Switch Theme:

Devastator Doctrine and Frag Missiles  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Hi,

Do UM Devastators firing Frag Missile blasts benefit from Devastator Doctrine? I don't have either rulebook on me, but my instinct says no because the Doc doesn't make them Twin-Linked.

Thank you.
   
Made in us
Omnipotent Necron Overlord






There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Shrieking Traitor Sentinel Pilot





 Xenomancers wrote:
There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.


Universal special rules -> blasts -> Blast Weapons and Rerolls. I suggest you read it as I think you may have missed that caveat. It's pretty buried.

To the OP, yes, any re-roll would be useful for frag missiles. HOW useful... well that's up to you.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

My list is:

Calgar
Honor Guard x4- Chapter Banner, Pod
5 Vanguard- Power Weapons, Jump Packs
10 Tacs- C.Melta, Melta, MM, Pod
10 Tacs- C.Melta, Melta, MM, Pod
5 Tacs- Gravcannon, Rhino
5 Tacs- Gravcannon, Rhino
10 Assault Marines- Flamer x2, Jump Packs
5 Devs- Heavy Bolters
5 Devs- Lascannons
5 Devs- Missile Launchers

This list was built based upon the exact miniatures at my disposal.

I figured if I fight against opponents where Frag is more appropriate, I might as well drop them on infantry while a Doctrine is up *if* I could benefit from re-rolling the blasts, yaknow?

I think for me, this situation is more of a "Well, re-rolling to hit with my heavy bolters and lascannons in a turn is nice, so I might as well drop a bunch of re-rolling blasts on that infantry unit while the doctrine is going"

This message was edited 2 times. Last update was at 2015/08/07 18:14:37


 
   
Made in us
Lieutenant General





Florence, KY

maceria wrote:
 Xenomancers wrote:
There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.


Universal special rules -> blasts -> Blast Weapons and Rerolls. I suggest you read it as I think you may have missed that caveat. It's pretty buried.

To the OP, yes, any re-roll would be useful for frag missiles. HOW useful... well that's up to you.

How did you roll the 1 on your To Hit roll with a Blast weapon in order to get the re-roll?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I'm talking about Devastators using frags with the Dev Doctrine so it's a straight re-roll to hit, isn't it? I'm pretty sure my Devs using Frag can't re-roll anything if Tactical Doc is up.
   
Made in us
Auspicious Daemonic Herald





 Ghaz wrote:
maceria wrote:
 Xenomancers wrote:
There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.


Universal special rules -> blasts -> Blast Weapons and Rerolls. I suggest you read it as I think you may have missed that caveat. It's pretty buried.

To the OP, yes, any re-roll would be useful for frag missiles. HOW useful... well that's up to you.

How did you roll the 1 on your To Hit roll with a Blast weapon in order to get the re-roll?

It doesn't say I have to do it, It says i have to have the ability to do it.
   
Made in us
Lieutenant General





Florence, KY

I'm just pointing out the other side of the argument that's bound to come up.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Omnipotent Necron Overlord






maceria wrote:
 Xenomancers wrote:
There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.


Universal special rules -> blasts -> Blast Weapons and Rerolls. I suggest you read it as I think you may have missed that caveat. It's pretty buried.

To the OP, yes, any re-roll would be useful for frag missiles. HOW useful... well that's up to you.

Thought it specified twin linked. Haven't looked at it in a LOONG time though.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

I do not have my book on hand but I *think* I remember it saying something about how Blasts that re-roll To-Hit must re-roll the dice *and* the scatter die. But like I said I dont have my book so I am deferring to you fellas
   
Made in us
Shrieking Traitor Sentinel Pilot





Ghaz wrote:
maceria wrote:
 Xenomancers wrote:
There is a difference between twin linked and re roll to hit. Blast markers technically don't make a roll to hit so it is essentially wasted on blasts. Otherwise I would be taking a lot of ultra marines plasma cannons in sky-hammer formations. This is unfortunate - but you are better off taking LC or GC on your ultras.


Universal special rules -> blasts -> Blast Weapons and Rerolls. I suggest you read it as I think you may have missed that caveat. It's pretty buried.

To the OP, yes, any re-roll would be useful for frag missiles. HOW useful... well that's up to you.

How did you roll the 1 on your To Hit roll with a Blast weapon in order to get the re-roll?


Oh snap! I thought the Dev-doc was all failed, not just ones, my mistake.

Than in that case, depends on who you ask, and this thread is about to be engulfed in flames.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

It's all failed for Devs only

Scratch that- It's "Re-roll to Hit" for Devs and 1's for other UM who aren't Devs. My devs are the only one with missiles

This message was edited 2 times. Last update was at 2015/08/07 19:03:31


 
   
Made in us
Shrieking Traitor Sentinel Pilot





Ok, then yes, you will unarguably be able to re-roll your scatter/distance dice. Also gets hot on PC.
   
 
Forum Index » 40K You Make Da Call
Go to: