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Made in us
Killer Klaivex




Oceanside, CA

Just floating out an idea...
In a comped system, such as: http://warhammer.org...p?f=13&t=127740

The idea is to use a combined arms.
With my Stormcast, I'd put liberators up front, with Retributors 2.5" back. When the Liberators take the the charge, it brings the Retributors into combat, but outside of the Ironguts 2" reach. They can't pile into the Retributors, as the Liberators are in the way.
In combat, the ogres would be swinging first and putting the hurt down on the Liberators. Hopefully, some survive.
On my go, the Retributors pile in and swing, followed by the surviving liberators.
In a faction list (Good), I'd go with a shooter unit backed up by a beat stick. Empire Handgunners are excellent at this (free shots as they are charged), with liberators piling in to clean house. With effective shooters on point, you can stand off and fire away should the enemy not close in.
If you want to go all in on this, you could back up the Retributors with Protectors. With a 3" reach, charging in would be very dangerous; handgunner shots, followed by 11 3+/3+ attacks rend 1, damage 2, mortal on a 6 to wound; followed up by 16 3+/3+ rend 1 attacks.


So how do you counter multi-layered targets?
For storm casts, I'm running a prime + 1 Celestents on Dracos, giving me 3 shots that hit all units in an area. Pile up 3 units, and I'm doing triple damage. Shoot the middle unit, and try to make a gap where you can engage without pulling the middle unit in.
I've seen high elves with a griffon do wonders at tearing apart the multi-wound bunker; The griffon piles in 6", jumping to the middle unit and striking the counter punch before they swing.


If you're just pushing one unit at another, you're doing it wrong.

This message was edited 1 time. Last update was at 2015/09/07 21:23:24


 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in ca
Longtime Dakkanaut





Canada

I've just been feeding them a chaffy unit of Clan Rats with my standard planted near by, then blasting them with everything I've got. Normally a couple of battleshock tests takes care of them (coordinating assaults is important so that the general has to use his battleshock immunity on other units). If not I just run my Doomwheel in and out of them a few times, then shoot, charge, rinse and repeat.

Ironguts have the potential to do huge wounds, but I've been finding they tend to whiff on the to-hit roll quite often.

Now I'm not playing against a stupid big unit of them, normally about 6-8 or so.

 
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

This sounds like a fairly solid tactic. Let us know how it works if you can

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
 
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