matthewp wrote:So I'm going to be fielding the Knight-Venator in our current
AoS campaign. So far we been using formations to keep things at a pretty even pace. However, reading up on the stats of the knight. He honestly seems pretty powerful. Even with a few house rules I.E you can't shoot if your locked in combat. I pretty much can have a decent chance of one hit killing all of his hero models. Any recommendations for him to field to balance that out?
It would be helpful to know what heroes and units he'll be fielding to get a good idea of where the problem is.
You could for example, not house rule ranged attacks and instead "remove" the star-eagle from your Venator. This would leave you with his most reliable attack profile, but reduce him to a maximum of 3 wound a turn with no melee.
Alternatively you can take a lot less models than your opponent (or even just the Venator depending on how much your opponent fields) and simply disregard sudden death, on the basis that you both understand the significant effect the Venator's stats carry.