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Made in us
Battlefortress Driver with Krusha Wheel






For strictly AoS events, what has the attendance been like?

Have the armies doing well been diverse and interesting, or just cookie cutter versions of summon spams?

Are the ones you are attending/running using rules as is, or is there a larger ITC style consensus running around that works well?

Interest in your area growing or tapering off?

Thanks for your replies. Trying to get a feel for how its going.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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Longtime Dakkanaut






Every single convention/event in my area has at least 1-2 demo tables, and a ton of players who come in for it.

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http://www.dakkadakka.com/dakkaforum/posts/list/568699.page#6349942
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Any actual tournaments? With rules guidelines and lots of players? Or are they sticking to 8th?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

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[DCM]
Dankhold Troggoth






Shadeglass Maze

Our local group is jumping into KoW. I can't speak to local tourneys as they mostly dried up for fantasy some time ago when GW stopped supporting events - I can't imagine why AoS would change that (at least, in a positive way, since it intentionally doesn't lend itself to tournament style play).
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Most major events are still running 8th because they sold tickets for 8th. I know a "local" GT in Chicago just announced it's running AoS for next year. Might be to early for anything other than local RTT's. And even then in areas like mine where the RTT scene didn't exist we probably won't have anything up and running for a bit.

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Decrepit Dakkanaut





We scrapped all work on AoS. It just isn't worth the hassle to somehow get this game even get close to being able to be played at tournaments and there's plenty of better fish in the sea. Still playing 8th, transitioning to KoW, expecting it to have replaced WHFB by the end of the year.

   
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Portland

Only been to one event recently, had a bunch of 8th players, one table with AoS players playing after the official events had ended and people were socializing.


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Longtime Dakkanaut




A couple of pretty pumped leads stepped up and are running AoS events for NOVA in a few weeks. As you might expect, they are much more laid back / casual in aim and structure, though they have instituted some rules for keeping peoples' forces and expectations similar (Given it's strangers facing each other).

This message was edited 1 time. Last update was at 2015/08/17 15:24:29


 
   
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Awesome Autarch






Las Vegas, NV

LVO 2016 will be running what we think will be the last WFB event, the masters. We're open minded to running AoS as well, but so far haven't seen a ton of interest. It's still early though, that may change.

   
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Castle Clarkenstein

I've run 1 AOS tournament, planning the next one. I expect they will be small events for quite some time. Using Azyr points system.

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Oberleutnant





There is supposed to be a Fantasy type event at Tacticon in Denver this Labor day weekend. However when I looked at sign up as of today, they had filled 0 of 36 slots.







 
   
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Illinois

How about we do this like the airlines do. The comp system is simply how much can you fit in a specific sized case. You can deploy anything you can fit in the box and bring it with you

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New York

I have one this Saturday. We have 8 people going on Facebook. Will report back after

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Here's an interesting post from a Frontline commentator:

I’ve played quite a few smaller games of AoS and a couple large games, 250+ models, and these were my observations in the larger games

Battleshock actually becomes a game changing mechanic. In a small game, it’s impact is mitigated by command abilities and the fact that units are smaller, thus never really able to hit a casualty threshold to matter or challenge the bravery stats. Simply, units get wiped, pass the test, or don’t even have to test.

Unit formations and the actual shapes your organize your troops in become important for maximising your attacks and minimising your opponents. Examples would be :

Defensive – a triangle with the point facing your opponent. Assuming your opponent doesn’t roll an amazing charge distance, they’ll make contact somewhere at the point. Pile In forces them to pile into the closest enemy model. At this point, that 20-40 model unit can only get, at best, maybe 8 models into range of their melee weapons. Combat priority shifts to you and your entire unit piles in (remove casualties from the point and middle so that second rank can pile in straight forward with out back models piling in around the outside of the enemy unit.)

Offensive- arrange a unit in a W, with a Hero at the point of the middle. This requires you to get the charge off with both units. Make contact with the enemy unit’s broadest side if possible. Combat priority, select your hero. Combat priority shifts to your opponent, they pick their unit, are forced to pile in into the three contact points miniminimizing models in range. Priority shifts to you and your unit piles in.

All of this then gets even more complicated when numerous combats are going on all over the place.

There are numerous other opportunities in this avenue of tactical thought, even going so far as dictating your entire deployment, not unlike the openings in chess, where you literally develop an army wide formation of units supporting and buffing each other, all the while taking away time and space from your opponent.

