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Made in se
Longtime Dakkanaut





So, I'm building up my imperial guard army and a friend keeps telling me I should make it a Renegades and Heretics army instead as they seem more fun so I decided to look into it.. and they do seem intresting, But.. I found out there is 2 lists.. Imperial Armour Volume 5 Second Edition that took the entire Siege of Vraks set and put all the rules in one book, With a new and updated Renegades and Heretics list, And Imperial Armour 13, That also has a Renegades and Heretics list.. Both of them seem to be updated for 7'th edition.. So.. What list should one use..? Is one more complete then the other? Whats the diferences between them..?
   
Made in us
Mutilatin' Mad Dok





Merellin wrote:
So, I'm building up my imperial guard army and a friend keeps telling me I should make it a Renegades and Heretics army instead as they seem more fun so I decided to look into it.. and they do seem intresting, But.. I found out there is 2 lists.. Imperial Armour Volume 5 Second Edition that took the entire Siege of Vraks set and put all the rules in one book, With a new and updated Renegades and Heretics list, And Imperial Armour 13, That also has a Renegades and Heretics list.. Both of them seem to be updated for 7'th edition.. So.. What list should one use..? Is one more complete then the other? Whats the diferences between them..?


The IA 13 one seems like its a renegade Forgeworld, what with all the cool tech toys and whatnot.

The Vraks Renegades is a bit more specific and they act more like renegade Guardsmen.

Honestly IIRC the lists are pretty similar so its really a matter of taste.

Warboss of da Blood Vipers!! We'z gonna crush ya good!!
ArchMagos Prime of Xenarite Exploratory Fleet Omega VIII
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My Ork Errata: http://www.dakkadakka.com/dakkaforum/posts/list/664333.page
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Made in se
Longtime Dakkanaut





I'v been looking for info on the two Renegades and Heretics list and the biggest diference I can find is, Sige of Vraks Renegades and Heretics can take devotion to Khorne and Nurgle, While Warmachines of the Lost and the Damned Renegades and Heretics add devotation to Slaanesh and Tzeentch too.. Though each of them appears to only add 1 unit to the army list.. Nurgle can take Zombies, Khorne can take Blood Slaughterers, Slaanesh can take Noise Marines, And Tzeentch I think could take chaos spawn..

Warmachines o the Lost and th Damned seems like the better book though if you like chaos as it adds so many tanks and vehicles for chaos marines..

Oh well, I shall continue pondering it! Dont know if I'l take either one over loyalist Imeprial Guard yet. ^_^
   
Made in fi
Battlewagon Driver with Charged Engine






Finland

Siege of Vraks 2nd Edition offers quite nice options. Especially The Purge, Arkos the Faithless, and the Unending Horde or whatever it was.

Planning on a Purge army myself.

   
Made in il
Warplord Titan Princeps of Tzeentch






Just read this article on what is and isn't a renegades army, it also contains a list of differences between the two lists (each has its strengths and weaknesses compared to each other, I find IA5 version more to my liking)

http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Renegades_and_Heretics%287E%29#Renegades_of_Vraks


Link directly to the part that says the differences.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in no
Dakka Veteran




If you play Chaos Space Marines or Chaos Daemons, I would recommend getting IA:13, as it unlocks a ton of awesome tools for those armies, in addition to a complete Renegade army. I've had a lot of success running IA:13 Renegades (1 zombie horde, 1 mutant rabble horde, 2 units of rapier destroyers, thudd guns ++) in addition to CSM.

If you want a pure competitive Renegade army, I personally think Siege of Vraks is miles better, for two simple reasons:

-Ordnance Tyrant. This lets you take Quad heavy launchers as troops, Wyverns, Earthshakers and most other artillery as elites, leaving your HS for the criminally undercosted Rapier Laser Destroyers (people say the Wraithknight is undercosted, they haven't seen these guys!). You can also fire into combat; with barrage blasts watch and smile as your opponent has to pile in for you to blast him!)

-No 0-1 limitation on zombies. Compared to CSM zombies, these guys are cheaper per model, cheaper to unlock and more durable. They are one of the best troops in the entire game, if you ask me.

