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Made in gr
Thermo-Optical Spekter





Greece

And the negative trend continues and their quote is


We also agree with this. We know what we expect from this KS. We are still very pleased with it.

We also have some surprises in the hopper still.


that is in reply to somebody saying that perhaps its the theme of the game that is the problem (or the Myth rulebook) and that it maybe will skyrocket the last few days.

I wonder if they are delusioned, blind to the reality, or if they prefer to get it this way than cut their margins and make it a better deal.

Or do they really believe it will magically fly in the last few days?
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

I'm convinced they really believe it will magically fly in the last few days.

We'll see. Maybe they are right.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





I read it that they're happy with the people they have, and don't care to speak to the rest of the public about issues brought up.

I do find it humorous that one of the people commenting on the new update believes that Recon will eclipse Myth. Unless they do an about face and dump the same levels of miniatures into this, they have no hope of that. Before the last 36 hours of effectively not moving from $355k, they may break $500k total. Guess we won't see any of their other surprises, as they don't seem to think they need any SGs between their current ones.
   
Made in gr
Thermo-Optical Spekter





Greece

If they don't drastically change it, the only boost they will see is the one at the front, if ever.

The fact its 3 days now on negatives only to stabilize the last moment to the same number should be a clue on how close this is to become Thon.

None of the issues pointed out have been addressed, the funboys mob whoever tries to help, by bringing the hard truth in, the project is at best static if not in decline and the project creators waste time, patience and goodwill.
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

They have time with a bit over two weeks left. If this sits stagnant or has <5k days for the next few days they have the ability to adjust with some time to spare.

I don't have a lot of faith in their willingness to do so, but we'll see. I suspect they are putting out Myth fires and hoping they can wait those out before refocusing on this. Having said that, they've been seemingly unwilling to participate much on this one, and the vocal fans in the comments make it likely that Mercs gets to read all the hype and assume those few who complain or bring up questions/issues are not worth addressing.


Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in us
[DCM]
.







I don't think they're in danger of going full on THON here, but...




They might want to start addressing things a bit more aggressively AND positively.
   
Made in us
Dakka Veteran






I'd like to see some more action from them,... They seem to have responded in the past,....

I also think the slow pace of releasing the new videos and just more information is hurting this,....

Who knows,.. Maybe the videos that come will capture some more energy and wow factor,... Maybe the show promos and cross promos will work like they did in MYTH,.... Right now this is pretty discouraging.

There are clearly new people still coming on board,.... But there have been just as many PTPing,....

I guess we will see in the end,..... Early on, I thought that it would well outdo MYTH,.. Now, who knows. I think after Adepticon we will know which way this thing is going to go.

I love the models and the universe,.... And the game still looks to be cool,.... Though really waiting to see more vids! Fingers crossed
   
Made in gr
Thermo-Optical Spekter





Greece

I am not sure anymore.

They seem unwilling to give the stuff that would make it a good deal, all expansion packs who would really make it a fantastic deal are to pay for, easy things to upgrade the deal like including the objective markers or the sentries in each pack or making the doors plastic are passed, the frees stuff in stretch goals are either irrelevant like the dog, or things that most sane people would expect to see in the basic box, so they are not making it a deal, only moving the core product in the acceptable area and most of them have not been reached yet, I count only 4 streachgoals who can be viewed as adding to the packs value and only one stretchgoal who can be viewed as inspired all of them oddly numbered (same amount of models at 25k and 15k, 40k for a single model?) and frankly most of the cost or the Mercs miniatures has already been payed since they are the old models with very few getting a resculpt.

Most of the things unlocked or to be payed for along with everything on 200$ pledge has little or no information on what it does, or why one should get it or even be excited about it, their communication overall is almost non existent and definitely uninformative, except if you cared to know about breakfast or dealing with ant infestation and their tone seems out of touch with reality.

The backers faith seems low as the backers numbers are either in decline or stale, the two big backers that left have not been replenished, a week now and I feel what remains is only the hard core and the few of us who keep despite the hardships, while at this stage the core should be about half of the backers.

