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Made in my
Veteran Knight Baron in a Crusader






At my desk

All in the title. I can only take two of the above units:

Terminators will run with Hammers and Shields in Land Raider if I take them.

Death Company will run with Jump Packs (Currently have 5 with one Power Sword and one Fist, planning to expand to 10 marines)

Sanguinary Guard will run with a jump Sanguinary Priest and Danté for ultimate Close Combat blending.

Any recommendations are greatly appreciated.

3000pts Blood Angels (4th Company) - 2000pts Skitarii (Voss Prime) - 2500pts Imperial Knights (Unnamed House) - 1000pts Imperial Guard (Household Retainers)

2000pts Free Peoples (Edlynd Fusiliers) - 2000pts Kharadron Overlords (Barak Zilfin) - 500pts Ironweld Arsenal (Edlynd Ironwork Federation) - 1000pts Duardin (Grongrok Powderheads)

Wargaming's no fun when you have a plan! 
   
Made in us
Locked in the Tower of Amareo




Take DC with jump packs. Leave SG and terminators on the shelf. 2+armor isn't worth the price.
   
Made in us
Fiery Bright Wizard






Idaho

Depends on what the rest of your army looks like. Beyond that, DC are almost always good, but the other 2 are situational and points dependent.

I'll never be able to repay CA for making GW realize that The Old World was a cash cow, left to die in a field.  
   
Made in gb
Hardened Veteran Guardsman




Guildford

The DC are an auto-include for pretty much any BA force. I run 10 with two swords and one fist. One thing to consider is that players know DC are the real death machine in the current BA list and will focus a lot of firepower in their direction. They're pretty survivable, and as long as you are clever with your movement, the DC will bring havoc to any CC situation.

I don't have either of the other units, but if I was to go with one or the other, it would be the Sanguinary Guard. Supported with a Priest and Dante is a combination a lot of the BA players on this forum go by and I can see why.

Terminators aren't all they used to be, although I do have a unit of five with storm bolters and fists with a heavy flamer thrown in for when I'm facing a regular opponent who plays Orks. The hammer and shield combo is effective in a number of situations, but not so much if you're playing to the heights of the BA abilities.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






Death Conpany are far better on their own than Sanguinary Guard, as they function effectively without the addition of anu characters. But a sanguinary guard squad with Dante and a priesr will ace just about anything it touches. Leave the terminators on the shelf.

5,000
:cficon: 1,500 
   
Made in us
Locked in the Tower of Amareo




Dante with a command squad is cheaper and still wrecks 90% of the opposition. And can get better shooting from triple meltagun. Real meltas, not combis.
   
Made in us
Decrepit Dakkanaut




Death Company are more survivable vs anything not specifically AP3. On top of that they're more able to drown the enemy in attacks.
2-3 Fists and Dante are able to easily make it into combat by themselves. Assault Terminators are too expensive and Guard require too many supporting characters to make that much use out of them.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Locked in the Tower of Amareo




There is a niche for just base sanguinary guard I think, but it's just a bit too narrow for me to recommend. They get a lot of gear for 33 pts, it's just that their particular combination of gear is not very good in 7th ed.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I think everyone here is raising some valid points. I never run sanguinary guard without a priest, and hardly ever run them without Dante. This all adds up to a significant point investment (505 points minimum, the way I run them) but they do almost always make up their points or more and have a significant impact on the game.

Death company are the unit you can kinda just put on the table and let go. They're VERY good at killing things on their own, and most characters you attach to them just end up being overkill. However, if your local meta is filled with death stars, throwing Astorath and 10 DC at them will literally make them evaporate.

5,000
:cficon: 1,500 
   
Made in us
Locked in the Tower of Amareo




The math on the priest in the SG is pretty dicey to me. Especially since you are giving up an HQ slot to do this. I don't know. Maybe I'm just addicted to prescience.
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

Martel732 wrote:
The math on the priest in the SG is pretty dicey to me. Especially since you are giving up an HQ slot to do this. I don't know. Maybe I'm just addicted to prescience.
Yeah, but what were you going to use that HQ slot for besides probably one Librarian or Mephiston? Most other HQs aren't all that great. Also, look at it from another angle, a SP also fills the minimum HQ requirement.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Pious Palatine






Personally I'd rather take a Chaplain to fill my HQ slot and stick him with the DC, those rerolls make a big difference now they're not WS5. Also, if I'm running Dante he goes with the DC, he's a much better force multiplier with DC than SG: rage, reroll rerolls from chappy with hit and run is awesome.

SG don't do it for me, they're supposed to be the best the chapter has to offer but the niche they fill is bullying MEQ and frankly we've got other tools that do that better.

