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Made in us
Neophyte undergoing Ritual of Detestation




So forgive me if this has been talked about somewhere else. I'm just getting back into 40k and trying to wrap my head around all the changes with 7th edition. (I stopped playing shortly after 6th came out). But I see that my GK Dreads cost about 150 (with weapons) and have 2 less attacks then our SM allies Dreads that only cost 125. Is there any reason to still take a GK dread? What am I missing? I feel that if I want a dread, I'll take an allied detachment then I can have my choice of Libby Dread, or SW Bjorn dreads, vanilla dreads.......


“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”

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Made in us
Sinewy Scourge




Boulder, Colorado

Honestly, not really.

Personally I think the only really thing that makes regular dreads good is either a pod or a BA frag launcher. GKs don't either.

They are average with double autocannons though, and like many GK units, nerfed by the loss of psybolt.

   
Made in us
Neophyte undergoing Ritual of Detestation




That's what I figured but thought I might ask since I could easily be missing something

“No one expects the Imperial Inquisition! Our chief weapon is surprise, fear and surprise; two chief weapons, fear, surprise, and ruthless efficiency! Er, among our chief weapons are: fear, surprise, ruthless efficiency, and near fanatical devotion to the God Emperor of Mankind! Um, I'll come in again...”

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Made in us
Hardened Veteran Guardsman





The only thing GK dreds have over other dreds is psychic pilot and naturally learning Sanctuary. But they missed out on the general dred buff that SM got in their dex so they are comparably over-costed and with worse stats.

However one thing I have tried to use them for with mixed success is one of the few sources of long range fire power in the GK army. I once ran a list with 2 TL Lascannon / Missile Launcher dreds, parked them in cover an took decent pot shots at enemy armour. Pricey in a codex full of pricey stuff, but that's the only way I personally see them being useful and even then its only maybe worth in a fluff list.

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Made in us
Stealthy Warhound Titan Princeps




Phoenix, AZ, USA

The standard assault variant still works quite well when dropped from a Stormraven, because no one really expects to face a melee Dread backing a squad of Purifiers. Of course, it helps to have a bad opponent, so your egg basket SR survives to unload its Killy cargo.

SJ

“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
 
   
Made in ca
Stalwart Space Marine




Toronto, ON

 jeffersonian000 wrote:
The standard assault variant still works quite well when dropped from a Stormraven, because no one really expects to face a melee Dread backing a squad of Purifiers. Of course, it helps to have a bad opponent, so your egg basket SR survives to unload its Killy cargo.


This is an interesting idea. I would't mind trying this out to get my meticulously painted dread back in my list from time to time. Otherwise, I wouldn't use dreads at all.

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Made in us
Did Fulgrim Just Behead Ferrus?





Fort Worth, TX

GK dreads could be viable if we could at least get the Contemptor version. But, no, when the GK fortress on Titan was stocked with the best equipment Malcador could acquire from throughout the Imperium, Contemptor dreadnoughts were somehow not on the shopping list. Instead, we get the angry washing machines...

This message was edited 1 time. Last update was at 2015/09/16 01:03:13


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Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

They can work out if you are taking the Landing Pad. With the 'Walls' up and Sanctuary you end up with a 3++ save.
I would only use it if you are taking the Landing Pad to get your Raven on the table on turn 1.

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