I am not sure what on earth they think, or if they are so unwilling to cut the profit margins and make it useful.

I am also mystified why they do not make the core product something with legs to stand on.

And while I would understand they may need to address the Myth wildfire and it might have been a mistake to launch it before Myth was settled (despite been warned for it) this now IS a project they must put their attention and effort into it and not something in the back burner.



Automatically Appended Next Post:
 Alpharius wrote:
I don't think they're in danger of going full on THON here, but...

Spoiler:



They might want to start addressing things a bit more aggressively AND positively.


Not in danger yet, but if they keep it this way, I do not know at what point the tension will reach the structural break point and cause a full collapse.

This message was edited 1 time. Last update was at 2014/04/01 20:19:49


 
   
Made in us
Dakka Veteran






I believe the info is the key,...... Not knowing what an add on does is just criminal!

More videos, more updates about what makes each faction so cool, etc!
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

Reading the comments, there is clearly nothing to worry about. All the bad days are the results of something called 'pledge trolls'. The bad numbers have nothing to do with either the way the project is being handled nor the perceived value of what is being offered.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gr
Thermo-Optical Spekter





Greece

If they are not careful their funs will be a big problem for them.
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





 CptJake wrote:
Reading the comments, there is clearly nothing to worry about. All the bad days are the results of something called 'pledge trolls'. The bad numbers have nothing to do with either the way the project is being handled nor the perceived value of what is being offered.


It does make you wonder if just one guy is monitoring Recon, and he's the same guy both posting updates and making remarks in the comments section. AND he's telling the rest of the team that everything is good. But surely everyone at that company looks at their own KS page at least once a day.

I'm at a complete loss as to how a small, struggling company doesn't want this to do better.



On a side note, as we've been talking about the core game on this, and comparing it to them not changing the basic game in Myth: Is/Would anyone buy the basic Myth game as it will go to market? Is it worth the retail price?
   
Made in gb
Decrepit Dakkanaut




UK

Unless they've got real problems cash flow wise from underestimating what Myth would cost ?

If (and I'm speculating here) they did it could be a struggle to keep their heads above water until the retail sales kick in

Which might mean they just can't afford to promise too much for this one as the KS funds might be not only paying for MERCs but also fixing funding problems from their previous effort (which was, as many have said, too good to miss).... not something they'd be free to admit or risk scaring off potential backers

 
   
Made in gr
Thermo-Optical Spekter





Greece

 Salacious Greed wrote:

On a side note, as we've been talking about the core game on this, and comparing it to them not changing the basic game in Myth: Is/Would anyone buy the basic Myth game as it will go to market? Is it worth the retail price?

I would like more variety in enemies and more eye candy stuff 3D like lairs to be honest to buy it at MSRP.

They are virtually unknown and the core box does not catch you, they have some good reviews from established reviewers though which does support them.

 OrlandotheTechnicoloured wrote:
Unless they've got real problems cash flow wise from underestimating what Myth would cost ?

If (and I'm speculating here) they did it could be a struggle to keep their heads above water until the retail sales kick in

Which might mean they just can't afford to promise too much for this one as the KS funds might be not only paying for MERCs but also fixing funding problems from their previous effort (which was, as many have said, too good to miss).... not something they'd be free to admit or risk scaring off potential backers


I thought about it myself, but also heard that they reported a profit from Myth, so I am unsure, if that is the case, it would be even better for them to wait before launching this kickstarter, but it would also explain their eagerness to launch it, but because they moved to a bigger building ectr, I think they do not have immediate problems.

This message was edited 2 times. Last update was at 2014/04/01 21:50:18


 
   
Made in us
Fixture of Dakka





CL VI Store in at the Cyber Center of Excellence

If that is the case, as a company they are in a death spiral.

Every time a terrorist dies a Paratrooper gets his wings. 
   
Made in gb
Decrepit Dakkanaut




UK

As I said I'm only speculating,

and even if I'm right once the retail sales of Myth kick in it's quite possible they could be OK,

MERCs won't be quite as big as it otherwise would be, but nothing stopping them coming back to KS with an expansion

 
   
Made in gb
Regular Dakkanaut





Slightly off topic but seems they are coming out of the woods with Myth albeit down to a BGG FAQ at this point.