   
Made in gb
Power-Hungry Cultist of Tzeentch




Portsmouth, UK

 Grimmor wrote:
Merellin wrote:
So, I'm building up my imperial guard army and a friend keeps telling me I should make it a Renegades and Heretics army instead as they seem more fun so I decided to look into it.. and they do seem intresting, But.. I found out there is 2 lists.. Imperial Armour Volume 5 Second Edition that took the entire Siege of Vraks set and put all the rules in one book, With a new and updated Renegades and Heretics list, And Imperial Armour 13, That also has a Renegades and Heretics list.. Both of them seem to be updated for 7'th edition.. So.. What list should one use..? Is one more complete then the other? Whats the diferences between them..?


The IA 13 one seems like its a renegade Forgeworld, what with all the cool tech toys and whatnot.

The Vraks Renegades is a bit more specific and they act more like renegade Guardsmen.

Honestly IIRC the lists are pretty similar so its really a matter of taste.


Other way around, really. IA13, using the Bloody-Handed Reaver devotion , is essentially Chaos Guard, with everyone having to take Militia Training and gaining access to flak armour. The Vraks list looks pretty cool (nothing like being able to bombard your own troops ), and I guess the only thing they really miss out on is the Covenant of Tzeentch (although with that much blast weaponry, maybe not...), but if you fancy playing something closer to standard Guard, IA13 is probably the way to go.
   
Made in us
Crazed Cultist of Khorne





I am in the same boat and have read a great deal. From what I can tell there are very little differences.

Strictly speaking to the renegade lists:

IA13 has access to slaanesh and tzeench disciplines.
Vrack has Ordnance tyrant, The purge, and undending host.

For my money I am going for vraks. The ordnance tyrant along with the purge seems to me able to make a hellacious artillery list. Throw in a Khorne Herald from khorne daemonkin to run the eathshaker batteries and you have some really powerful shooting.

   
Made in us
Wing Commander





The Burble

GrafWattenburg wrote:
If you play Chaos Space Marines or Chaos Daemons, I would recommend getting IA:13, as it unlocks a ton of awesome tools for those armies, in addition to a complete Renegade army. I've had a lot of success running IA:13 Renegades (1 zombie horde, 1 mutant rabble horde, 2 units of rapier destroyers, thudd guns ++) in addition to CSM.

If you want a pure competitive Renegade army, I personally think Siege of Vraks is miles better, for two simple reasons:

-Ordnance Tyrant. This lets you take Quad heavy launchers as troops, Wyverns, Earthshakers and most other artillery as elites, leaving your HS for the criminally undercosted Rapier Laser Destroyers (people say the Wraithknight is undercosted, they haven't seen these guys!). You can also fire into combat; with barrage blasts watch and smile as your opponent has to pile in for you to blast him!)

-No 0-1 limitation on zombies. Compared to CSM zombies, these guys are cheaper per model, cheaper to unlock and more durable. They are one of the best troops in the entire game, if you ask me.



Can't you only fire into a combat within 12" though? Not that useful if so.

I saw someone saying that Bloody Handed Reaver could make cheap Tempestus light squads out of grenadiers somehow, but I'm not sure which book that is in.


Automatically Appended Next Post:
I think the unending horde is more powerful than the ordnance, actually. getting back 20+ guardsmen on a 2+ that come back with outflank special rules is hellacious. Especially since they can walk on the field, blast you with 4 melta guns, and then stand in front of you forcing you to react to them instead of doing what you wanted. Then you blow them up and the next turn they walk on the board and shoot you again.

This message was edited 1 time. Last update was at 2015/08/20 01:50:32


Abadabadoobaddon wrote:
Phoenix wrote:Well I don't think the battle company would do much to bolster the ranks of my eldar army so no.

Nonsense. The Battle Company box is perfect for filling out your ranks of aspect warriors with a large contingent from the Screaming Baldies shrine.

 
   
Made in us
Auspicious Daemonic Herald





 Silverthorne wrote:

Can't you only fire into a combat within 12" though? Not that useful if so.

No. You have to be within 12" of the Ordnance Tyrant to get the ability to shooting into combat. No other range requirement
I saw someone saying that Bloody Handed Reaver could make cheap Tempestus light squads out of grenadiers somehow, but I'm not sure which book that is in.

