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![[Post New]](/s/i/i.gif) 2015/09/21 04:11:07
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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its a medium building with AV14, 72" S7 AP2 massive blast(is this the 7" or the 10"?), gets hot. for 230.
I was thinking of using it for my DE Archon, using his high BS.
It looks good on paper, but does anyone had any experience with it?
Oh and I picked it up for retail price of 83 in exchange for some painting service.
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![[Post New]](/s/i/i.gif) 2015/09/21 04:35:33
Subject: Plasma Obliterator fortification any good?
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Auspicious Daemonic Herald
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Massive Blasts are 7"s
Also the model doesn't have any access points so any unit you put in their can't leave
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This message was edited 1 time. Last update was at 2015/09/21 04:39:44
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![[Post New]](/s/i/i.gif) 2015/09/21 05:41:13
Subject: Plasma Obliterator fortification any good?
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Hellish Haemonculus
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A bare bones Archon might be worth it, although the first Penetrating hit that injures him is also going to double him out.
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![[Post New]](/s/i/i.gif) 2015/09/21 06:30:24
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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Jimsolo wrote:A bare bones Archon might be worth it, although the first Penetrating hit that injures him is also going to double him out.
So maybe a squad of T4 wracks? Their bs is only 4, but the massive blast is 7", so it's probably going to hit something, I'm just worrying about the cost efficiency. I thought the fortification might serve as a hard rock to reserve armies.
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![[Post New]](/s/i/i.gif) 2015/09/21 06:39:13
Subject: Plasma Obliterator fortification any good?
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Auspicious Daemonic Herald
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Big Mac wrote:...I thought the fortification might serve as a hard rock to reserve armies.
No. Any reserve army is going to to have deep striking anti-tank to blow up your expensive fortification. Seriously any fortification I run gets blow up on the first turn in half of my games. It makes paying a land raider's price for it hard to swallow, especially since you're planning on sinking more points for an HQ to man the gun.
You want a hard rock get a void shield generator (or a bunker)
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This message was edited 1 time. Last update was at 2015/09/21 06:39:41
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![[Post New]](/s/i/i.gif) 2015/09/21 07:38:15
Subject: Plasma Obliterator fortification any good?
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Frightening Flamer of Tzeentch
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Plasma simply is not what it used to be.
If you think on it, there is little that is fielded today that massive blast plasma is good against. Most things worth their salt, like bikers, that would normally be good targets for such have great cover saves.
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2015/09/21 12:39:24
Subject: Plasma Obliterator fortification any good?
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Bonkers Buggy Driver with Rockets
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CrownAxe wrote:Massive Blasts are 7"s
Also the model doesn't have any access points so any unit you put in their can't leave
The model has two access point and 4 fire points. Personally, its a good little fortification, but a 4+ on the building damage table and that thing is a goner. Now you can buy void shield for it, which will help it shack of some of the damage. Plus, any of the other fortification upgrades. I personally use my skitarii with one. Usually have my Alpha Prime manning the gun. Help keep the crew alive. Its great for kill blobs of infantry and can crack open light and medium armor since its a primary weapon system.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2015/09/21 12:44:33
Subject: Plasma Obliterator fortification any good?
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Swift Swooping Hawk
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For extra trolling, put in a small Dark Reaper squad with Exarch.
2 massive blast at BS 5 or 6 depending on how you field them AND you get to ignore jink.
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![[Post New]](/s/i/i.gif) 2015/09/21 12:48:11
Subject: Plasma Obliterator fortification any good?
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Emboldened Warlock
Widnes UK
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If you ally in eldar you can use a dark reaper exarch to fire it. He is BS 5 (6 in an aspect host) and gives it an extra shot each turn. He has 2 wounds and a 3+ save so the gets hot shouldn't be too much of a problem.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/09/21 15:47:44
Subject: Plasma Obliterator fortification any good?
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Deadly Dire Avenger
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Also the dark reapers ignore jink saves, so makes it great against bikes
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![[Post New]](/s/i/i.gif) 2015/09/21 16:19:18
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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That's pretty awesome with the dark reaper exarch, I think I'm going to give a go with the plasma obliterator.
In order to take the dark reapers as allies detachment, I'm thinking of taking a autarch and 5 man dark avengers as tax. What's a cheapish anti tank autarch setup?
Edit: Nmd the dark avengers, scatter bikes as core allies it is.
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This message was edited 2 times. Last update was at 2015/09/21 16:29:59
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![[Post New]](/s/i/i.gif) 2015/09/21 16:25:17
Subject: Plasma Obliterator fortification any good?
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Badass "Sister Sin"
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Space Wolf Rune Priest with Helm of Durfast. Ignore Cover and Reroll Hits.
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![[Post New]](/s/i/i.gif) 2015/09/21 21:48:40
Subject: Re:Plasma Obliterator fortification any good?
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Hellish Haemonculus
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Vindicate Assassin: can he still allocate his own wounds? That'd be brutal.
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![[Post New]](/s/i/i.gif) 2015/09/21 23:18:07
Subject: Plasma Obliterator fortification any good?
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Badass "Sister Sin"
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Not for blasts. Also, assassins can't join squads so any hits are going to squish him pretty quick inside the bunker.
