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Made in us
Fresh-Faced New User




So I'm going to be fielding the Knight-Venator in our current AoS campaign. So far we been using formations to keep things at a pretty even pace. However, reading up on the stats of the knight. He honestly seems pretty powerful. Even with a few house rules I.E you can't shoot if your locked in combat. I pretty much can have a decent chance of one hit killing all of his hero models. Any recommendations for him to field to balance that out?
   
Made in gb
Secretive Dark Angels Veteran





Yeah, I have been eyeing this model up

I think this is one to (generally) keep in your back pocket, just to be used on special occasions

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
Made in us
Shrieking Traitor Sentinel Pilot





Stuck in the snow.

matthewp wrote:
So I'm going to be fielding the Knight-Venator in our current AoS campaign. So far we been using formations to keep things at a pretty even pace. However, reading up on the stats of the knight. He honestly seems pretty powerful. Even with a few house rules I.E you can't shoot if your locked in combat. I pretty much can have a decent chance of one hit killing all of his hero models. Any recommendations for him to field to balance that out?


It would be helpful to know what heroes and units he'll be fielding to get a good idea of where the problem is.

You could for example, not house rule ranged attacks and instead "remove" the star-eagle from your Venator. This would leave you with his most reliable attack profile, but reduce him to a maximum of 3 wound a turn with no melee.

Alternatively you can take a lot less models than your opponent (or even just the Venator depending on how much your opponent fields) and simply disregard sudden death, on the basis that you both understand the significant effect the Venator's stats carry.
   
Made in gb
Tough Treekin




His once per game shot is intended to be a one-shot kill; and yes, he has 6 ranged attacks - but even taking rend into account it will take a fair bit of luck to reliably cause more than 3 wounds in a single turn.
5 Wounds and a 3+ save is pretty good, but there are plenty of things that can screw him in one go.
The only thing that really makes him 'pretty powerful' is the combination of mobility and range. This guy can kite for the entire game and never have to put himself in danger if your opponent doesn't force him to.
Most factions have access to warmachines, flyers, wizards, summoning and fast units. There are numerous combinations within those that can deal with him quite happily.
Taking one isn't an issue, because any reasonably balanced selection of opposition would have the tools to deal with him.
Taking more than one... probably best to give your opponent the heads up on that!

   
Made in us
Fresh-Faced New User




Jack Flask wrote:
matthewp wrote:
So I'm going to be fielding the Knight-Venator in our current AoS campaign. So far we been using formations to keep things at a pretty even pace. However, reading up on the stats of the knight. He honestly seems pretty powerful. Even with a few house rules I.E you can't shoot if your locked in combat. I pretty much can have a decent chance of one hit killing all of his hero models. Any recommendations for him to field to balance that out?


It would be helpful to know what heroes and units he'll be fielding to get a good idea of where the problem is.

You could for example, not house rule ranged attacks and instead "remove" the star-eagle from your Venator. This would leave you with his most reliable attack profile, but reduce him to a maximum of 3 wound a turn with no melee.

Alternatively you can take a lot less models than your opponent (or even just the Venator depending on how much your opponent fields) and simply disregard sudden death, on the basis that you both understand the significant effect the Venator's stats carry.


He is using the Furious Brayherd which comes with
1 Beastlord
• 1 Great Bray-Shaman
• 1 unit of Bestigors, Centigors or
Tuskgor Chariots
• 1 unit of Ungors
• 3 units of Gors

I been using the start Stormcast Eternal army/formation so far. He wants to stick to the theme of beast man but doesn't have to many options beyond that. Any suggestions that isn't a super expensive(price wise) model kit for chaos faction would probably be helpful.
   
Made in us
Tough Treekin




Cygor or Chimera have got the necessary to close down the venator solo.
Failing that, tasking a couple of swarms of harpies/ungor raiders can close him down and force him into perpetual fleeing, which negates his shooting.
   
 
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