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Made in gr
Regular Dakkanaut






Baals Strike Force

HQ

220 Dante

95 Sanruinary priest (jump pack, valours edge)


ELITES

330 10x Sanguinary Guard (3xSwords,7xAxes)

255 10xDeath Company (10xjump packs, 1xpower fist)


TROOPS

70 5xScouts (5xcamo cloacks, 5xsnipers)

.1.4.0. Cassor


FAST ATTACK

115 5xAssault marines (2xMelta,1xCombi Melta, Pod)

115 5xAssault marines (2xMelta,1xCombi Melta, Pod)

.3.5. Drop Pod (for Cassor)


HEAVY SUPPORT

125 Predator (autocanon, las sponsons, overcharged engines)

Tactics

Dante and priest go with sangunary guard, and along with the death company jump forward to get into combat. Melta pods and cassor drop in my opponents face while scouts and predator provide long range shots from back field
THOUGHTS ???



 
   
Made in us
Chosen Baal Sec Youngblood




Fayetteville, AR

I personally don't like the axes for the SG that much (or Power Axes in general), so I would run more swords over axes. Also with SG you want the banner, that way you give Dante and the SP 1 more attack at initiative.

Also by personal experience, DC will get shot up almost instantly and they don't have the 2+ save like the SG have so your best bet is to put them in some sort of armor if you can, that way they last that much longer.

I probably wouldn't run Cassor as one of your troops in this given scenario either, coming down in a drop pod without being able to charge is a big risk for being blown up on entry without being able to charge with him. That being said, I would replace him with possibly some more scouts to sit back in cover and pick things off with the snipers.

   
Made in us
Blood-Drenched Death Company Marine




Little Rock, Arkansas

Badassmofo characters don't need badassmofo retinue units. It's more efficient to stick bamf characters with cheap meat shields while buffing characters go with bamf units.
To put simply, Priest in SG is good. Dante is inefficient overkill in that unit. Give him some mostly unequipped DC or assault marines as cheap wounds, and the unit will still be considered a high level threat because Dante is in it.

With the SG, the Baal strike force bonus is being wasted a lot with that many axes. It's also questionable if you want the priest with them to have a weapon at all. The SG have no character to eat a challenge, so the priest would most likely want to decline if it was anything rough. No sense risking your +1 ws and fnp when you can just have the priest not attack while the SG go nuts. Also banner is pretty sweet, and at least one of those guys should have a fist. The unit number is a little high, making them very susceptible to counters. If you run into an IA tide for example, pack up go home as soon as he rolls a hit on the blast. Using say...7 in the unit still makes it a high threat unit but gives you points for other things.

Cassor hopping out of a pod to stand there for a turn is generally no bueno. Your armor saturation is one av12 dread and one predator. Also not very high, meaning the pred probably won't live very long. (You also have pods, but being non-obsec they won't be a priority until late game, and only if they're in a good spot.)

BS 3 snipers are very bleh.

A bunch of what you should do in the list really depends on mission types and what level of lists you expect to face.

This message was edited 1 time. Last update was at 2015/09/16 18:38:15


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