D
   
Made in ca
Stalwart Space Marine






What about this list? Seems solid, but I am not sold on not using DC. I have not played in 7th, mainly modelled, but I miss it bad, and I am moving to an area with a healthy gaming population., but what about:

http://www.crossroadgames.net/dec-40k-winning-army-list-blood-angels/

"Exitus Acta Probat" 
   
Made in gb
Hardened Veteran Guardsman




Guildford

 LogosVeritas wrote:
What about this list? Seems solid, but I am not sold on not using DC. I have not played in 7th, mainly modelled, but I miss it bad, and I am moving to an area with a healthy gaming population., but what about:

http://www.crossroadgames.net/dec-40k-winning-army-list-blood-angels/


I'd be concerned that a lot of points are being sunk into the Terminators and Land Raiders when there are better options to be had. 475pts is a lot of points that could be spent better elsewhere. A 10 man DC squad with Jump Packs and no other frills is 230pts, and that leaves another 245pts which could again be put to better use.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Locked in the Tower of Amareo




Land Raiders are awful. Straight up awful.
   
Made in gb
Hardened Veteran Guardsman




Guildford

Martel732 wrote:
Land Raiders are awful. Straight up awful.


I couldn't agree more, especially within a BA army. They can be put to good use in other armies, but in general they're overpriced and much less of a threat than they used to be.

3,500 (and building) ASM
3,000 Blood Angels
1500 Eldar (abandoned)

AoS - Beastclaw Raiders, Ironjawz, Night Goblins, and Ogors - Destruction remains unvanquished!  
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






The ONLY time I have ever been afraid of a land raider is when ther3 are 2-4 more of them on the table. A friend of mine commonly runs between 3 and 5 raiders, and unless you're packing D weapons it's pretty difficult to deal with. But for just one? Nah. Not worth it.

5,000
:cficon: 1,500 
   
Made in no
Regular Dakkanaut




SG:
While it's a decent choice many of the ap2/1 weapons that kill them are str8,9 or 10. It's nice vs grav, but then again if they are getting shot at from grav-cents chanses are they are dead regardless.

The WS5 is also nice, but with all the master crafted floating around, it has less of an impact. I don't think the priest is a bad choice, but when you consider the tax it's more like break even on avg. Either keep it simple with only 5 or go big with 8+ SG with a priest and an IC that can tank.

DC:
It's true that Astorath and DC will wipe many deathstars, but will they ever live to see that day? It's an expensive unit that does not multi charge well and is overkill vs most targets. DC are better suited as MSU with 5 or 6 dudes with either a fist or poweraxe. That makes them fairly inexpensive (for BA atleast) and flexible

TH/SS Terminators
While terminators are generally bad, they do have amazing synergi with our priest. WS5 gives them a reliable boost, dakka is what counters them and at 45 points per model FNP starts to become very efficient as it's a direct boost to their counter. They don't really care about str7-8-9 since the volume is low. VS grav 3++ and 5+fnp means grav cents won't autowipe them. With WS 5 they are decent at multi charging. Since Land Raiders are horrible they are best foot slogging, deepstriking or in a Raven. The Raven is not great either, but it can provide a decent shooting alpha and some anti-air, they are also one of the few unit's that will survive a flyer crash. Vs many armies you don't really need to deploy them inside the Raven. Vs assault armies or Necrons you can just throw them at something. It's not amazing, but i do feel they are perceived worse than they are. Vs Eldar, they are the only CC unit good vs wraithknights, except maybe a libby dread (but they are bad in many other areas)

Just my opinion
   
Made in gb
Pious Palatine






Remtek wrote:
SG:
DC:
It's true that Astorath and DC will wipe many deathstars, but will they ever live to see that day? It's an expensive unit that does not multi charge well and is overkill vs most targets. DC are better suited as MSU with 5 or 6 dudes with either a fist or poweraxe. That makes them fairly inexpensive (for BA atleast) and flexible



Personally if I was dropping points on Astorath, I'd go max squad size for DC to maximise his usefulness.

Generally I find a Chaplain is enough, but I tend to lean towards the large squads, 8 dudes with 2 PF and the rest bp/ccw is my preferred load out.

D


Automatically Appended Next Post:
Remtek wrote:
SG:
DC:
It's true that Astorath and DC will wipe many deathstars, but will they ever live to see that day? It's an expensive unit that does not multi charge well and is overkill vs most targets. DC are better suited as MSU with 5 or 6 dudes with either a fist or poweraxe. That makes them fairly inexpensive (for BA atleast) and flexible



Personally if I was dropping points on Astorath, I'd go max squad size for DC to maximise his usefulness.

Generally I find a Chaplain is enough, but I tend to lean towards the large squads, 8 dudes with 2 PF and the rest bp/ccw is my preferred load out.

D

This message was edited 1 time. Last update was at 2015/09/17 11:22:19


 
   
Made in us
Locked in the Tower of Amareo




Remtek wrote:
SG:
While it's a decent choice many of the ap2/1 weapons that kill them are str8,9 or 10. It's nice vs grav, but then again if they are getting shot at from grav-cents chanses are they are dead regardless.

