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![[Post New]](/s/i/i.gif) 2023/02/05 15:19:08
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (more Epic 5.2.)
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Longtime Dakkanaut
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Some hobbying as well, preparing proper heavy weapon support squads for the legion and turning some hand-me-down DZC vehicles into Mechanicum Ordinatii Minorii.
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![[Post New]](/s/i/i.gif) 2023/02/09 14:29:45
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (more Epic 5.2.)
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Longtime Dakkanaut
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Continuing the narrative from this thread: https://www.dakkadakka.com/dakkaforum/posts/list/0/808578.page.
Death Guard forces stranded on Kennet Majoris have beaten back the initial assault of the Imperial ground attack, but must push deep into the hive city in order to escape the possibility of orbital annihilation should the Imperial forces get desperate. In the dark of the night, the XIV form an armoured column and begin their push into the suburbs. Unbeknownst to them, another column is heading towards their general direction as well...
Epic: Armageddon, 4000 points per side, Ill Met by Moonlight -scenario. Airpower and long range shooting is very limited in the early turns before daybreak, after which the fight turns into an attritional land grab.
Click the pics bigger for details
*******
Lord Styrix rested, the gentle rocking of his command Spartan soothing his slumber. Something gurgled among his men as metal screeched and ground into a halt, lurching them forwards in their harnesses. Snapping back into consciousness, his twisted vision came to a flashing warning hailing from the point tank: contact with vanguard elements of the defenders, undoubtedly. Cracking their unnaturally bloated knuckles, men of the XIV started slamming bolter magazines in place and gathering their grenades as they stood up near the assault ramps. Styrix elbowed his way to the command hatch and took a whiff of the cool night air while marking a rapid deployment spread for his subordinates should resistance prove to be more than a couple of residents with explosives. As the comms flared with contact markers in the column's front, that didn't take too long to ascertain.
"Disperse and deploy the tubes. Pound the field behind so hard nothing comes out of it for years. Infantry advances. Glory to the Grandfather, brothers."
His orders given, Styrix had made his intent clear for all. His focus was now on taking the crossroads and tallying the dead for the rows in Nurgle's Garden. The hatch on the Spartan slammed shut as the column revved up and tore the road under it.
*******
The sleepy outskirts of Luedon, still mostly untouched by the ravages of war.
A singular Fellblade leads the arriving Death Guard Column.
On the other side of the crossroads, hive defenders' patrol sentinels hide behind the woods clearing the area for incoming forces.
Similarly taken aback by the enemy contact, an Imperial column starts spreading as they arrive on the site. Special forces in their Valkyries escort the first Warhound titan on the flank while the battallion HQ drives straight into the urban zone in the middle to make sure everything is as it should be.
In the darkness, Death Guard Basilisk batteries trundle in position while their tanks and APCs sneak forwards in preparation for deadly ambushes.
Battle is joined by the speeding Sicarians, aided by the mighty Fellblade, which turn the midfield into a slaughterhouse. The Imperial commander is killed in the opening salvo and his men driven back.
As the Sicarians chase the fleeing guardsmen, they are confronted and eventually destroyed in turn by a sturdy company of Leman Russes while the lonely Shadowsword tries to duel with the Fellblade in vain, getting damaged in return and spending the fight hull down putting out fires and leaks. Behind them the rather congested deployment area of the planetary forces is chewed up and thrown skyhigh by the Basilisks as they let rip. Chimeras, Sentinels and dying men are thrown about like children's toys.
While the Russes deal with the marine armour, the mauled HQ company finds its heart again and takes the fight to the Fellblade, which has moments before been all but cracked open by a Warhound titan's plasma barrage. The warmachine is blown up, but so is the assault quickly driven back by the withering fire from lord Styrix' formation as they advance in countermanoeuvre.
On the left flank, brave Sentinel pilots rush in to tie down the marines but in the foggy twilight find themselves completely overmatched and killed without much ado, yet in their wake marches the second Warhound whose guns take their toll on the traitors' ranks.
Heedless of the Hydras and Thundebolts closing the sky, Thunderhawks once more streak in with their deadly Terminator cargoes. Both Warhounds are torn down, halted and ground down by death from above as their crew are pasted by murderous veterans of the long war in their cramped cockpits.
Stunned by the instantaneous demise of the God-Engines, the leaderless Guard line charges with bloody vengeance and guns down one of the Terminator detachments with their ride. Taking advantage of their counterpunch once more concentrating their forces on the open, burning fields, lord Styrix laughs wryly as his Basilisks keep reaping a murderous harvest in the heaving mass of broken men and twisted steel.