This review took a Myth review score from 4 to 9 because of the BGG FAQ.

http://boardgamegeek.com/thread/1148554/one-review-two-acts-three-friends

http://boardgamegeek.com/article/15185776#15185776

I assume this FAQ is worked from the megacon community FAQ thread.

http://megacongames.com/community/#/discussion/248/rules-questions-is-there-a-faq

This message was edited 3 times. Last update was at 2014/04/01 22:11:00


 
   
Made in gr
Thermo-Optical Spekter





Greece

Well there are a few issues with that, first of all the first must finish and be delivered, the core product will be in my opinion problematic and possibly a slow mover, there is that goodwill loss and more importantly with the streath goals we have now, everybody that participated in this one, will feel used if the expansion have better streath goals.

Besides its half obvious their intention is to get the MERC minatures in plastic and this KS fails dramatically to deliver this even for the basic 4 factions.
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 Salacious Greed wrote:


On a side note, as we've been talking about the core game on this, and comparing it to them not changing the basic game in Myth: Is/Would anyone buy the basic Myth game as it will go to market? Is it worth the retail price?


Hate to quote BBG again, but I'd be wary...

Spoiler:

Hey guys, I just want to start off with a couple of disclaimers. I also don't know if this post should be in the review section or the general section.

1) I consider myself a board gamer (over someone who does table top miniatures) and this is my first dungeon crawler. The games I usually play are Betrayal at the House on the Hill, Mage Kingh the Board Game, 7 Wonders (and a nice collection of KS games coming in).

2) I don't regret backing the kickstarter (despite the problem with the rules)

3) I know the rules are getting rewritten before release, so I am not going to mention the quality as a problem, and the other problems I have with them may also be fixed by release.

---------

Time for my warnings. I have two problems, one I consider major, the other is a minor one based on personal preference.

The minor one first: Character progression is pretty slow. It takes a lot of play time (~6 hours) to actually get rewarded with a new card for your deck or a title. The only progression before that are items (which get discarded every ~2 hours or so [until you can get one of those ~6 hour rewards]). Also if you play with different gaming groups, it's annoying to remember what to save in between games, thankfully they did put a PDF that you can print out and write down what you need to remember. Again, this is just mostly a personal concern, and honestly not that big of a deal.


Now the major one. If the game we have currently (Wave 1 from the kickstarter) is the game that will be released at retail I warn that it feels incomplete. The following is a list of things that are mentioned in the rule book or cards, but not actually supplied in the base game (I may miss a couple of things):

1) 4 enemy types (Shamblers, Tailless, Iathi, Sycline). The base game only comes with Crawlers and Grubbers, with Captains for each.

- an extension: The Yardu miniboss has a faith recipe that "Raises 1 Souless". I assume that is an undead Captain, but their are none in the base game and we don't know it's stats. He also makes it easier for undead to resurrect, but again he is the only undead monster in the base game.

2) 3 types/rarity of cards (Journeyman Abilities, Master Abilities, Agent Abilities). We are teased of their existence but none come with the game. And there are only 5 Novice abilities.

3) Exotic gear (orange) [I think they called it exotic rarity in the manual]. The game only comes with starter (brown), green and blue gear cards (along with white gold and potion cards).

4) Boss levels 2-4 skulls. All are teased along with the terms "Novice Heroes, Journeyman Heroes, Master class Hero." Again those terms are not explained in any detail.

5) Spawn types: Sacrifice, Terrifying, Mystic, Pacifying, Ill-Fated, Shadow, Paranoid, Intelligent, Explosive, Rowdy, Reinforcing. All explained but in the default Darkness deck these types are not present.

6) Agents and Agent cards. Near boss level enemies that seem to give great rewards to the players, but none come in the game.

7) Slaugterfield Supplement Pack. Item cards specifically used only in the Slaughterfield game mode.

8) The Skald and Spriggan job tokens are supplied in the cardboard sheets but you need to buy their decks & mini separately.

