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Made in ca
Regular Dakkanaut





Been toying around with these ideas for a bit and would like to know what you guys think I should change or add.

Army Building Rules
-Point per model = Wounds x 10
-Half for 5+ or worse armor save (ranged units and multiple save units get no discount)
-Only 33% of your list can be ranged, does not include heroes
-Generic Heroes cost half, does not stack with the 5+ save discount
-Wizards cost full points regardless if they're generic or not
-All units are unique 0-2
-0-2 Named Heroes, 0-3 Generic Heroes
-0-3 Monsters and/or Warmachines
-Units may only contain up to 40 (400 points+command) wounds worth of models
Summoning Rules
-Wizards must maintain the units they summon
-Wizards may only maintain as many summoned units as the number of spells they can cast
-Summoned units may only attempt to charge on the turn they are summoned
-During a game you have a summoning reserves worth up to half the points the game is being played in models/units. Example, 1000 point game, 500 points of summoning units.
-If a summoned unit gets killed it is removed from the game and you are unable to summon said unit again for the rest of the game. This helps make summoned units feel worthwhile instead of resummoning the same thing over and over without consequence. Ues them wisely.
Special Weapons and Command Rules
-Special Weapons cost 10 points per model
-Special Weapons consist of weapons that require a minimum amount of models in a unit before you may take one, ie Starsoul Mace, etc.
-The leader of a unit costs 5 points
-The Standard Bearer and Musician of a unit costs 5 points each and any other special type character/item that is not a weapon costs 5 points each
-May only take one of each command unit for each unit. If multiple banners can be taken the second banner costs 10 points.
Spellcasting Rules
-Mystic Shield may only be stacked to a maximum of 2+ save
Special Abilities Rules
-Abilities that let you reroll failed saving throws only work for your armor saves. Does not work on special abilities, example Chaos Warrior Shields, Witness to Destiny, Disgustingly Resilient, etc
   
Made in us
Humming Great Unclean One of Nurgle






Its a step up in balance from basic wounds-count, but less balanced than Azyr Comp. You seem to be going for the simple-and-ready approach, but I think most players wanting that sort of thing are using Azyr Comp while players willing to deal with more complex rules are using PPC. While I think it is solid as a single-page comp, I'm not sure it would see much play over the previous two mentioned.

That out of the way, I find it difficult to suggest additions/changes because I'm not sure what you want out of it. I have gone on tangents in other comp threads for assuming, so can you elaborate?

[edit] At any rate, the last rule you have is unneeded; those abilities are not classified as saves and thus do not benefit from save re-rolls. In WHFB they probably would have been ward saves, but in AoS they are not considered saves at all (even though they work the same).

This message was edited 1 time. Last update was at 2015/09/20 01:56:03


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in ca
Regular Dakkanaut





I guess I'm trying to find a way to make a balanced list that's similar in play time like a 1850 point 40k game with it being fairly balanced.

For Azyr comp I don't agree with some of the points costs for some heroes. How do they do their points costs anyway?

For PPC not sure what a "standard" game should be for points. Like 40k seems to be 1850, and I think fantasy was 2250.

This message was edited 2 times. Last update was at 2015/09/23 06:16:57


 
   
Made in us
Clousseau




For Azyr comp I don't agree with some of the points costs for some heroes. How do they do their points costs anyway?


A formula was created to create a score. These scores were rounded into tiers. Your unit costs are based on what tier they fall in. It is a general point cost system, and for those that want precision costs, it won't appease that. It was designed for general purpose campaign play.

As an aside after 550 campaign games I posted our win/loss ratios and everything has been falling into a fairly even w/l percentage. Th bell curve is +/- 11% (so top army was I believe VC at 61% and bottom was Bretonnia at 39% and everything else in between. Most hovered around the 50-55%)

Which to me is a pretty good success rate for what the comp pack was designed to do.

For the games that I played in, I have contributed about 45 games of my own and all of my games except for four or five came down to the final turn and down to the wire.

This message was edited 1 time. Last update was at 2015/09/28 18:32:41


 
   
Made in us
Humming Great Unclean One of Nurgle






 Screaming Echo wrote:
I guess I'm trying to find a way to make a balanced list that's similar in play time like a 1850 point 40k game with it being fairly balanced.

For Azyr comp I don't agree with some of the points costs for some heroes. How do they do their points costs anyway?

For PPC not sure what a "standard" game should be for points. Like 40k seems to be 1850, and I think fantasy was 2250.
First off, if you are looking for solid balance than any derivative of wounds count simply isn't going to do it; you are better off assigning values individually. That aside there is some strong potential for the force organization you have listed.

In regards to PPC, I can say from experience that is scales much better than 8th did; I have had games at 2000 points feel just as balanced as games at 1000 points. I would say that the 'butter zone' where it plays the best is 1200-2200 points.

Azyr comp is good for what it is meant to be; a very quick and simple comp that sacrifices a bit of balance for ease of use. It was designed with that in mind and is very successful in that regard. I feel that PPC has the edge in balance, but Azyr is easier to pick up and use; really they have different niches within the game.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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