While their AA works overtime to keep the Thunderbolts away from the artillerists, the Death Guard command surges forth to take the field. Before reaching the Russes, they are stopped by what remains of the shaken and shelled storm troopers and their Valkyries. Valiant as their effort is, the airborne pay with their lives as the Spartans roll over them in short order.
While the fight for the main urban area in the center is more even, that too falls to the marines as their heavy support and Demolishers mercilessly pound the guardsmen back onto the artillery-torn roads.
By the time that a blood-red dawn has broken, the crossroads are littered with burning wreckage and dead men. Realising their inability to force the fight under constant artillery fire and lack of command, the remaining guard forces flee the field in what order they can maintain while the taunting form of lord Styrix rises against the bright sky in triumph.
"Fly, you fools! Know there will be no escape for you! Death to the lapdogs of the false Emperor!" he bellows as the Death Guard consolidate their gains.
********
Death Guard victory!
The scenario setup was really fun, requiring formations to set up from the road march with movement penalties depending on their place in the queue as well as all shooting over 15 cm being a pain in the arse for the first two rounds. This was a bit of a problem for the Guard player, as they had an absolute bucketload of units to deploy but opted to go for a bit conservative strategy which resulted in devastating artillery barrages later on by the Basilisks. In men of the match, the Fellblade overdid itself and drove the IG HQ from the front in the very beginning, killing their foolishly brash supreme commander as he was inspecting the situation at the front. This is why you let your NCO's do the first line recon
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This message was edited 1 time. Last update was at 2023/02/09 14:29:56
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![[Post New]](/s/i/i.gif) 2023/02/26 19:44:45
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Destroyers 26.2.)
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Longtime Dakkanaut
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I swear I'll occasionally make Death Guard models that aren't terminators (he says while also buying more Deathshrouds and Grave Warden bits, but they were so cheap...)!
This time, it's time to crack open some of those newfangled mk VI boxes and see if we could make some proper DG Destroyers out of them.
Some caveats though:
- no beakies, they don't fit my image of the legion.
- dual bolt pistols? Bah, we've got to pump those up into war crime territory as we're already spewing rad grenades and phosphex everywhere. Grenade launcher pistols it is.
- most jump packs are just not meaty enough. This image is quintessential to my image of DG assault troops:
- the mk VI legs are better proportioned than their predecessors but the marines are still oddly abdomen-less. They still need scaling, but only two cuts instead of three like the previous marks
With those lines set, here are the first five test models sans rest of the chest harness cabling, that comes after the first greenstuff has cured.
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![[Post New]](/s/i/i.gif) 2023/03/01 15:26:26
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Destroyers 26.2.)
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Phanobi
Canada,Prince Edward Island
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Looks great! I've been eying those jump packs for a while now, seems like they would fit really well with MKIII armour.
The extra height really does wonders for the, should look great all painted up!
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![[Post New]](/s/i/i.gif) 2023/03/08 17:16:08
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/03/08 17:39:36
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Posts with Authority
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Love it! Excellent conversion sir
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"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" |
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![[Post New]](/s/i/i.gif) 2023/03/08 18:26:49
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Longtime Dakkanaut
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Cheers mate, the poor possessed souls have been a fun bunch to work on. Lets me paint some tortured flesh and skin without breaking my "all helmets" rule for the force
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![[Post New]](/s/i/i.gif) 2023/03/12 18:19:42
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Longtime Dakkanaut
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Putting some base colours on the remaining six possessed, before progress inevitably stalls in the detailing phase :p
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![[Post New]](/s/i/i.gif) 2023/03/16 08:40:51
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Ancient Venerable Dreadnought
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Great work on the possessed, really evocative of the theme!
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2023/03/25 21:38:56
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Possessed 8.3.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/03/26 17:12:10
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (full Possessed squad 25.3.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/02 09:28:56
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (full Possessed squad 25.3.)
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Regular Dakkanaut
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Great painting as always!
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![[Post New]](/s/i/i.gif) 2023/04/03 12:10:31
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (full Possessed squad 25.3.)
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Ancient Venerable Dreadnought
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Sweet work finishing up the possessed! Just spotted the guy where you turned his lower legs around… freaky!