9) No included bag to draw loot from, and baggies don't work because it's supposed to be blind.

10) Missing quests. There are quests in the game that have branching points, but there are multiple ones that just don't come with the 30 base quests.

Lucy Quest Chain: The Darkness Within, Connor’s Toy (a kickstarter exclusive if I recall)

Drums of the Wold Quest Chain: Go Away Violently

The Abbey’s Coffers Quest Chain: A Common Laborer

Further Quest problems: A Father's Greif quest spawns 4 Shamblers and 1 Soulless. Neither are in the base game.


-------------

So how much will it cost to buy these missing things at retail? It looks like more than double the cost of the game.


Unique add-ons (prices taken from the add on from the kickstarter campaign)

$20 Slaughterfield Supplement Pack
$15 Spriggan character (to be retooled as a druid for retail)
$15 Skald character
$25 Agents of Darkness
$20 Elemental Boss w/ Darkness Deck
$5 Treasure Bag
$10 Treasure Deck Expansion
$15 Quest Expansion 1
$25 6, 6x6 Tile supplements
$15 2 Cyclops Captains
$15 6 Cyclops minions
$15 6 Rats minions
$30 2 Rat captains, 10 rat minions
$15 6 elementals minions
$15 6 skeletons minions
------
$255 in unique add-ons. Technically it would most likely be more. 6 minions (for the Cyclops, rats, elementals, and skeletons are simply not enough to populate even the smallest tile).


Optional Add-ons. Not "necessary" to have "everything".

$15 Extra Base hero w/ deck (comes with opposite gender mini not in the base game) [there are 5 base heroes]
$5 Hero Card sleeves per hero type
$5 Regular card sleeves
$5 Item Card Sleeves
$15 Extra dice (10d10s, 6FD)
$35 Duplicate set of tiles that come with the base game
$8 6 Sculpted Lairs (1 of each type)
$15 6 Grubbers minions
$15 6 crawler minions (split between melee and ranged)


Things that were also unlocked but the retail prices are unknown.

Skeleton Captains
Elemental Captains
Skeleton Boss w/ Darkness deck
Orc Boss w/ Darkness deck
Rat Boss w/ Darkness deck
Cyclops Boss w/ Darkness deck
Fire Drake Boss w/ Darkness deck
Minotaur mini Boss
10 new world tiles
5 Slaughterfield specific tiles
Alternate gender heroes (besides having to buy a new hero deck)


And more things are being produced. There's already talk of a Myth expansion kickstarter in Q3 of this year.

-------------
All of the above does not reflect on the quality of the base game. The minis are pretty good (I'm no judge of minis to be honest). But I do think that the melee and ranged Crawler minis are too hard to tell apart at a glance. The melee ones have bigger arms, and the ranged ones have slightly bigger heads. Painting would most likely be the easiest solution to be able to tell them apart. It would have been nice if the Hero minis came pre painted, but again that's a small complaint. The grubber minis are pretty cool with 3 different variations of the melee minis. The mechanics of the game are also fun, and once the rules have been fixed it shouldn't be too hard to learn the game from the rulebook.

So don't get me wrong. I do like the game, and I think it's fun to play. I also think when I get all of the kickstarter stretch goals I will feel that I got good value for my money. But for an MRSP of $95 with $255+ of current extras (with more already being designed and produced) needed to have a "complete" game is extreme in my opinion.

I'm not against expansions, but usually they come out a year after the game is out and add a new mechanic/structure to the game, but should never be required to play. Both expansions for 7 Wonders added something new, but you can still play the base game without "missing" anything. MageKnight has a great expansion that I have left integrated since I got it, but even the creator says that the base game is still a stand-alone game.

