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Made in gb
Fixture of Dakka






Dorset, Southern England

Hey all,

So I was curious; can the CSM codex produce a cultist list? I know it's not going to work at all on a competetive level, but I was looking at making a Nurgle cult army based around the Anvil Industry Tox Troopers and wondered whether it was at least possible to use fluffwise or whether I should just use the AM codex instead.

Thanks!

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Gargantuan Grotesque With Gnarskin




Sure, cultists for troops, possessed as possessed humans who happen to gain a chitinous exoskeleton for the armor, spawn rush for the less dedicated devotees, perhaps a sorcerer for the HQ?


Automatically Appended Next Post:
Better yet, Dark Apostle HQ. Maybe a DP for a real star cultist who impressed nurgle

This message was edited 2 times. Last update was at 2015/08/26 23:48:53


 
   
Made in us
Hardened Veteran Guardsman





There a heretics and renegades list in Siege of Vraks I think. It's one of the IA books.

I am the Paper Proxy Man. 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

Sorceror or Dark Apostle as HQ
Cultists as troops

Possessed and Spawn (mutated members of the cult maybe?)
it is entirely possible

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Mutated Chosen Chaos Marine






Get Siege of Vraks if you want to run zombie cultists (fearless cultists) Imperial Armour 13 if you want unmarked. Either way, it's basically a imperial guard codex that lets you also run chaos units. Win. And it's actually a lot more competitive than vanilla csm.

This message was edited 1 time. Last update was at 2015/08/27 00:02:22


Help me, Rhonda. HA! 
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Earth

No its not possible, while you can max out on cultists, you'll lack any kind of real punch, get imperial armour 13 renegades and heretics list and go with that, it's much better.
   
Made in gb
Fixture of Dakka






Dorset, Southern England

 Gordon Shumway wrote:
Get Siege of Vraks if you want to run zombie cultists (fearless cultists) Imperial Armour 13 if you want unmarked. Either way, it's basically a imperial guard codex that lets you also run chaos units. Win. And it's actually a lot more competitive than vanilla csm.

Probably a stupid question, is it a stand alone list? Or do I need to shell out another £30 to make it playable?

BlapBlapBlap: bringing idiocy and mischief where it should never set foot since 2011.

BlapBlapBlap wrote:What sort of idiot quotes themselves in their sigs? Who could possibly be that arrogant?
 
   
Made in us
Jovial Plaguebearer of Nurgle




Leicester

Actually you can make a cultists list it could even be fairly functional providing your willing to include daemon engines
   
Made in ca
Yellin' Yoof





If you go the csm route, you should consider getting this demon prince from ultraforge : http://www.ultraforgeminiatures.com/?page_id=27
I think he'd look sweet with the tox troopers
   
Made in de
Frightnening Fiend of Slaanesh





As mentioned, go with Siege of Vraks Second Edition or Imperial Amrour 13! Both are awesome lists - and yes, they are indeed stand alone lists.

Maybe this thread is worth a look: http://www.dakkadakka.com/dakkaforum/posts/list/660929.page

Daemons of Slaanesh
Dark Mechanicus (counts as Adeptus Mechanicus)
Emperor's Children
Renegades of Vraks
Armoured Krumpany (counts as Leman Russes)
Skaven
*all armies are, and will most likely ever be, unpainted WIP* 
   
Made in us
Fixture of Dakka





No, that book is Codex: Chaos SPACE MARINES. It is not Codex: Chaos Cultists.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in il
Warplord Titan Princeps of Tzeentch






IA13 and IA5 both have different flavors of traitor guard lists. use them.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Dakka Veteran






IA13 or IA5 2nd edition for non super-human chaos goodness!
   
Made in us
Painlord Titan Princeps of Slaanesh





IA13 is the bettter dex.
   
Made in ru
!!Goffik Rocker!!






You could make a fairly effective horde army using lots of cultists, Dark Apostle with a relic mace to give them all Zealot, some dark sorcery and daemon engines.

But if you want pure umie heretical army, you should take a look at IA13
   
Made in gb
Rampaging Reaver Titan Princeps






Tyrants Legion is another option to build traitor guard mixed with Marines (very suitable for Alpha Legion use) <- free to download as well!
   
Made in nl
Pragmatic Primus Commanding Cult Forces






You'd better get the free Forgeworld list, IA 13 (or 5) or the AM codex, unless you want to do some heavy converting or be seriously limited in your unit choices.

This message was edited 1 time. Last update was at 2015/08/27 20:01:54


Error 404: Interesting signature not found

 
   
Made in us
Mutated Chosen Chaos Marine






 BlapBlapBlap wrote:
 Gordon Shumway wrote:
Get Siege of Vraks if you want to run zombie cultists (fearless cultists) Imperial Armour 13 if you want unmarked. Either way, it's basically a imperial guard codex that lets you also run chaos units. Win. And it's actually a lot more competitive than vanilla csm.

Probably a stupid question, is it a stand alone list? Or do I need to shell out another £30 to make it playable?


