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Made in ca
Horrific Horror







So I used this combo at a tournament over the weekend. It was highly effective and very damaging to my opponents.

Deployment was a Lord of Change and a Dreadstone Blight (Scenery) plus other models for up to 8 Scrolls and 80 Wounds.
First turn LoC uses ability to add 1 to casting.
Then summons a Balewind Vortex (BV).

If successful then the LoC has a plus 3 and can cast 2 spells a turn (including the first round as successful casting a BV does not count to you casting limit).

Now look at the summoning capability of an LoC.
On an 11...
Arcane bolt does 6 mortal wounds (BV bonus on spell)
Summon double sized units in Demons

No model can come within 3" of Balewind Vortex. So the only way to get rid of him is Magic (wipe those out as quick as you can) or Shooting. 10 Wounds with a 4+ save. Not indestructible but while you are trying to kill the LoC the rest of the army will be targeting your army.

I am sure someone will come up with a kill list for this combo. But can you take on all comers with that list. Where this is 3 Warscrolls for 10 Wounds. And a heap of Magic Power.

Tournament results I won 3 Major victories (scenario based games with no Sudden Death results allowed) and 1 Major Loss (Dwarf Hammerers in a watch tower (to hit 2+, to Wound 2+) with 2 attacks each and no Battleshock. Ended on a turn 3 roll [One more turn might have won it for me]. Placed 6th overall.

What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
Made in gb
Brigadier General





The new Sick Man of Europe

You went to an AOS tournament? Are you a machoist or something?

DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc





Orem, Utah

Hey, if this gets overpowered, there's always Fateweaver and the Screaming Bell...

 
   
Made in us
Androgynous Daemon Prince of Slaanesh





Norwalk, Connecticut

 odinsgrandson wrote:
Hey, if this gets overpowered, there's always Fateweaver and the Screaming Bell...


Hope you like getting branded like a cow. It's in the rule for the bell...

Reality is a nice place to visit, but I'd hate to live there.

Manchu wrote:I'm a Catholic. We eat our God.


Due to work, I can usually only ship any sales or trades out on Saturday morning. Please trade/purchase with this in mind.  
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 Da_Viking wrote:
So I used this combo at a tournament over the weekend. It was highly effective and very damaging to my opponents.

Deployment was a Lord of Change and a Dreadstone Blight (Scenery) plus other models for up to 8 Scrolls and 80 Wounds.
First turn LoC uses ability to add 1 to casting.
Then summons a Balewind Vortex (BV).

If successful then the LoC has a plus 3 and can cast 2 spells a turn (including the first round as successful casting a BV does not count to you casting limit).

Now look at the summoning capability of an LoC.
On an 11...
Arcane bolt does 6 mortal wounds (BV bonus on spell)
Summon double sized units in Demons

No model can come within 3" of Balewind Vortex. So the only way to get rid of him is Magic (wipe those out as quick as you can) or Shooting. 10 Wounds with a 4+ save. Not indestructible but while you are trying to kill the LoC the rest of the army will be targeting your army.

I am sure someone will come up with a kill list for this combo. But can you take on all comers with that list. Where this is 3 Warscrolls for 10 Wounds. And a heap of Magic Power.

Tournament results I won 3 Major victories (scenario based games with no Sudden Death results allowed) and 1 Major Loss (Dwarf Hammerers in a watch tower (to hit 2+, to Wound 2+) with 2 attacks each and no Battleshock. Ended on a turn 3 roll [One more turn might have won it for me]. Placed 6th overall.


Did the tournament require a fixed list before you showed up, or were you allowed to follow core deployment rules so long as you stayed within the 80 wound/8 warscroll limit? If the lists weren't fixed, this should be easy enough to counter by simply deploying Wizards on Steeds to get into unbinding range and War Machines to help with the shooting. 4 High Elf Mages on Elven Steed (4 Warscrolls, 30 Wounds), 2 High Elf Repeater Bolt Throwers (2 Warscrolls, 12 Wounds) and 2 units of 19 Ellyrian Reavers each (2 Warscrolls, 38 Wounds) should do the trick nicely. You'll be hard pressed to engage any of the cavalry models in combat if the High Elf player is actively trying to avoid combat. The Reavers are brutal. 14" move + an extra 2D6" move in the shooting phase either before or after they shoot and 3 shots each at 4+/4+ and 16" range. The Bolt Throwers get 12 shots at 4+/3+/-1 Rend until they start losing crew. The Mages can either buff both units of Reavers to a 3+ save or fire off 'magic missiles' at the LoC. They can also hide from LoS by staying in the middle of the Reaver blocks.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


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Completed Trades With: ultraatma 
   
Made in ca
Horrific Horror







The tournament allowed you to select from a pre-selected 15 warscrolls what you army consisted of. You had to field between 6 and 8 (including 6 and 8) warscrolls worth of up to 80 wounds of models. This was done for each round.

BUT you had to write down your list prior to finding out exactly what your opponent was going to put on the table. At the table just before play began.

Write list in secret at the table seeing what your opponent can choose from (full list of all units brought (15 warscrolls) including how many of each they brought). Reveal how many models you have and move on to deploying the list you wrote down.

Maybe I will field them and maybe I wont.




What do you mean "IT MOVED?"

Motto: That which does not Kill me, SHOULD RUN. 
   
 
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