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![[Post New]](/s/i/i.gif) 2015/08/07 18:33:32
Subject: Eldar Falcons
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Infiltrating Broodlord
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I was going through my book again and thought about a use for the falcons. They still have their 6 transport capacity and with their new rule they can deepstrike with no scatter for the first falcon and then the other 2 automatically deepstrike within 4". Deepstrike them with sqauds of Fire Dragons/Dire avengers with BS5 and pop some vehicles or shred some infintry and because deepstrike only counts as moving 6" the falcons can fire all 3 weapons at max BS (being fast vehicles). Seems like it could be a very effective shock squad especially when the falcons pump out 6 starcannon shots, 9 shuriken cannon shots, and 6 pulse laser shots.
Anyone have any opinions on this type of army?
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This message was edited 1 time. Last update was at 2015/08/07 18:34:24
Successful trades/sales: tekn0v1king |
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![[Post New]](/s/i/i.gif) 2015/08/07 18:38:09
Subject: Eldar Falcons
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Screaming Shining Spear
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It can definitely work, but there are two main problems:
1. It's a lot of points invested in one trick. If the drop doesn't go perfectly and the Fire Dragons die the next run, it's a lot of points down the tube.
2. It's all dependent on a single reserve roll. An Autarch can help with this, but you can still get unlucky and not have the units come in when you need them to.
For my points/money, I would opt for Wave Serpents to transport Fire Dragons.
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~3000 (Fully Painted)
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![[Post New]](/s/i/i.gif) 2015/08/08 01:01:15
Subject: Eldar Falcons
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Longtime Dakkanaut
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I play corsairs, and deep striking falcons has been a staple in my lists for a while.
I actually prefer MELEE units in them. You can't assault out of the falcon, or after arriving from reserves. So, put 2 squads of scorpions, and one of banshees in them,get out and into cover spreading out around the falcons, then kill something dead with the tanks. You now control 1/3 of your average table with 6 units that can threaten every unit in the game in one way or another.
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![[Post New]](/s/i/i.gif) 2015/08/08 01:18:29
Subject: Eldar Falcons
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Regular Dakkanaut
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If the squadron could split fire, I'd probably take an aspect host in a Falcon Squadron every game
As it is... well... Some day I'll play in a 3,000+ point game, and this set up will be worth the points.
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![[Post New]](/s/i/i.gif) 2015/08/08 02:45:23
Subject: Eldar Falcons
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Longtime Dakkanaut
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With pulse lasers and a brightlance on each, there is going to be a viable target.
Use them as mobile artillery, and the melee units will push things away from them as they scoot around killing things.
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![[Post New]](/s/i/i.gif) 2015/08/10 22:11:12
Subject: Eldar Falcons
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Hurr! Ogryn Bone 'Ead!
WA, USA
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Don't forget to give them Vectored Engines. After unloading the infantry and shooting the Falcons can pivot to only reveal front and side armor to the enemy.
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"A wizard who reads a thousand books is powerful. A wizard who memorizes a thousand books is insane." |
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![[Post New]](/s/i/i.gif) 2015/08/13 12:52:19
Subject: Eldar Falcons
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Longtime Dakkanaut
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Actually was thinking of running this, but if you take wave serpents as part of the aspect host, they're BS5...
Also, I discovered I only had two falcons, and you can't get the turrets separate for love nor money, Doh.
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![[Post New]](/s/i/i.gif) 2015/08/13 17:35:05
Subject: Eldar Falcons
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Norn Queen
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Ive run them in a few games. When it works it can be devastating with the FDs unloading - I think one game I took out 2 Chims and a Leman Russ and then shredded the IG guys who got out.
However in another, the field was very packed and they couldnt get in a decent position and were sort of meh.
They are very dependant on terrain, reserve rolls and placement for a large points investment. But as said, when they work, theyre' very powerful.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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