-----

If you are a minis/tabletop person, I'm sure a lot of the above won't bother you. Spending $10-$20 here and there to get a new cool thing, and getting a chance to paint them. But if you consider yourself a boardgamer and want everything in one box expect to feel like you are missing a lot from the base game. Realize that if you want the "full experience" you'll have to shell out a lot of money (again prices are from the kickstarter I have no clue what they will be at retail). I wouldn't look at this as a board game, it's much closer to a tabletop game (loosely think "a card game version of dnd")


Source: http://boardgamegeek.com/thread/1145279/a-warning-for-boardgamers-at-retail

Again... it *sounds like* (caveats and all, possible changes to the final product, etc...,) that the retail-product is a bit the victim of the process of how they wrote the game "during" the Kickstarter (without, it seems, a clear idea of where they draw the "line"). The wrote the rules, quest, etc.., of their unlocked stretchgoals "into the game", but took the actual minis for it out again to get an affordable retail product.

Likewise, the expansions (e.g. the former stretch-goals) might not be watertight products in themselves, but be full of cross-references to other parts, etc..

Also, second Myth Kickstarter rumoured to be already in the making.... Lol.


This message was edited 2 times. Last update was at 2014/04/01 22:22:51


   
Made in gr
Thermo-Optical Spekter





Greece

As Myth feels incomplete the Recon will also feel Incomplete, even more so.

Also how bitter can the community be to flack SDE kickkstarter on not having secured EU shipping (yet), they feel as if they dance over a dead corpse....

This message was edited 2 times. Last update was at 2014/04/01 22:36:41


 
   
Made in ie
Fixture of Dakka






Hmm would that be the same SDE that did $15,118 yesterday versus $34 and hasn't dropped below $12,000 in a day in over a week (or $10,215 ever) versus a max of $6,379 in the last week? it's the little things I guess.

Actually looking at Kicktraq I've lost all respect for the Hotlist Recon remains number 2 yet SDE has slipped to 7th, I don't get it based on those figures (I know that kicktraq uses other criteria as well but really?)

This message was edited 1 time. Last update was at 2014/04/01 22:47:49


 
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





 Zweischneid wrote:
Hate to quote BBG again, but I'd be wary...

Spoiler:

Hey guys, I just want to start off with a couple of disclaimers. I also don't know if this post should be in the review section or the general section.

1) I consider myself a board gamer (over someone who does table top miniatures) and this is my first dungeon crawler. The games I usually play are Betrayal at the House on the Hill, Mage Kingh the Board Game, 7 Wonders (and a nice collection of KS games coming in).

2) I don't regret backing the kickstarter (despite the problem with the rules)

3) I know the rules are getting rewritten before release, so I am not going to mention the quality as a problem, and the other problems I have with them may also be fixed by release.

---------

Time for my warnings. I have two problems, one I consider major, the other is a minor one based on personal preference.

The minor one first: Character progression is pretty slow. It takes a lot of play time (~6 hours) to actually get rewarded with a new card for your deck or a title. The only progression before that are items (which get discarded every ~2 hours or so [until you can get one of those ~6 hour rewards]). Also if you play with different gaming groups, it's annoying to remember what to save in between games, thankfully they did put a PDF that you can print out and write down what you need to remember. Again, this is just mostly a personal concern, and honestly not that big of a deal.


Now the major one. If the game we have currently (Wave 1 from the kickstarter) is the game that will be released at retail I warn that it feels incomplete. The following is a list of things that are mentioned in the rule book or cards, but not actually supplied in the base game (I may miss a couple of things):

1) 4 enemy types (Shamblers, Tailless, Iathi, Sycline). The base game only comes with Crawlers and Grubbers, with Captains for each.

- an extension: The Yardu miniboss has a faith recipe that "Raises 1 Souless". I assume that is an undead Captain, but their are none in the base game and we don't know it's stats. He also makes it easier for undead to resurrect, but again he is the only undead monster in the base game.

2) 3 types/rarity of cards (Journeyman Abilities, Master Abilities, Agent Abilities). We are teased of their existence but none come with the game. And there are only 5 Novice abilities.

3) Exotic gear (orange) [I think they called it exotic rarity in the manual]. The game only comes with starter (brown), green and blue gear cards (along with white gold and potion cards).

4) Boss levels 2-4 skulls. All are teased along with the terms "Novice Heroes, Journeyman Heroes, Master class Hero." Again those terms are not explained in any detail.