IA13 and its pretty legit (especially since by RAW you can take an Hot-shot Volleyguns per 5 in addtion to the special weapon per 5)
I think the unending horde is more powerful than the ordnance, actually. getting back 20+ guardsmen on a 2+ that come back with outflank special rules is hellacious. Especially since they can walk on the field, blast you with 4 melta guns, and then stand in front of you forcing you to react to them instead of doing what you wanted. Then you blow them up and the next turn they walk on the board and shoot you again.

Yes its good but it also has a 4 troop requirement and only 1 heavy, fast, elite, and LoW slot.

This message was edited 2 times. Last update was at 2015/08/20 07:00:44


 
   
Made in il
Warplord Titan Princeps of Tzeentch






The point of the unending host is that your troops do enough heavy lifting-you don't really need anything else any more.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Dakka Veteran






Vraks second edition doesn't have access to Heretek or Reaver Demagogue devotions, so there is that to think about too.
   
Made in no
Dakka Veteran




The downside with Unending Horde is the loss of ObSec, imo. It's a very cool formation though, and I think it can be quite competitive.


To me, being able to take 9 rapier laser destroyers, 4 thudd guns, 2 wyverns and 2 earthshakers (could take more, but that's what I often end up running) in a single CAD makes Ordnance Tyrant the best thing ever.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Ok, so with IA 13 you get a lot of awesome stuff, its like the big all comers book. With Vraks though, you can get 1-3 obsec zombie hordes and master of ordinance, which lets you take a buttload more artillery, and fire at units locked in close combat.

With IA13, you can get master of the horde, which, on a +5 roll after a unit is destroyed, they pretty much go into ongoing reserves or something.
There are a lot of things renegades cannot do that guard can, and that is a two way street. Some things guard can do:
Orders
Tank orders
Special characters
Many more allies, who are pretty useful
Easy access to more psychic stuff (allies help here too)

While R&H get a lot of things guard don't
Just about everything is cheaper.
Fanatic shenanigans, like snap fire at BS2
Artillery out your ears (rapier laser destroyers!!!!)
Larger access to a wider variety of FW goodies. They get most stuff guard can have, and can access most stuff chaos can have.
Allies, more specialized, but also arguably more useful. Battle bros are CSM, Daemons and khornekin. So you could bring Be'lakor and make your unit of 4 wyverns invisible! You could bring CSM and have access to heldrakes and other goodies. One of my favorites I read about, is taking the rapier hades autocannons from CSM (S8ap4 rending I think) and putting your demagogue in it, letting them snapfire on 5s. Its like 16 shots!

If you are going to play R&H, it wont hurt to have the AM book as well. Then you can play both if you want. I would start with IA13, as it seems to be the most versatile.

   
Made in us
Executing Exarch





McKenzie, TN

IA-Vraks versus IA13 is actually a really tough question. The changes seem pretty minor at first until you actually build lists and play them. Then you find out they tend toward completely different armies.

IMO there are three questions that will mostly determine what book is best for you.
1) Do you plan to play Chaos Space Marines, Chaos Daemons, and/or Daemonkin in the near future. Yes then IA13.
2) Do you have a favorite Chaos God? Tzeentch and Slaanesh IA13. Nurgle or Khorne IA-Vraks.
3) Are you allowed to take more than 1 CAD or do you have allies to take with your Renegades and Heretics. Then IA13 is edges forward slightly over IA-Vraks but it is still a tough choice. Without multiple CAD or allies the Renegades and Heretics list in IA13 will usually find all it's best slots filled at ~1000 pts and you will find yourself having to go off theme and take units you may not have wanted to take just to pad the pts. Vraks on the other hand has so many detachment and FOC options you can pretty much do what you want, including 90% spawn and artillery armies.

IMO these are the advantages and disadvantages of each army list when taken without allies.

Renegades and Heretics: IA13
+ObjSec spawn units with Tz devotion. These are top five best troop choices in the game, amazingly good.
+Tz devotion. Being able to snapfire at BS 2 means that you can be effective against flyers and invisible even with regular shooting. IMO the best devotion hands down.
+Chaos Sigils: IA13 they ignore the first morale or pinning test in a game turn. This is crazy powerful and usually equates to the unit being nearly fearless. This makes infantry squads ridiculously resilient for their pts.
+HWS w/ autocannons and Tz cov in bunker: great AA for super cheap and you can finally use those HWTs.
-You will almost always have to take a second CAD or allies to fill out your pts without taking ridiculously inefficient units.
-No non Tz spawn