The WS5 is also nice, but with all the master crafted floating around, it has less of an impact. I don't think the priest is a bad choice, but when you consider the tax it's more like break even on avg. Either keep it simple with only 5 or go big with 8+ SG with a priest and an IC that can tank.

DC:
It's true that Astorath and DC will wipe many deathstars, but will they ever live to see that day? It's an expensive unit that does not multi charge well and is overkill vs most targets. DC are better suited as MSU with 5 or 6 dudes with either a fist or poweraxe. That makes them fairly inexpensive (for BA atleast) and flexible

TH/SS Terminators
While terminators are generally bad, they do have amazing synergi with our priest. WS5 gives them a reliable boost, dakka is what counters them and at 45 points per model FNP starts to become very efficient as it's a direct boost to their counter. They don't really care about str7-8-9 since the volume is low. VS grav 3++ and 5+fnp means grav cents won't autowipe them. With WS 5 they are decent at multi charging. Since Land Raiders are horrible they are best foot slogging, deepstriking or in a Raven. The Raven is not great either, but it can provide a decent shooting alpha and some anti-air, they are also one of the few unit's that will survive a flyer crash. Vs many armies you don't really need to deploy them inside the Raven. Vs assault armies or Necrons you can just throw them at something. It's not amazing, but i do feel they are perceived worse than they are. Vs Eldar, they are the only CC unit good vs wraithknights, except maybe a libby dread (but they are bad in many other areas)

Just my opinion


Good points.
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






I definitely agree on the death company point. Astorath with 10 black armored lunatics should only really be played in metas rife with wolf stars, thunderdome or the like. Otherwise, 5 dc with jump packs and a fist is a highly mobile and versatile unit that really goes great in every list.

5,000
:cficon: 1,500 
   
Made in us
Chosen Baal Sec Youngblood




Fayetteville, AR

I usually go with 10 DC with Astorath in a raven and that usually causes my opponent to whine about how good they are. I've tried using jump packs but they just take on way too much hate for them to survive that long where I play at.

I like the ideas of chaplins if I plan on running multiple squads of them, though I've never actually played them to see how they would do.

I also like to run the SG/ Dante/ SP star as well.

Termies are termies. They go "hey, I'm here," then have fun with what they do except they're more angry on the charge.

Overall though, DC usually win out due to the volume of dice they can unload, as well as they're a bit easier to spam than the other two. You just have to remember they have 3+ saves and not 2+, so just be careful with what you do with them.
   
Made in us
Locked in the Tower of Amareo




Astorath is super overcosted, though. I'd never use him.
   
Made in us
Blood-Drenched Death Company Marine




How do you feel about Lemartes? He seems reasonably priced to me.
   
Made in us
Locked in the Tower of Amareo




I don't use him either because it's hard to engineer a single wound. Basically I'm a total cheapskate out of necessity.
   
Made in us
Dakka Veteran




Eastern Washington

The SG plus Dante and priest works well. Terminators have no mobility. Death co. Are great too, but for my money its all about the SG. Get the priest the relic jump pack for super accurate deepstrike.

If for some reason your opponents have Heavy 17 ap2 Large Blast firing Troops choices grab a cover save. With 12" movement it shouldn't be too hard to leap to cover. 2+ armor save plus fnp means failed dangerous terrain checks arnt a problem.

4,000 Word Bearers 1,500 
   
Made in us
Decrepit Dakkanaut




 Red Marine wrote:
The SG plus Dante and priest works well. Terminators have no mobility. Death co. Are great too, but for my money its all about the SG. Get the priest the relic jump pack for super accurate deepstrike.

If for some reason your opponents have Heavy 17 ap2 Large Blast firing Troops choices grab a cover save. With 12" movement it shouldn't be too hard to leap to cover. 2+ armor save plus fnp means failed dangerous terrain checks arnt a problem.

That is a much greater investment than than straight up Death Company though.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




Eastern Washington


That is a much greater investment than than straight up Death Company though.


Hugely expensive. Freakishly heavy in points.

I got some bad news buddy, your playing BAs. We're battling orks & IG for worst army. Fully loaded its 700 or so points. But it works. Use DC if your tight on points.

4,000 Word Bearers 1,500 
   
Made in us
Locked in the Tower of Amareo




Maybe if you can get the 4 up invuln from divination from a libby conclave this would be scary. But fnp alone as protection from plasma and grav seems weak to me. You can't rely on cover.

This message was edited 1 time. Last update was at 2015/09/25 12:28:51


 
   
Made in us
Stubborn Dark Angels Veteran Sergeant





Still say best BA is MSU BA.

 Wyzilla wrote:

Because Plague Marines have the evasion abilities of a drunk elephant.


Burn the Heretic
Kill the mutant
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