks, and I did not speak out because I did not play Orks.

Then, they raised prices on the Nids, and I did not speak out because I did not play Nids.

Then, they raised prices on the Marines, and there was nobody to speak out for me. 
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

I was under the impression that a Grav based Skyhammer formation would kill two Knights on the turn they arrive, with a potentional third and fourth in melee.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in us
Longtime Dakkanaut




 jeffersonian000 wrote:
I was under the impression that a Grav based Skyhammer formation would kill two Knights on the turn they arrive, with a potentional third and fourth in melee.

SJ


How would they possibly do that? Grav weapons dont worry Knights much. 6's to get a hull point and you cannot double up on the Immobilized. What am I missing?
   
Made in us
Shadowy Grot Kommittee Memba






The Sternguard drop will do it one turn. Tbh knights are pretty lame against marines, just mech up and encircle with melta tacticals and he'll die. Knights hate MSU shenanigans. Last time I played a knight vs space marines, my opponent had 2 Lascannon dev teams just whack on it for two turns and it died. He got one "explodes" result in there so that was lucky, but mostly he just gave it a wide berth and it killed maybe 100-150 points before it popped.


Automatically Appended Next Post:
Fragile wrote:
 jeffersonian000 wrote:
I was under the impression that a Grav based Skyhammer formation would kill two Knights on the turn they arrive, with a potentional third and fourth in melee.

SJ


How would they possibly do that? Grav weapons dont worry Knights much. 6's to get a hull point and you cannot double up on the Immobilized. What am I missing?


I'd think the assault squads would smack it. He gets to kill the shlubs with his D-sword but then you get basically 3 pens average?

This message was edited 1 time. Last update was at 2015/08/02 01:03:07


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

Weird. I've been taking two Gravs, two Multi-Meltas per 10man Dev, and Melta Bombs on the Assaults. Guess that's just me.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in gb
Battleship Captain




6's get a hull point - but with the Skyhammer they're relentless - giving full rate of fire - and the grav amp (I think) gives you rerolls against vehicles as well.

Throw in an armorium cherub to get rerolls to hit as well and you're still looking at about one-and-a-bit hull points off per grav cannon.

I'd hesitate to trust one squad to take a knight down but two should manage it easily. Combi-Gravs on the sergeants or plasma pistols/meltaguns and a follow-up charge by the assault squads could help, too.

This message was edited 1 time. Last update was at 2015/08/03 10:40:58


Termagants expended for the Hive Mind: ~2835
 
   
 
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