Renegades of Vraks: IA-Vraks
+The Purge detachment. This detachments has really cool rules (dangerous terrain barrage blasts), tons of HS and elites slots, and gives you extreme flexibility to take whatever you want.
+Unending Host: Respawning infantry on a 2+. Yay. Not actually as good as you might think as you these infantry don't have the pseudo fearless of the IA13 infantry, are not ObjSec, and their damage output tends to be minuscule. Also by the time you fulfill the min squad sizes, min Troops choices, etc. it uses up a bunch of pts. However you can make a very good list that I have trounced "top tier" lists with. Just make sure each infantry squad is dangerous enough to matter.
+Ordnance Tyrant: Fire even when your troops are in the way. Just need the artillery to be within 12" of the tyrant not the target. Also the FOC switches mean you can take a nearly all artillery army. Pretty awesome if your scoring units are coming from a CSM or Daemons detachment.
+Elites choices spawn. Everyone gets spawn!
+Zombies can be taken as many units as you want. Zombie apoc is incoming.
-Chaos Sigils are mediocre here thus the infantry are back to having morale issues rather than pseudo fearless.
-No way to get ObjSec on the spawn. This is actually a pretty huge difference on objective missions.

Personally I have both and like both lists for different reasons. You will not be disappointed if you get either one. I also agree with your friend that I much prefer my Renegades to Imperial Guard. The only time I both to bring imperial guard is when I am playing with an IoM ally or as a DKoK or Elysian forgeworld list. The IG codex is pretty boring.
   
Made in de
Frightnening Fiend of Slaanesh





Could you explain why the Troops from the Unending Host aren't ObjSec? It's a legal CAD so they have ObjSec per Rulebook - or do you mean the respawned squads? Even these should have the rule, 'cause they ARE the exact same unit bought as Troop choice, just "reanimated".

At which point am I wrong?

Daemons of Slaanesh
Dark Mechanicus (counts as Adeptus Mechanicus)
Emperor's Children
Renegades of Vraks
Armoured Krumpany (counts as Leman Russes)
Skaven
*all armies are, and will most likely ever be, unpainted WIP* 
   
Made in il
Warplord Titan Princeps of Tzeentch






Because unending host doesn't have ObSec as part of its command benefits-its NOT a CAD.

CAD is only the classic 1-2HQ, 2-6 troop, 0-3 elite/fast/heavy chart. the unending host is (obviously) a different chart.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in de
Frightnening Fiend of Slaanesh





Aaah, I misunderstood that point, because the Detachment is called "battle-forged" which led me to the conclusion they have ObjSec. Would be way too awesome otherwise... thanks for quick response.

This message was edited 1 time. Last update was at 2015/08/22 22:30:49


Daemons of Slaanesh
Dark Mechanicus (counts as Adeptus Mechanicus)
Emperor's Children
Renegades of Vraks
Armoured Krumpany (counts as Leman Russes)
Skaven
*all armies are, and will most likely ever be, unpainted WIP* 
   
Made in il
Warplord Titan Princeps of Tzeentch






Battle-forged just means it is made purely out of FOC and formations, while a CAD is a specific FOC that is "generic" and available to every army. (except those who can't meet the 1HQ2troop minimum)

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Dakka Veteran






They are both awesome books with two different versions of renegades which each can be made with lots of different flavours! Get both of you can afford but either is good... Just make sure to get IA13 if you are a Tzeentcj or Slaanesh kind of person.
   
Made in de
Frightnening Fiend of Slaanesh





In short, I'd say if you wanna play a horde which dudes almost always come back after being destroyed, or like spamming artillery and creating difficult terrain almost all over the table - you WANT to go with Siege of Vraks (Unending Host or The Purge Detachment, respectively).

If those army types aren't for you, just think of what you wanna do instead and see which list fits your ideas better.

Daemons of Slaanesh
Dark Mechanicus (counts as Adeptus Mechanicus)
Emperor's Children
Renegades of Vraks
Armoured Krumpany (counts as Leman Russes)
Skaven
*all armies are, and will most likely ever be, unpainted WIP* 
   
Made in us
Regular Dakkanaut




 ansacs wrote:
IA-Vraks versus IA13 is actually a really tough question. The changes seem pretty minor at first until you actually build lists and play them. Then you find out they tend toward completely different armies.