5) Spawn types: Sacrifice, Terrifying, Mystic, Pacifying, Ill-Fated, Shadow, Paranoid, Intelligent, Explosive, Rowdy, Reinforcing. All explained but in the default Darkness deck these types are not present.

6) Agents and Agent cards. Near boss level enemies that seem to give great rewards to the players, but none come in the game.

7) Slaugterfield Supplement Pack. Item cards specifically used only in the Slaughterfield game mode.

8) The Skald and Spriggan job tokens are supplied in the cardboard sheets but you need to buy their decks & mini separately.

9) No included bag to draw loot from, and baggies don't work because it's supposed to be blind.

10) Missing quests. There are quests in the game that have branching points, but there are multiple ones that just don't come with the 30 base quests.

Lucy Quest Chain: The Darkness Within, Connor’s Toy (a kickstarter exclusive if I recall)

Drums of the Wold Quest Chain: Go Away Violently

The Abbey’s Coffers Quest Chain: A Common Laborer

Further Quest problems: A Father's Greif quest spawns 4 Shamblers and 1 Soulless. Neither are in the base game.


-------------

So how much will it cost to buy these missing things at retail? It looks like more than double the cost of the game.


Unique add-ons (prices taken from the add on from the kickstarter campaign)

$20 Slaughterfield Supplement Pack
$15 Spriggan character (to be retooled as a druid for retail)
$15 Skald character
$25 Agents of Darkness
$20 Elemental Boss w/ Darkness Deck
$5 Treasure Bag
$10 Treasure Deck Expansion
$15 Quest Expansion 1
$25 6, 6x6 Tile supplements
$15 2 Cyclops Captains
$15 6 Cyclops minions
$15 6 Rats minions
$30 2 Rat captains, 10 rat minions
$15 6 elementals minions
$15 6 skeletons minions
------
$255 in unique add-ons. Technically it would most likely be more. 6 minions (for the Cyclops, rats, elementals, and skeletons are simply not enough to populate even the smallest tile).


Optional Add-ons. Not "necessary" to have "everything".

$15 Extra Base hero w/ deck (comes with opposite gender mini not in the base game) [there are 5 base heroes]
$5 Hero Card sleeves per hero type
$5 Regular card sleeves
$5 Item Card Sleeves
$15 Extra dice (10d10s, 6FD)
$35 Duplicate set of tiles that come with the base game
$8 6 Sculpted Lairs (1 of each type)
$15 6 Grubbers minions
$15 6 crawler minions (split between melee and ranged)


Things that were also unlocked but the retail prices are unknown.

Skeleton Captains
Elemental Captains
Skeleton Boss w/ Darkness deck
Orc Boss w/ Darkness deck
Rat Boss w/ Darkness deck
Cyclops Boss w/ Darkness deck
Fire Drake Boss w/ Darkness deck
Minotaur mini Boss
10 new world tiles
5 Slaughterfield specific tiles
Alternate gender heroes (besides having to buy a new hero deck)


And more things are being produced. There's already talk of a Myth expansion kickstarter in Q3 of this year.

-------------
All of the above does not reflect on the quality of the base game. The minis are pretty good (I'm no judge of minis to be honest). But I do think that the melee and ranged Crawler minis are too hard to tell apart at a glance. The melee ones have bigger arms, and the ranged ones have slightly bigger heads. Painting would most likely be the easiest solution to be able to tell them apart. It would have been nice if the Hero minis came pre painted, but again that's a small complaint. The grubber minis are pretty cool with 3 different variations of the melee minis. The mechanics of the game are also fun, and once the rules have been fixed it shouldn't be too hard to learn the game from the rulebook.

So don't get me wrong. I do like the game, and I think it's fun to play. I also think when I get all of the kickstarter stretch goals I will feel that I got good value for my money. But for an MRSP of $95 with $255+ of current extras (with more already being designed and produced) needed to have a "complete" game is extreme in my opinion.

