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Made in us
Shas'ui with Bonding Knife






1) There aren't any HQs required, and I don't think the Warriors are Psykers even though they do have Synapse. So, is it possible to run this formation without an additional formation that has a Psyker?
2) The rules on how this formation works are a little unclear to me. If a unit dies (I'm guessing that means the entire unit, not just one model) then you can replace that unit with another of the exact same build as long as you roll a 4+. Does that mean that the ones that have died can be used as replacements until you roll enough 3- so that you run out of reserves? Or can you bring as many Hormagaunts and Termagants as you have and just keep pulling them out of your case until you run out without having to add their point values to your army?

Could someone explain the Endless Swarm formation for me in more detail specifically focusing on the questions above?

Thanks

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
Rampaging Carnifex





Fredericksburg, Virginia

1) A formation can be used as it's own detachment. So yes, your entire army could be composed of a single Endless Swarm Formation with no psykers. Of course, if the warriors die, the entire army is subject to instinctive behavior.

2) Here's an example of how this rule work. As part of the formation you may have a unit of 15 Hormagaunts. If all models in that unit die (thus the unit is dead) THEN you roll the 4+. If you succeed THEN an exact copy of that unit arrives from reserves. You can use the same models as the original unit but it acts as a completely new unit. Thus if that unit dies then your opponent gets credit for killing 2 units and you get to roll another 4+ to see if they come back.

Does that explain it?

6000+
2500
2000
2000
 
   
Made in us
Shas'ui with Bonding Knife






That does make sense! Thank you! I guess that's why it's called "Endless" if you can keep bringing the same unit back (while effectively not changing the number of units in reserve) as long as you roll a 4+

SG

This message was edited 2 times. Last update was at 2015/09/18 19:58:19


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
General





Florence, KY

ServiceGames wrote:
1) There aren't any HQs required, and I don't think the Warriors are Psykers even though they do have Synapse. So, is it possible to run this formation without an additional formation that has a Psyker?

Yes, it is entirely possible to run this formation by itself. Whether or not that is a good idea is a different matter.

ServiceGames wrote:
2) The rules on how this formation works are a little unclear to me. If a unit dies (I'm guessing that means the entire unit, not just one model) then you can replace that unit with another of the exact same build as long as you roll a 4+. Does that mean that the ones that have died can be used as replacements until you roll enough 3- so that you run out of reserves? Or can you bring as many Hormagaunts and Termagants as you have and just keep pulling them out of your case until you run out without having to add their point values to your army

The formation tells you exactly what units it requires at the start of the game and you can't have more or less than what the formation calls for. These cost what they would in a CAD or other detachment. When one of the Hormagaunt or Termagant Broods is completely destroyed (i.e., all models have been removed from play as casualties, etc.). On a roll of a 4+ you get a new unit (identical to the first) that starts in Ongoing Reserve.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Shas'ui with Bonding Knife






 Ghaz wrote:
The formation tells you exactly what units it requires at the start of the game and you can't have more or less than what the formation calls for. These cost what they would in a CAD or other detachment. When one of the Hormagaunt or Termagant Broods is completely destroyed (i.e., all models have been removed from play as casualties, etc.). On a roll of a 4+ you get a new unit (identical to the first) that starts in Ongoing Reserve.
So, once your unit is completely destroyed, if you just get plain lucky and keep rolling 4+, your Ongoing Reserves never shrink in size. You still have the same number of units at your disposal as you did when you started the game.

Am I understanding that correctly?

EDIT:
 Ghaz wrote:
Yes, it is entirely possible to run this formation by itself. Whether or not that is a good idea is a different matter.
The reason I'm considering running this formation is that I need something that'll fit into a Skirmish Case so that I can carry it in my backpack to work (so they don't melt in the heat) then on to my local GW shop which is on my way home from work. I know it'll be pushing it, but I'm hoping to fit approximately 60 Hormagaunts, 60 Termagants, and 6 Warriors in a Skirmish case to make approximately a 900 point team that will take hopefully less than an hour to play (as long as I can get used to setting up quickly).

SG

This message was edited 1 time. Last update was at 2015/09/18 20:06:58


40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in us
General





Florence, KY

Ongoing Reserves is different than normal Reserves. See 'Ongoing Reserves' in the Preparing For Battle section of the main rulebook.

And no, you don't have the same number of units, you have one more that replaces one that has been destroyed. That is important because if you have one brood that was destroyed, replaced by another brood which in turn was destroyed and was replaced by yet another brood which was also destroyed (meaning your enemy destroyed three broods) you've given your opponent victory points for destroying three units, not one.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in us
Shas'ui with Bonding Knife






 Ghaz wrote:
Ongoing Reserves is different than normal Reserves. See 'Ongoing Reserves' in the Preparing For Battle section of the main rulebook.

And no, you don't have the same number of units, you have one more that replaces one that has been destroyed. That is important because if you have one brood that was destroyed, replaced by another brood which in turn was destroyed and was replaced by yet another brood which was also destroyed (meaning your enemy destroyed three broods) you've given your opponent victory points for destroying three units, not one.
In terms of Victory points, it's not the same number. In terms of actual physical models needed to be brought to the table, it is the same number. Do I understand that correctly?

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
Made in ar
Regular Dakkanaut




Yes in terms of physical models they are the same, even same upgrades, and since you can't place a unit in ongoing reserves until it is completely destroyed you will never run out of models.
   
Made in us
Shas'ui with Bonding Knife






Thank you all for your help!

SG

40K - T'au Empire
Kill Team - T'au Empire, Death Guard
Warhammer Underworlds - Garrek’s Reavers

*** I only play for fun. I do not play competitively. *** 
   
 
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