The battle pics look great too, did the possessed die a deserving death or just suffer the fresh coat of paint being wiped off the table before seeing any real action? Didn’t spot them in the pics, so either they didn’t last long or didn’t start the game
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Goberts Gubbins - P&M Blog, started with Oldhammer, often Blackstone Fortress and Void Panther Marines, with side projects along the way |
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![[Post New]](/s/i/i.gif) 2023/04/07 17:41:04
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (full Possessed squad 25.3.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/08 16:27:57
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/10 14:40:51
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Omnipotent Lord of Change
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Impressive work on the little 'uns, love the plasma oopsies
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![[Post New]](/s/i/i.gif) 2023/04/11 08:12:04
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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Thanks Boss, had to use that print failure somehow
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![[Post New]](/s/i/i.gif) 2023/04/11 14:06:22
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Boom! Leman Russ Commander
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wow, you managed glow effects at 10mm? scale
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![[Post New]](/s/i/i.gif) 2023/04/11 16:19:25
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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6 mm, with marine models being a couple mm taller, but yeah
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![[Post New]](/s/i/i.gif) 2023/04/13 08:32:42
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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Ponderings for the future, new crews for the madness of Kill Team M29.
Most of my technobarbarian ideas use teams that have lots of finicky rules, which is pretty awesome in general but also a bit of an obstacle considering how much I do demo games in conventions and events. So something simple and straightforward would also be nice before throwing the clockwork hell of Warp Covens on new players. Thus, while reading more Unification era materials, my inspiration sparked with the Revenant Legion. The IX legion would eventually wound up as the lovely space vampire artists they are, fine-dining with the best of them and chilling in their golden hot tubs, but in their inception the Immortal Ninth were little more than angel-faced cannibal psychopaths stalking the ra-wastes of Old Earth with no plans beyond brutalising everything that dared to resist. With Intercessor team's rules it's easy to represent these 'roided out loonies out on the cull. Even better, with all the varied bands of desperate hopefuls hanging around their parties, there would be no shortage of ragged aspirants dreaming of becoming angels themselves as well. These flagellant charnel cultists would then be a perfect counts-as for a Novitiae team. Miracles and mutilation, babyyy. Perhaps even further, into campaigns like the ravaging of Kiy-Buran or the moons of Neptune, with a scout team of sorts representing their uncanny ability to always reinforce on the move even when cut off from supplies and proper reserves...
Watch this space, though now I need to source some bare Pre-Raphaelite heads...
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![[Post New]](/s/i/i.gif) 2023/04/13 13:24:48
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Alluring Mounted Daemonette
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Conan, what is best in life?
Playing wargames with painted miniatures on a fully furnished table!
Those pics are brilliant mate, thank you for sharing.
Incredible paintwork as always on the tiny fellas. New KT sounds great too. Technobarbarian is one of my favourite words...
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t z you are k |
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![[Post New]](/s/i/i.gif) 2023/04/14 06:17:48
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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tzurk wrote:Conan, what is best in life?
Playing wargames with painted miniatures on a fully furnished table!
Those pics are brilliant mate, thank you for sharing.
Incredible paintwork as always on the tiny fellas. New KT sounds great too. Technobarbarian is one of my favourite words...
To paint your armies, see them deployed before you and hear the lamentations of your opponents with weird dice-related superstitions
Cheers tzurk. Technobarbarism is life, technobarbarism is love.
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![[Post New]](/s/i/i.gif) 2023/04/14 19:24:37
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/15 21:00:21
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic HSS 8.4.)
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Longtime Dakkanaut
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Testing things for the Revenants, changing the plate on a handful of Primaris bodies I had lying about to older marks. Meaningful work, quaranteed
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![[Post New]](/s/i/i.gif) 2023/04/16 17:03:09
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Revenant Legion 16.4.)
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Longtime Dakkanaut
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Some progress on the Revenant Legion, though much work remains.
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![[Post New]](/s/i/i.gif) 2023/04/27 10:27:38
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Revenant Legion 16.4.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/27 15:23:37
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Revenant Legion 16.4.)
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Angry Chaos Agitator
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That epic army is lovely, great seeing it on the table too. Making me seriously envious actually....
Nice start on the Revenant marines, really interested to see where they end up. Always a lot of fun seeing people doing unification-era stuff, reminds me of old pre-heresy blogs from the days before forgeworld's Heresy game was made.
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![[Post New]](/s/i/i.gif) 2023/04/28 21:26:58
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Revenant Legion 29.4.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/04/30 13:56:46
Subject: Re:Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic Mechanicum 30.4.)
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Longtime Dakkanaut
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![[Post New]](/s/i/i.gif) 2023/05/01 04:22:15
Subject: Sherrypie's forays to Tall Scaling - Death Guard, Titans and terrain (Epic Mechanicum 30.4.)
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Pewling Menial
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These are great! I love how strangely cute the little battle automata are.
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“When you tire of living, change itself seems evil, does it not? For then any change at all disturbs the deathlike peace of the life-weary.”
― Walter M. Miller Jr., A Canticle for Leibowitz |
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