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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So Assault Centurions are Assault Squad Space Marines that don Centurion Warsuits equipped with close combat gear. So Devastator Centurions are Devastator Squad Space Marines that don Centurion Warsuits equipped with ranged combat gear. If a Tactical Centurion existed, what would they be like?

*Note - I also think something like a Devastator Terminator(in contrast to Tactical and Assault Terminators) and Devastator Veterans(in contrast to Sternguard-Tactical and Vanguard-Assault Veterans) should exist.

This message was edited 1 time. Last update was at 2015/09/08 08:27:36


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Glorious Lord of Chaos






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I don't think it would make a lot of sense.

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What weapons would they carry? Boltguns aren't heavy enough to make it worth it, and Devastators carry Heavy Bolters already, so I just don't see the need.

But I do agree that Devastator Veterans would be epic.

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The Marine Standing Behind Marneus Calgar





Upstate, New York

One thought would be to have them with just a hurricane bolter in the chest, not the arm weapons, and cost significantly less points. Maybe give the squad the option to upgrade one member to a full Dev a/o Assault cent with the full range of weapons they get.

   
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Towering Hierophant Bio-Titan





Bristol, England

I seem to remember, fluffwise, that scouts graduate to tactical marines and train with both the special and heavy weapons as well as bolter and general close combat skills. Those that tac marines who excel in a given discipline are selected as Assault marines or Devestator marines.
Assault and Devestator centurions will be selected from these more veteran groups.

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Slippery Ultramarine Scout Biker






We have assualt, and shooty, so we need defense.

How about a rerollable 2+ armour save granted by some oversized shields on the hands, then some hurricane bolters on the chest you can fire. Make it impossible for you to get a cover save with these guys (as they don't have enough mobility to duck) and let them march onto a point and hold it, though any dedicated anti tank (or dare I say it plasma) can punch through them.

Alternatively- you could stance between having some extra mobility but lose some armour benefit (eg reroll armour but save on a 4 or 5+ after that) so you can grab cover saves and make melee attacks with the shields at ap 4 , then swap into shield mode for a 2 up rerollable an set up on a point.

Sure they won't kill anything (hurricane bolters are ok not great) but they can create a solid hold on a point. Would be a nice idea for centurions.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Alex Kolodotschko wrote:
I seem to remember, fluffwise, that scouts graduate to tactical marines and train with both the special and heavy weapons as well as bolter and general close combat skills. Those that tac marines who excel in a given discipline are selected as Assault marines or Devestator marines.
Assault and Devestator centurions will be selected from these more veteran groups.


Scouts go on to be dev marines first. The guys with the bolters, then graduating to heavy weapons. Next stop is assault marines. Tactical marines, once they have mastered all aspects of battle is the final step, barring veteran status.

   
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Towering Hierophant Bio-Titan





Bristol, England

So the opposite of what I said, you're probably right.
I'm sure we could both find fluff to support either theory within the piles of conflicting fluff.

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Hellacious Havoc





You are both right ofcourse.
It would be different if any of you specified a chapter.
   
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Boosting Space Marine Biker




not a fan of the idea, the whole point of centurions is to agrade the capability to carry heavy weapons, they are hammer blow not a scalpel and the tactical marine is meant to be a flexible unit
   
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Revving Ravenwing Biker




England

I figure it'd be one heavy weapon on one arm (Grav-Cannon without Grav-Amp or non-TL Heavy Bolter/Lascannon) and one special weapon (non-TL Falmer/Metlagun) and Siege Drill on the other, with choice of Ironclad Assault Launcher, Hurricane Bolter or Missile Launcher on the chest. Maybe with an upgrade to Decimator Protocols so you can fire three guns rather than two. Your choice about how interesting or useful that would be.

Regarding"Devastator" Terminators I figure that for vanilla Codex it would be that they all dual-wield Storm Bolters, representing "a Twin-Linked Storm Bolter" and they could all probably pick from the normal Terminator Heavy Weapons (with all but the CML being Twin-Linked, of course) but not too sure. While Deathwing would probably get an option to swap their Power Fist/Power Sword for another Storm Bolter, making it Twin-Linked and hat would naturally mean a Twin-Linked Plasma Cannon is now on the cards.
How good that would be depends strictly on how many fancy weapons you could give them and how pricey they'd be. Shooting with a Storm Bolter is their weakest part but having 4-10 TL Assault Cannons (or whatever) in a squad would be amazing!

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