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2015/08/15 23:13:47
Subject: How have age of sigmar tournaments/events been turning out?
Our local group is jumping into KoW. I can't speak to local tourneys as they mostly dried up for fantasy some time ago when GW stopped supporting events - I can't imagine why AoS would change that (at least, in a positive way, since it intentionally doesn't lend itself to tournament style play).
2015/08/16 01:06:23
Subject: How have age of sigmar tournaments/events been turning out?
Most major events are still running 8th because they sold tickets for 8th. I know a "local" GT in Chicago just announced it's running AoS for next year. Might be to early for anything other than local RTT's. And even then in areas like mine where the RTT scene didn't exist we probably won't have anything up and running for a bit.
Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016)
2015/08/16 09:38:58
Subject: How have age of sigmar tournaments/events been turning out?
We scrapped all work on AoS. It just isn't worth the hassle to somehow get this game even get close to being able to be played at tournaments and there's plenty of better fish in the sea. Still playing 8th, transitioning to KoW, expecting it to have replaced WHFB by the end of the year.
Only been to one event recently, had a bunch of 8th players, one table with AoS players playing after the official events had ended and people were socializing.
A couple of pretty pumped leads stepped up and are running AoS events for NOVA in a few weeks. As you might expect, they are much more laid back / casual in aim and structure, though they have instituted some rules for keeping peoples' forces and expectations similar (Given it's strangers facing each other).
This message was edited 1 time. Last update was at 2015/08/17 15:24:29
2015/08/17 17:28:04
Subject: How have age of sigmar tournaments/events been turning out?
LVO 2016 will be running what we think will be the last WFB event, the masters. We're open minded to running AoS as well, but so far haven't seen a ton of interest. It's still early though, that may change.
I've run 1 AOS tournament, planning the next one. I expect they will be small events for quite some time. Using Azyr points system.
....and lo!.....The Age of Sigmar came to an end when Saint Veetock and his hamster legions smote the false Sigmar and destroyed the bubbleverse and lead the true believers back to the Old World.
2015/08/19 04:49:27
Subject: How have age of sigmar tournaments/events been turning out?
There is supposed to be a Fantasy type event at Tacticon in Denver this Labor day weekend. However when I looked at sign up as of today, they had filled 0 of 36 slots.
2015/08/20 15:02:17
Subject: How have age of sigmar tournaments/events been turning out?
How about we do this like the airlines do. The comp system is simply how much can you fit in a specific sized case. You can deploy anything you can fit in the box and bring it with you
RoperPG wrote: Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon?
2015/08/20 22:40:55
Subject: How have age of sigmar tournaments/events been turning out?
I have one this Saturday. We have 8 people going on Facebook. Will report back after
He's been ferried through hell on a ship that's ten thousand years old to some godforsaken, war-torn rock; He is one of ten million men snatched from his home to fight a war he barely understands; He wages war against devouring hiveminds, ravenous demons and hordes of hyper-advanced aliens with strange technologies and sorceries he never dreamed existed; no one will remember his sacrifice, there will be no records of his deeds, no glorious parades in his honor, and no remembrance of his name. All he will earn is a shallow, unmarked grave on a forgotten world untold lightyears from home.
Yet for all this thankless sacrifice a Guardsman is a man, just like you. He has no millennia-old genetic engineering, no prophetic leader, no miracles of faith. He has his lasgun, his orders, and those beside him. He is the Imperial Guard.
And he will hold the line.
Ferox 1st Calvary Regiment 2500pts
2015/08/21 08:13:30
Subject: Re:How have age of sigmar tournaments/events been turning out?
Here's an interesting post from a Frontline commentator:
I’ve played quite a few smaller games of AoS and a couple large games, 250+ models, and these were my observations in the larger games
Battleshock actually becomes a game changing mechanic. In a small game, it’s impact is mitigated by command abilities and the fact that units are smaller, thus never really able to hit a casualty threshold to matter or challenge the bravery stats. Simply, units get wiped, pass the test, or don’t even have to test.