I'm not against expansions, but usually they come out a year after the game is out and add a new mechanic/structure to the game, but should never be required to play. Both expansions for 7 Wonders added something new, but you can still play the base game without "missing" anything. MageKnight has a great expansion that I have left integrated since I got it, but even the creator says that the base game is still a stand-alone game.

-----

If you are a minis/tabletop person, I'm sure a lot of the above won't bother you. Spending $10-$20 here and there to get a new cool thing, and getting a chance to paint them. But if you consider yourself a boardgamer and want everything in one box expect to feel like you are missing a lot from the base game. Realize that if you want the "full experience" you'll have to shell out a lot of money (again prices are from the kickstarter I have no clue what they will be at retail). I wouldn't look at this as a board game, it's much closer to a tabletop game (loosely think "a card game version of dnd")


Source: http://boardgamegeek.com/thread/1145279/a-warning-for-boardgamers-at-retail

Again... it *sounds like* (caveats and all, possible changes to the final product, etc...,) that the retail-product is a bit the victim of the process of how they wrote the game "during" the Kickstarter (without, it seems, a clear idea of where they draw the "line"). The wrote the rules, quest, etc.., of their unlocked stretchgoals "into the game", but took the actual minis for it out again to get an affordable retail product.

Likewise, the expansions (e.g. the former stretch-goals) might not be watertight products in themselves, but be full of cross-references to other parts, etc..

Also, second Myth Kickstarter rumoured to be already in the making.... Lol.


Yikes. That sounds completely prohibitive to getting into the game. I don't see shelling out $400 retail to get everything needed to play the game the way they wrote the rulebook. I shelled out $400 for Shadows of Brimstone, but I feel like I got even more than these guys shoehorned into Myth.

I don't know about the rest of the crowd, but I don't see either Recon game or Myth flying off of retail shelves at their current packaging. And barring some massive deal to get their expansions carried by Toys R Us or something, I don't see any store carrying half of that stuff unless the basic Myth game sells like hotcakes, printing money for FLGS owners and Mercs both.
   
Made in gr
Thermo-Optical Spekter





Greece

I don't see Myth sell that well, has good reviews, but I was under the impression many things gained in the kickstarter such as lairs ectr were passed on the product, it is bad they constructed a book that has things they do not include, a smart thing would be at least to have a token representation of everything in the rulebook, wouldn't kill them to have a bag, some other variety minions, an agent and a big boss in, the actual cost has already been payed, adding the models is minimal expense.

Likewise Recon does not look good, even worse than Myth and this is why I am worried for the product.
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)


Well, when all is said and done, the guys from Megacon/Mercs/Myth might be greedy, arrogant, selfish, delusional donkey-caves, but at least they aren't living out their closet-child-molester-instincts in their games.

No competition there, really.

   
Made in gr
Thermo-Optical Spekter





Greece

I... do not understand this comment....
   
Made in us
Inexperienced VF-1A Valkyrie Brownie





 Zweischneid wrote:

Well, when all is said and done, the guys from Megacon/Mercs/Myth might be greedy, arrogant, selfish, delusional donkey-caves, but at least they aren't living out their closet-child-molester-instincts in their games.

No competition there, really.


This is something positive. Not sure they should post that quote to the KS though...
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

Well, there are "two" Soda Pop Miniatures Kickstarter-accounts

https://www.kickstarter.com/profile/1189988320/created

https://www.kickstarter.com/profile/1257458293/created

I wonder why?




   
Made in gr
Thermo-Optical Spekter





Greece

Because some morality crusader might retake the torch and pitchforks against them and we should be glad no such morality troll affected other KS's like kingdom death?
   
Made in gb
Longtime Dakkanaut




West Midlands (UK)

 PsychoticStorm wrote:
Because some morality crusader might retake the torch and pitchforks against them and we should be glad no such morality troll affected other KS's like kingdom death?


Well, Kingdom Death pin-ups seem to be.. well.. over 14 at least

But every Kickstarter has it's pitchforks. You're swinging it yourself quite heavily there against MERCS, if for different reasons.

   
Made in gr
Thermo-Optical Spekter





Greece

Yes, I want it to succeed... somehow.
   
 
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