IMO there are three questions that will mostly determine what book is best for you.
1) Do you plan to play Chaos Space Marines, Chaos Daemons, and/or Daemonkin in the near future. Yes then IA13.
2) Do you have a favorite Chaos God? Tzeentch and Slaanesh IA13. Nurgle or Khorne IA-Vraks.
3) Are you allowed to take more than 1 CAD or do you have allies to take with your Renegades and Heretics. Then IA13 is edges forward slightly over IA-Vraks but it is still a tough choice. Without multiple CAD or allies the Renegades and Heretics list in IA13 will usually find all it's best slots filled at ~1000 pts and you will find yourself having to go off theme and take units you may not have wanted to take just to pad the pts. Vraks on the other hand has so many detachment and FOC options you can pretty much do what you want, including 90% spawn and artillery armies.

IMO these are the advantages and disadvantages of each army list when taken without allies.

Renegades and Heretics: IA13
+ObjSec spawn units with Tz devotion. These are top five best troop choices in the game, amazingly good.
+Tz devotion. Being able to snapfire at BS 2 means that you can be effective against flyers and invisible even with regular shooting. IMO the best devotion hands down.
+Chaos Sigils: IA13 they ignore the first morale or pinning test in a game turn. This is crazy powerful and usually equates to the unit being nearly fearless. This makes infantry squads ridiculously resilient for their pts.
+HWS w/ autocannons and Tz cov in bunker: great AA for super cheap and you can finally use those HWTs.
-You will almost always have to take a second CAD or allies to fill out your pts without taking ridiculously inefficient units.
-No non Tz spawn

Renegades of Vraks: IA-Vraks
+The Purge detachment. This detachments has really cool rules (dangerous terrain barrage blasts), tons of HS and elites slots, and gives you extreme flexibility to take whatever you want.
+Unending Host: Respawning infantry on a 2+. Yay. Not actually as good as you might think as you these infantry don't have the pseudo fearless of the IA13 infantry, are not ObjSec, and their damage output tends to be minuscule. Also by the time you fulfill the min squad sizes, min Troops choices, etc. it uses up a bunch of pts. However you can make a very good list that I have trounced "top tier" lists with. Just make sure each infantry squad is dangerous enough to matter.
+Ordnance Tyrant: Fire even when your troops are in the way. Just need the artillery to be within 12" of the tyrant not the target. Also the FOC switches mean you can take a nearly all artillery army. Pretty awesome if your scoring units are coming from a CSM or Daemons detachment.
+Elites choices spawn. Everyone gets spawn!
+Zombies can be taken as many units as you want. Zombie apoc is incoming.
-Chaos Sigils are mediocre here thus the infantry are back to having morale issues rather than pseudo fearless.
-No way to get ObjSec on the spawn. This is actually a pretty huge difference on objective missions.

Personally I have both and like both lists for different reasons. You will not be disappointed if you get either one. I also agree with your friend that I much prefer my Renegades to Imperial Guard. The only time I both to bring imperial guard is when I am playing with an IoM ally or as a DKoK or Elysian forgeworld list. The IG codex is pretty boring.

I apologize for the thread necro, but the Vraks 2nd edition list is not supposed to have access to Spawn at all. This was a major printing error, and that page was supposed to be the Marauders. The Spawn still have the rule that they can only be selected through the Master of Renegades rule, and the Vraks Demagogues do not have access to any version of that rule that unlocks Chaos Spawn (but they do for Marauders, who do not appear in the book at all). The XIII book is one of the worst proof-read books from FW, the Chaos Spawn shouldn't even be listed as an elite choice, since you can only unlock them via Tzeench covenant, who can only take them as troops.

Otherwise, I agree with your assessment. Vraks is all about the power of Nurgle, with the synergy between Purge Detachment and Ordnance Tyrant. Fill up to 10 FOC slots with artillery and rapiers, and then take a bunch of zombies. Cover the field in dangerous terrain, tie things down with zombies, and blast everyone to bits. Bring a more mobile, elite CAD for your scoring needs.