Unit formations and the actual shapes your organize your troops in become important for maximising your attacks and minimising your opponents. Examples would be :
Defensive – a triangle with the point facing your opponent. Assuming your opponent doesn’t roll an amazing charge distance, they’ll make contact somewhere at the point. Pile In forces them to pile into the closest enemy model. At this point, that 20-40 model unit can only get, at best, maybe 8 models into range of their melee weapons. Combat priority shifts to you and your entire unit piles in (remove casualties from the point and middle so that second rank can pile in straight forward with out back models piling in around the outside of the enemy unit.)
Offensive- arrange a unit in a W, with a Hero at the point of the middle. This requires you to get the charge off with both units. Make contact with the enemy unit’s broadest side if possible. Combat priority, select your hero. Combat priority shifts to your opponent, they pick their unit, are forced to pile in into the three contact points miniminimizing models in range. Priority shifts to you and your unit piles in.
All of this then gets even more complicated when numerous combats are going on all over the place.
There are numerous other opportunities in this avenue of tactical thought, even going so far as dictating your entire deployment, not unlike the openings in chess, where you literally develop an army wide formation of units supporting and buffing each other, all the while taking away time and space from your opponent.
The last thing I really noticed was the sudden death victory cons become very viable when the model count is higher. In one of the two games, my Dark Elves were outnumbered 220 to 340 against my friend’s Orcs and Goblins. Now, in the smaller games, the sudden death wins are somewhat more difficult to achieve, as the resources available to you are just fewer. But in larger games, yes, I’m outnumbered by over a 100 models, but I still have a lot of resources available to me, to slow down units, control my enemy’s movement, to focus my attack power.
Anyway, I’ve found the game does scale fairly well and doesn’t become a cluster morass in the middle. It definitely can, but it doesn’t have to.
Automatically Appended Next Post: If people are looking for WFB, the Swedes are soon finishing the Ninth Age, which is a fan-made attempt at continuing Warhammer and balancing the 8th edition Fantasy rules/armies.
Here's an interesting post from a Frontline commentator:
I’ve played quite a few smaller games of AoS and a couple large games, 250+ models, and these were my observations in the larger games
Battleshock actually becomes a game changing mechanic. In a small game, it’s impact is mitigated by command abilities and the fact that units are smaller, thus never really able to hit a casualty threshold to matter or challenge the bravery stats. Simply, units get wiped, pass the test, or don’t even have to test.
Unit formations and the actual shapes your organize your troops in become important for maximising your attacks and minimising your opponents. Examples would be :
Defensive – a triangle with the point facing your opponent. Assuming your opponent doesn’t roll an amazing charge distance, they’ll make contact somewhere at the point. Pile In forces them to pile into the closest enemy model. At this point, that 20-40 model unit can only get, at best, maybe 8 models into range of their melee weapons. Combat priority shifts to you and your entire unit piles in (remove casualties from the point and middle so that second rank can pile in straight forward with out back models piling in around the outside of the enemy unit.)
Offensive- arrange a unit in a W, with a Hero at the point of the middle. This requires you to get the charge off with both units. Make contact with the enemy unit’s broadest side if possible. Combat priority, select your hero. Combat priority shifts to your opponent, they pick their unit, are forced to pile in into the three contact points miniminimizing models in range. Priority shifts to you and your unit piles in.
All of this then gets even more complicated when numerous combats are going on all over the place.
There are numerous other opportunities in this avenue of tactical thought, even going so far as dictating your entire deployment, not unlike the openings in chess, where you literally develop an army wide formation of units supporting and buffing each other, all the while taking away time and space from your opponent.
The last thing I really noticed was the sudden death victory cons become very viable when the model count is higher. In one of the two games, my Dark Elves were outnumbered 220 to 340 against my friend’s Orcs and Goblins. Now, in the smaller games, the sudden death wins are somewhat more difficult to achieve, as the resources available to you are just fewer. But in larger games, yes, I’m outnumbered by over a 100 models, but I still have a lot of resources available to me, to slow down units, control my enemy’s movement, to focus my attack power.
Anyway, I’ve found the game does scale fairly well and doesn’t become a cluster morass in the middle. It definitely can, but it doesn’t have to.
Automatically Appended Next Post: If people are looking for WFB, the Swedes are soon finishing the Ninth Age, which is a fan-made attempt at continuing Warhammer and balancing the 8th edition Fantasy rules/armies.