Both SOV and IA 13 are standalone lists/codexes, which you pick depends on what you want. IA 13 allows for any/all the gods/marks, SOV is just Khorne and Nurgle. If you just wanted nurgle, as you mentioned him specifically, go with SOV. It has an interesting detachment called The Purge that allows for many more elite slots. Another detachment in it called Unending Host might be just what you are looking for. You get 12 Troops slots, and four of them are compulsory. You also only get one Fast attack and Heavy slot each, and two Elite slots. Your renegade infantry units may return to the table on a 2+ rather than 5+ and may outflank when they return, as well as gaining another dice on run moves (and choosing the best) for the turn that they arrive on the board. In addition cover saves derived from the enemy firing through your Infantry squads are increased to 3+ for your units only.

You can read about it here for a general overview and possible tactics: http://1d4chan.org/wiki/Warhammer_40,000/Tactics/Renegades_and_Heretics(7E)

This message was edited 2 times. Last update was at 2015/08/27 20:22:45


Help me, Rhonda. HA! 
   
Made in gb
Prophetic Blood Angel Librarian




The advantages of IA:13 list over IA:Vraks:

-Covenant of tzeentch allows bs2 units throughout the army
-Covenant of slannesh allows fleet on units throughout the army
-Allows for cheap OS spawn with unlocks
-Sigils from this one automatically allow the passing of a ld test a turn compared to Vraks kust granting stubborn.
All of the above are so hard to lose if you want to go down the vraks route. However I believe Vraks to be stronger due to the following...

The advantage of IA:Vraks over IA:13:
-Spawn and various other units do not require unlocks (but not OS)
-Ordnance Tyrant allows for certain artillery to be Elites or troops as well as HS. It also allows you to target units in combat with your own.
-The Purge gives 6 elites and 4 HS but no FA. The compulsory are 1 HQ and 2 elites instead of troops (great when combined with ordnance Tyrant or spawn).
-The Purge also allows for all blasts to give dangerous terrain for a turn and the option of flamers and krak missiles gaining shred and gets hot.
-The Unending Host (which I personally consider insanely OP), has a heavy buy in with 1 HQ (which has to have master of the horde) and 4 troops as compulsory, but all renegade infantry squads respwan when dieing on a 2+ and get to return with outflank and all original wargear and upgrades. It also gives a 3+ cover to any of its units behind renegade infantry.

I swing from one to the other each month deciding which is better. I've played both IA's a fair bit and I still struggle to decide.

If you have a CSM army though, I'd go for IA:13 so you have the full range of vehicles for them as well.



Automatically Appended Next Post:
^ninja'd

This message was edited 1 time. Last update was at 2015/08/27 20:29:58


 
   
Made in us
Stone Bonkers Fabricator General





Beijing, China

Make use of the helcult formation. Dreadnaughts arent great, but making cultists fearless is fantastic.

Also with only 6 troop slots you will run out of cultist squads quickly at 1800+ points

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
Made in us
Mekboy Hammerin' Somethin'





Sedona, Arizona

 BlapBlapBlap wrote:
 Gordon Shumway wrote:
Get Siege of Vraks if you want to run zombie cultists (fearless cultists) Imperial Armour 13 if you want unmarked. Either way, it's basically a imperial guard codex that lets you also run chaos units. Win. And it's actually a lot more competitive than vanilla csm.

Probably a stupid question, is it a stand alone list? Or do I need to shell out another £30 to make it playable?


Both the Renegades and Heretics list in.. IA13(? I think) and the Renegades of Vraks in the condensed Siege of Vraks books are 100% functional on their own.

Well that's not actually true. Siege of Vraks has a horrifying amount of copy > paste issues from IA13(?). So technically you can't field Chaos Spawn at all, and a unit which you can field a certain way isn't in the codex.

But other than typos / stupidity, they're wholly self contained.

   
Made in gb
Prophetic Blood Angel Librarian




Almost self contained. There are a few weapon profiles missing from the back of both. But that falls into the typo/stupidity catagory that morganfreeman mentioned.
   
Made in il
Warplord Titan Princeps of Tzeentch






 morganfreeman wrote:
 BlapBlapBlap wrote:
 Gordon Shumway wrote:
Get Siege of Vraks if you want to run zombie cultists (fearless cultists) Imperial Armour 13 if you want unmarked. Either way, it's basically a imperial guard codex that lets you also run chaos units. Win. And it's actually a lot more competitive than vanilla csm.

Probably a stupid question, is it a stand alone list? Or do I need to shell out another £30 to make it playable?


Both the Renegades and Heretics list in.. IA13(? I think) and the Renegades of Vraks in the condensed Siege of Vraks books are 100% functional on their own.

Well that's not actually true. Siege of Vraks has a horrifying amount of copy > paste issues from IA13(?). So technically you can't field Chaos Spawn at all, and a unit which you can field a certain way isn't in the codex.

But other than typos / stupidity, they're wholly self contained.


The spawn part is outright wrong.

Varks are BETTER for fielding spawn, because they have no limiting factor attached to them, unlike IA13.
The fact another, similar yet COMPLETELY SEPARATE list have a requirement for spawn has no effect over varks list.

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in gb
Prophetic Blood Angel Librarian




Arguable as to which is better for fielding spawn. I tend to agree that vraks is better due to no limit and no need for unlocks, however IA:13 allows for objective secured spawn. OS is great for spawn due to the fact that their damage output isn't amazing but their dutability per point is, so you are likely to have them locked in combat for a couple of turns on an objective.
   
 
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