XIII is all about the power of Tzeench, with all the Chaos spawn and BS2 snapfiring on your support squads. The stand-out unique Devotion here is Bloody-Handed Reaver, as 125 points buys you 10 WS4/BS4 Stormtroopers with BS2 snapfire and your choice of Deep Strike or Scout. Then you can give them two special weapons (and depending on how you read the rule, two hotshot volley guns on top of that). This book is also probably better if you want to run a whole lot of Infantry Squads, although at that point you may want to seriously consider the Militia and Cults list.

This message was edited 2 times. Last update was at 2015/10/02 02:25:33


 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend





I am surprised nobody has mentioned one thing which IA13 has. Have you read the back of the book? The most powerful, if somewhat overpriced, greater daemons and daemon princes in the entire game. Even has the deamonprince from Vraks!

Please note, for those of you who play Chaos Daemons as a faction the term "Daemon" is potentially offensive. Instead, please play codex "Chaos: Mortally Challenged". Thank you. 
   
Made in us
Auspicious Daemonic Herald





NoiseMarine with Tinnitus wrote:
I am surprised nobody has mentioned one thing which IA13 has. Have you read the back of the book? The most powerful, if somewhat overpriced, greater daemons and daemon princes in the entire game. Even has the deamonprince from Vraks!

None of which are good. The two Princes are bad and the Daemon LoWs have a 25% of army cap so can't be taking in games smaller then 2666 at best.
   
Made in gb
Dakka Veteran






They are both fantastic books, offering many ways to build a Renegades list. IA5 second edition has some highly competitive detachments and arch demagogue devotions, but misses out on some other cool demagogue and unit options from IA13. Both have lots of options both fun to play and both can be made competitive. IA5 just doesn't have any Slaanesh or Tzeentch options.
   
Made in il
Warplord Titan Princeps of Tzeentch






HandofMars wrote:
I apologize for the thread necro, but the Vraks 2nd edition list is not supposed to have access to Spawn at all. This was a major printing error, and that page was supposed to be the Marauders. The Spawn still have the rule that they can only be selected through the Master of Renegades rule, and the Vraks Demagogues do not have access to any version of that rule that unlocks Chaos Spawn (but they do for Marauders, who do not appear in the book at all). The XIII book is one of the worst proof-read books from FW, the Chaos Spawn shouldn't even be listed as an elite choice, since you can only unlock them via Tzeench covenant, who can only take them as troops.


Do you have...any evidence on the subject?
Because I've seen multiple talks on the subject, and never anyone mentioned this.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Regular Dakkanaut




 BoomWolf wrote:
HandofMars wrote:
I apologize for the thread necro, but the Vraks 2nd edition list is not supposed to have access to Spawn at all. This was a major printing error, and that page was supposed to be the Marauders. The Spawn still have the rule that they can only be selected through the Master of Renegades rule, and the Vraks Demagogues do not have access to any version of that rule that unlocks Chaos Spawn (but they do for Marauders, who do not appear in the book at all). The XIII book is one of the worst proof-read books from FW, the Chaos Spawn shouldn't even be listed as an elite choice, since you can only unlock them via Tzeench covenant, who can only take them as troops.


Do you have...any evidence on the subject?
Because I've seen multiple talks on the subject, and never anyone mentioned this.


Erm, how about elementary logic and the written word? Chaos Spawn "may only be selected through use of the Master of Renegades rule." The Master of Renegades rule reads ". If the Primary Detachment of the army includes an Arch-demagogue as its Warlord, then certain additional units are available for use in the army based on which Chaos Covenant has been selected". The Vraks Master of Renegades does not have any option that unlocks Chaos Spawn, therefore they cannot be unlocked. Meanwhile, he does have a rule to unlock Marauders, but there are no rules in the book for them. This may not have been the intent (we can't be sure of intent on anything from these two books, because they are riddled with errors), but until they FAQ it, the only way to bring Spawn is to have an Arch-demagogue with Covenant of Tzeench, in which case you bring them as troops.

This message was edited 1 time. Last update was at 2015/10/02 14:49:37


 
   
Made in us
Mutated Chosen Chaos Marine






HandofMars wrote:
 BoomWolf wrote:
HandofMars wrote:
I apologize for the thread necro, but the Vraks 2nd edition list is not supposed to have access to Spawn at all. This was a major printing error, and that page was supposed to be the Marauders. The Spawn still have the rule that they can only be selected through the Master of Renegades rule, and the Vraks Demagogues do not have access to any version of that rule that unlocks Chaos Spawn (but they do for Marauders, who do not appear in the book at all). The XIII book is one of the worst proof-read books from FW, the Chaos Spawn shouldn't even be listed as an elite choice, since you can only unlock them via Tzeench covenant, who can only take them as troops.


