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Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

Ok so this list is trying to pull of a direction I really want without becoming into a competitive netlist but being able to "hold off its own" so to say..

Multiple CAD.

1st Detachment

HQ

Warboss
Mega Armour
Cybork body
Git finda
Lucky Stikk

Troops:

(12) Ork Boyz
Rokkit Launcher
Boss Nob
Powerklaw
Bosspole
-Trukk
Extra Armour

(12) Ork Boyz
Rokkit Launcher
Boss Nob
Powerklaw
Bosspole
-Trukk
Extra Armour

(12) Ork Boyz
Rokkit Launcher
Boss Nob
Powerklaw
Bosspole
-Trukk
Extra Armour

Elites:

(10) Tankbustas
Boss Nob
Bosspole
-Trukk
Extra Armour

(10) Tankbustas
Boss Nob
Bosspole
-Trukk
Extra Armour

(10) Tankbustas
Boss Nob
Bosspole
-Trukk
Extra Armour

2nd Detachment

HQ

Warboss
Mega Armour
Cybork body
Git Finda

Troops

(10+1) Gretchin

(10+1) Gretchin

(10+1) Gretchin

Elites

(5) Meganobz
(5) Kombi-Skorchas
-Trukk
Extra Armour

(5) Meganobz
(5) Kombi-Skorchas
-Trukk
Extra Armour

Heavy Support:

(2) Mek Gunz
(2) Traktor Kannons
(4) Gretchin Crew
(2) Ammo runtz

That's 1994pts

I really, really like MANZ and I chose to put them into the list as I love the idea of them, hence why I have put so much into them, they are a quick way of getting to enemy objectives them cleaning them out with 5 Skorchas.

I chose not to add the formations in the book as I really don't like it imo, and I chose not to add Ghazkulls WAAAGH!!! Formations in because I do not currently own that book, hence why I did not go after Ghazzy's bully boyz.

The Tankbustas and Rokkit upgrades are there because I constantly face MC's and LoW's (Waithknight, IK, etc, etc) and whilst the Ork BS is 2, with potentially 33 Str 8 AP 3 shots on the board, to me something has got to give way, that volume has too take something out I think.

Would like input please.

Cheers to all comments.

This message was edited 2 times. Last update was at 2015/08/09 17:29:09


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Regular Dakkanaut



Bismarck ND

The only thing I want to suggest is something you already dismissed.
Bully Boyz!

Is there a reason that you don't want to touch them? Orks IMO need every resource available to compete these day. Formations/Forgeworld/Etc are not just to make Orks competitive but needed just to simply keep the game "fair".

The second warboss could be MadDok! He likes mucking around in MANZ units.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

DaKrumpa wrote:
The only thing I want to suggest is something you already dismissed.
Bully Boyz!

Is there a reason that you don't want to touch them? Orks IMO need every resource available to compete these day. Formations/Forgeworld/Etc are not just to make Orks competitive but needed just to simply keep the game "fair".

The second warboss could be MadDok! He likes mucking around in MANZ units.


I have not dismissed it, its just since I don't have the book yet I just want to see how far I can get until I gather enough to get the book.

Mad Dok is interesting though may have a think about him

This message was edited 1 time. Last update was at 2015/08/09 20:55:21


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
Made in us
Tough-as-Nails Ork Boy







Orks are a powerful codex and I don't need forgeworld and only rarely run ghazgulz waaagh.

Are the warbosses with the manz missiles? Cause they're just gonna get shot down first. Put them in a battlewagon (if you have them) it makes them a much harder nut to crack. Also your trukks are going to die, so i'd take off the extra armor and put on a reinforced ram. That reroll on terrain has saved my boyz so many times plus the ability to tank shock and ram is useful if you need a unit out of the way.

'Nids growing soon
3500 pts. unpainted
Admech 1000 buying & building
If you don't enjoy playing against people with unpainted armies, break into their house when they sleep, paint their figures for them, help yourself to their cheerios and then your problems will be solved.
Well, my opponents usually don't have more than 1-2 Wave Serpents 'cos Serpent spam is very expensive in real life money.
GENERATION 11: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment. 
   
