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Made in us
Savage Khorne Berserker Biker





Leesburg, FL

I'm going to be fielding an Imperial Knight Crusader and would like to know which option is best, the Stormspear rocket pod or Ironstorm missile pod?

They both have their own strengths, but there is a 10 point difference between the two. Has anyone had any experience with either one of these upgrades in a game, in your own army or perhaps used against you in a game?

I would love to hear some personal accounts of how these weapons performed in battle. Thanks.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in us
Painlord Titan Princeps of Slaanesh





Ironsside Str 5 ap 4 large blast for 30pts vs Havoc missile launchers same Str5 ap4 for just 12pts but small blast. Seriously you are paying 18pts for a slightly bigger blast. Just sucks so hard. The only good thing is the 72".

Storm spear is 40 pts for 3 krak missiles?
   
Made in au
Unrelenting Rubric Terminator of Tzeentch





Fairly sure Havoks are Str 5 AP5 small blast twin linked, but yeah, the Ironstrike seems extremely underwhelming for the points.

If you're going to waste points on a crusader, might as well have all the AP3 and go the stormspear pod as well. AP3 on the battle cannon, AP3 on the super assault cannon and ap3 on the super typhoon launcher.

IIRC, by the numbers, you actually get better AA against FMC's by going with the Stormspear instead of the autocannon, despite hitting on 6's because wounding on 2's and ignoring armour is just that good. If nothing else, you'll make them think hard about jinking.

 Peregrine wrote:
What, you don't like rolling dice to see how many dice you roll? Why are you such an anti-dice bigot?
 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 Drasius wrote:
Fairly sure Havoks are Str 5 AP5 small blast twin linked, but yeah, the Ironstrike seems extremely underwhelming for the points.

If you're going to waste points on a crusader, might as well have all the AP3 and go the stormspear pod as well. AP3 on the battle cannon, AP3 on the super assault cannon and ap3 on the super typhoon launcher.

IIRC, by the numbers, you actually get better AA against FMC's by going with the Stormspear instead of the autocannon, despite hitting on 6's because wounding on 2's and ignoring armour is just that good. If nothing else, you'll make them think hard about jinking.


I think he was referring to the Havok missile launcher vehicle add on, but back to your post, why do you consider the crusader a waste of points? I'm using it primarily as a weapons platform and no other unit in the entire game can field that much firepower for 465 points. I'm leaning towards the Stormspear because like you said, it would be a fairly decent AA weapon against FMCs with the AP3 and against fliers with the Str 8.

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
Made in au
Missionary On A Mission




Australia

The benefit of the Ironstorm Missile Pod is that it is Barrage, meaning you can drop large blasts on things hiding out of line of sight. Considering most things that want to hide are probably weaker units, S5 AP4 isn't so bad. Being able to target like a Scout squad or something hiding out-of-LOS on an objective in their backfield is something to consider.


 
   
Made in us
Savage Khorne Berserker Biker





Leesburg, FL

 GoonBandito wrote:
The benefit of the Ironstorm Missile Pod is that it is Barrage, meaning you can drop large blasts on things hiding out of line of sight. Considering most things that want to hide are probably weaker units, S5 AP4 isn't so bad. Being able to target like a Scout squad or something hiding out-of-LOS on an objective in their backfield is something to consider.


I completely agree with you about the barrage aspect, but I have an allied contingent of renegade field artillery dropping (3) Str 6 AP 4 barrage 5" blasts, that should wipe out any back field hiding units. lol

Have you had any experiences in game with the two different pods that you want to share?

It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die. Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW's will. Vast armies of lawyers give battle in GW's name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-donkey-caves. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse. To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies. 
   
 
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