Do you have...any evidence on the subject?
Because I've seen multiple talks on the subject, and never anyone mentioned this.


Erm, how about elementary logic and the written word? Chaos Spawn "may only be selected through use of the Master of Renegades rule." The Master of Renegades rule reads ". If the Primary Detachment of the army includes an Arch-demagogue as its Warlord, then certain additional units are available for use in the army based on which Chaos Covenant has been selected". The Vraks Master of Renegades does not have any option that unlocks Chaos Spawn, therefore they cannot be unlocked. Meanwhile, he does have a rule to unlock Marauders, but there are no rules in the book for them. This may not have been the intent (we can't be sure of intent on anything from these two books, because they are riddled with errors), but until they FAQ it, the only way to bring Spawn is to have an Arch-demagogue with Covenant of Tzeench, in which case you bring them as troops.


It seems like there were two errors, just based on various emails they have sent to customers. The first is the omission of the Marauders profile, which they tell people to use the one from IA:13. The second is the failure to omit the restriction on spawn:



"I had a few rules questions about the new army list in the new Imperial Armour Vraks book.

1) As far as I can tell there is no way to take Spawn in the Siege of Vraks army list. The covenant of Tzeentch cannot be taken but the spawn unit was kept? Is this right or was there supposed to be a method to take spawn.

2) Can the Purge detachment take units from the Chaos Space Marine codex supplements? ie Black Legion units, etc.

Thanks.

FW Answer;
Hi,
Thank you for your email. The answers to your questions are as follows -

1. The covenant specific heading in the spawn section should have been removed, to allow you to take spawn as elites choices.

2. When using the Purge Detachment it must be composed entirely of models from a single Faction, but not from supplement codex's.


If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.


Regards,
Forge World"

http://www.bolterandchainsword.com/topic/304162-ia13-vraks-2nd-faqerrata-from-forgeworld/

Sadly, there is no official word on the matter until the release of a FAQ, but until then I would go with their emails.




Help me, Rhonda. HA! 
   
Made in us
Executing Exarch





McKenzie, TN

 Gordon Shumway wrote:
It seems like there were two errors, just based on various emails they have sent to customers. The first is the omission of the Marauders profile, which they tell people to use the one from IA:13. The second is the failure to omit the restriction on spawn:



"I had a few rules questions about the new army list in the new Imperial Armour Vraks book.

1) As far as I can tell there is no way to take Spawn in the Siege of Vraks army list. The covenant of Tzeentch cannot be taken but the spawn unit was kept? Is this right or was there supposed to be a method to take spawn.

2) Can the Purge detachment take units from the Chaos Space Marine codex supplements? ie Black Legion units, etc.

Thanks.

FW Answer;
Hi,
Thank you for your email. The answers to your questions are as follows -

1. The covenant specific heading in the spawn section should have been removed, to allow you to take spawn as elites choices.

2. When using the Purge Detachment it must be composed entirely of models from a single Faction, but not from supplement codex's.


If there is anything further we can do to assist you, or if you have any queries about the information we have requested or provided, please telephone us.


Regards,
Forge World"

http://www.bolterandchainsword.com/topic/304162-ia13-vraks-2nd-faqerrata-from-forgeworld/

Sadly, there is no official word on the matter until the release of a FAQ, but until then I would go with their emails.





They must use a form response because I got the exact same answer.

Yep IA Vraks list has a bunch of typos. I have sent at least 3 different emails on different questions and clarifications personally. Thus that is why I know that spawn are an elite choice.
   
Made in us
Regular Dakkanaut




I have a stack of rulings from FW emails, but they aren't always consistent. This actually makes the Purge that much more powerful, as they have 6 Elite Slots! Just drown the world in artillery templates, zombie hoards, and spawn!

Of course, if that's the case, we can also draw the conclusion that the XIII Spawn can also be taken by non-Tzeench Archdemagogues as Elite choices, with the Tzeench one having the option of taking 3 in troops as well.

This message was edited 1 time. Last update was at 2015/10/02 22:48:42


 
   
 
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