Made in us
Lead-Footed Trukkboy Driver







So many of the new codices have "nuclear options" built in that the now older books just don't have. Gotta keep up with the arms race if you want to be competitive.
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

My suggestion is lower your Mega Nob squads. Run three squads of 3 if you can. You want small, quick units. As many threats as you can. Saturate the board. You want small, cheap, expendable units and to have enough that losing one isn't going to hurt too badly.

3 Manz in a Trukk is a basic MANz missile and is a happy balance. Adding more makes them even more of a target than before. Plus, losing one or two is going to force leadership anyway, so don't invest a lot into them. They are strong units, but are slow on their own and can be easy to pick off, no matter their squad size.

Painboyz are also really decent options to help keep Boyz around a little longer, if you can invest the 50 points for some. Also, I suggest losing the Git Finda. It's points that is better spent elsewhere. I'm not convinced that Cybork on the Bosses is even worth the cost. I know an extra save is still an extra save and all, but 5pts isn't worth a 1/6 chance to save a wound IMO.

If you want FNP, shave points to put Painboyz in whatever squad the Warbosses plan on riding with. That will give EVERY model a 5+ FNP, which is considerably more worthwhile since it's a better save, and works for every mode.
   
Made in gb
Mutated Chosen Chaos Marine





*bursts though room with axe* HEEEAAARRRS JHONNY!!!

TheMisterBold wrote:Orks are a powerful codex and I don't need forgeworld and only rarely run ghazgulz waaagh.

Are the warbosses with the manz missiles? Cause they're just gonna get shot down first. Put them in a battlewagon (if you have them) it makes them a much harder nut to crack. Also your trukks are going to die, so i'd take off the extra armor and put on a reinforced ram. That reroll on terrain has saved my boyz so many times plus the ability to tank shock and ram is useful if you need a unit out of the way.


Yes the Warboss' are with the MANZ and I chose Trukks because they are so much more faster than a BW and so much cheaper, they are meant to die on turn 1 because it will push up the MANZ. The Trukks are taxis, hence why they have the ram and armour, so that can fulfill the role of being a taxi. Just MSU tactics

Madness! wrote:So many of the new codices have "nuclear options" built in that the now older books just don't have. Gotta keep up with the arms race if you want to be competitive.


Not interested in being competitive because the rest of my group is not interested in being competitive.

Melevolence wrote:My suggestion is lower your Mega Nob squads. Run three squads of 3 if you can. You want small, quick units. As many threats as you can. Saturate the board. You want small, cheap, expendable units and to have enough that losing one isn't going to hurt too badly.

3 Manz in a Trukk is a basic MANz missile and is a happy balance. Adding more makes them even more of a target than before. Plus, losing one or two is going to force leadership anyway, so don't invest a lot into them. They are strong units, but are slow on their own and can be easy to pick off, no matter their squad size.

Painboyz are also really decent options to help keep Boyz around a little longer, if you can invest the 50 points for some. Also, I suggest losing the Git Finda. It's points that is better spent elsewhere. I'm not convinced that Cybork on the Bosses is even worth the cost. I know an extra save is still an extra save and all, but 5pts isn't worth a 1/6 chance to save a wound IMO.

If you want FNP, shave points to put Painboyz in whatever squad the Warbosses plan on riding with. That will give EVERY model a 5+ FNP, which is considerably more worthwhile since it's a better save, and works for every mode.


I have tried 3-MANZ squads but they really don't offer much as past experience has taught me that they just get swept off the board. Hoever recently I did play with a 5 man MANZ squad and it really did put the hurt on my opponent. I decided to not go to Painboyz because there is no middle ground to allow for FNP, many things that attack these units cause instant death, so to me there was never any point in wasting a HQ slot for them.

This message was edited 2 times. Last update was at 2015/08/11 12:17:12


Night Lords (40k): 3500pts
Klan Zaw Klan: 4000pts

 Grey Templar wrote:

Orks don't hate, they just love. Love to fight everyone.


Whatever you use.. It's Cheesy, broken and OP  
   
 
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