The last thing I really noticed was the sudden death victory cons become very viable when the model count is higher. In one of the two games, my Dark Elves were outnumbered 220 to 340 against my friend’s Orcs and Goblins. Now, in the smaller games, the sudden death wins are somewhat more difficult to achieve, as the resources available to you are just fewer. But in larger games, yes, I’m outnumbered by over a 100 models, but I still have a lot of resources available to me, to slow down units, control my enemy’s movement, to focus my attack power.

Anyway, I’ve found the game does scale fairly well and doesn’t become a cluster morass in the middle. It definitely can, but it doesn’t have to.



Automatically Appended Next Post:
If people are looking for WFB, the Swedes are soon finishing the Ninth Age, which is a fan-made attempt at continuing Warhammer and balancing the 8th edition Fantasy rules/armies.

http://www.the-ninth-age.com/news/

This message was edited 1 time. Last update was at 2015/08/21 08:17:10


 
   
Made in us
Sister Vastly Superior



Boston, MA

 N.I.B. wrote:
Spoiler:
Here's an interesting post from a Frontline commentator:

I’ve played quite a few smaller games of AoS and a couple large games, 250+ models, and these were my observations in the larger games

Battleshock actually becomes a game changing mechanic. In a small game, it’s impact is mitigated by command abilities and the fact that units are smaller, thus never really able to hit a casualty threshold to matter or challenge the bravery stats. Simply, units get wiped, pass the test, or don’t even have to test.

Unit formations and the actual shapes your organize your troops in become important for maximising your attacks and minimising your opponents. Examples would be :

Defensive – a triangle with the point facing your opponent. Assuming your opponent doesn’t roll an amazing charge distance, they’ll make contact somewhere at the point. Pile In forces them to pile into the closest enemy model. At this point, that 20-40 model unit can only get, at best, maybe 8 models into range of their melee weapons. Combat priority shifts to you and your entire unit piles in (remove casualties from the point and middle so that second rank can pile in straight forward with out back models piling in around the outside of the enemy unit.)

Offensive- arrange a unit in a W, with a Hero at the point of the middle. This requires you to get the charge off with both units. Make contact with the enemy unit’s broadest side if possible. Combat priority, select your hero. Combat priority shifts to your opponent, they pick their unit, are forced to pile in into the three contact points miniminimizing models in range. Priority shifts to you and your unit piles in.

All of this then gets even more complicated when numerous combats are going on all over the place.

There are numerous other opportunities in this avenue of tactical thought, even going so far as dictating your entire deployment, not unlike the openings in chess, where you literally develop an army wide formation of units supporting and buffing each other, all the while taking away time and space from your opponent.

The last thing I really noticed was the sudden death victory cons become very viable when the model count is higher. In one of the two games, my Dark Elves were outnumbered 220 to 340 against my friend’s Orcs and Goblins. Now, in the smaller games, the sudden death wins are somewhat more difficult to achieve, as the resources available to you are just fewer. But in larger games, yes, I’m outnumbered by over a 100 models, but I still have a lot of resources available to me, to slow down units, control my enemy’s movement, to focus my attack power.

Anyway, I’ve found the game does scale fairly well and doesn’t become a cluster morass in the middle. It definitely can, but it doesn’t have to.



Automatically Appended Next Post:
If people are looking for WFB, the Swedes are soon finishing the Ninth Age, which is a fan-made attempt at continuing Warhammer and balancing the 8th edition Fantasy rules/armies.

http://www.the-ninth-age.com/news/



Awesome post N.I.B. can you provide a link to the actual article (or just PM it to me?)

I have also noticed there is a great deal of tactical depth in AoS, especially when it comes to unit position, even more-so than 8th Ed.

 
   
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quiestdeus wrote:

Awesome post N.I.B. can you provide a link to the actual article (or just PM it to me?)


https://www.frontlinegaming.org/2015/08/20/thoughts-on-age-of-sigmar-and-how-to-balance-games/
   
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https://docs.google.com/document/d/1_YI4jZrGimQj8PmEvc1d39Kym8bNqI13rnx5QtpmPCQ/edit

This is one I've written and have been playtesting.

It's had some positive results and feedback, as unlike Aztyr Comp it is a very minimalist sort of system.



Age of Sigmar, New World Tournament Ruleset


[centerPlease feel free to pop in and comment, or send me a PM![/center]



 
   
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Sister Vastly Superior



Boston, MA

Thank you!

 
   
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Pulsating Possessed Chaos Marine






Pasadena, CA

The Heelanhammer Podcast's most recent episode talks about their AoS Tournament experience

   
 
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