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![[Post New]](/s/i/i.gif) 2015/09/21 23:35:48
Subject: Plasma Obliterator fortification any good?
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Hellish Haemonculus
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Yeah, I'd go with the wracks then. They used to be the best gun crew when you could get them for 30 pts and as a troop choice. Now they are only marginally less efficient.
Does it have Battlements, out of curiosity?
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This message was edited 1 time. Last update was at 2015/09/21 23:36:12
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![[Post New]](/s/i/i.gif) 2015/09/21 23:52:45
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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Jimsolo wrote:Yeah, I'd go with the wracks then. They used to be the best gun crew when you could get them for 30 pts and as a troop choice. Now they are only marginally less efficient.
Does it have Battlements, out of curiosity?
not that I can tell, but it is a medium fortification; someone mentioned it has 2 access pts and 4 firing pts, I don't know where that is from, perhaps the medium fort rule?
I'm going with the ally eldar reapers to man it, as the sgt can fire it twice per the quick shot rule.
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![[Post New]](/s/i/i.gif) 2015/09/22 07:58:02
Subject: Plasma Obliterator fortification any good?
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Pious Palatine
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pretre wrote:Space Wolf Rune Priest with Helm of Durfast. Ignore Cover and Reroll Hits. 
That's a pretty cool option for IoM players.
D
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![[Post New]](/s/i/i.gif) 2015/09/22 15:15:49
Subject: Plasma Obliterator fortification any good?
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Badass "Sister Sin"
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Yeah, I noticed that I was off topic a bit.
Dark Reaper Exarch is probably the best bet for a plasma oblit. 2 7" Blasts are better than one.
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![[Post New]](/s/i/i.gif) 2015/09/22 20:37:11
Subject: Plasma Obliterator fortification any good?
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Battlefortress Driver with Krusha Wheel
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War convocation means it doesn't overheat. That can be funny.
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warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!
8k points
3k points
3k points
Admech 2.5k points
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![[Post New]](/s/i/i.gif) 2015/09/22 20:45:36
Subject: Plasma Obliterator fortification any good?
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Been Around the Block
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Because it's a fortification do the normal upgrades apply?
Could you put a culexus inside w/ escape hatch. Use his bs 8 and look out sir modifier and then run him at a pysker squad when they come in range?
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![[Post New]](/s/i/i.gif) 2015/09/23 17:41:28
Subject: Re:Plasma Obliterator fortification any good?
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Veteran Wolf Guard Squad Leader
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I've gone against it a few times and it was very good, most def with void shields though. I really like that space wolf idea, I may just have to buy one hahaha
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![[Post New]](/s/i/i.gif) 2015/09/23 17:49:03
Subject: Re:Plasma Obliterator fortification any good?
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Badass "Sister Sin"
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Exalbaru wrote:I've gone against it a few times and it was very good, most def with void shields though. I really like that space wolf idea, I may just have to buy one hahaha
I ran it at a couple of events and, if you can keep it alive, it changes the game. 7" ignores cover, reroll hits, reroll pens, plasma blast is just nasty.
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![[Post New]](/s/i/i.gif) 2015/10/04 21:57:37
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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pretre wrote:
Yeah, I noticed that I was off topic a bit.
Dark Reaper Exarch is probably the best bet for a plasma oblit. 2 7" Blasts are better than one.
Prior to the tourney I played this weekend, I looked up the eldar codex, the 'fast shot' of dark reaper exarch doesn't work on template weapons, which the plasma obliterator has. It still did ok in the games, but I feel that it is a bit over priced for what it does. Especially with all the cover saves these days, perhaps the space wolf option mentioned it's the best use.
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![[Post New]](/s/i/i.gif) 2015/10/04 22:26:26
Subject: Plasma Obliterator fortification any good?
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Emboldened Warlock
Widnes UK
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There's nothing that indicates it wouldn't work on template weapons. It just says it fires an extra shot than is normal for the weapon. Also it is a blast marker not a template weapon.
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Ulthwe: 7500 points |
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![[Post New]](/s/i/i.gif) 2015/10/04 22:58:27
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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roflmajog wrote:There's nothing that indicates it wouldn't work on template weapons. It just says it fires an extra shot than is normal for the weapon. Also it is a blast marker not a template weapon.
It says it does not work on blast specifically in the description under 'fast shot' in the eldar codex, I really want it to work myself but was disappointed.
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![[Post New]](/s/i/i.gif) 2015/10/04 23:30:38
Subject: Plasma Obliterator fortification any good?
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Longtime Dakkanaut
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Big Mac wrote: roflmajog wrote:There's nothing that indicates it wouldn't work on template weapons. It just says it fires an extra shot than is normal for the weapon. Also it is a blast marker not a template weapon.
It says it does not work on blast specifically in the description under 'fast shot' in the eldar codex, I really want it to work myself but was disappointed.
Nothing on 129 mentions that is doesn't work on blasts. Where did you get this idea?
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![[Post New]](/s/i/i.gif) 2015/10/04 23:32:58
Subject: Plasma Obliterator fortification any good?
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Ship's Officer
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Fragile wrote: Big Mac wrote: roflmajog wrote:There's nothing that indicates it wouldn't work on template weapons. It just says it fires an extra shot than is normal for the weapon. Also it is a blast marker not a template weapon.
It says it does not work on blast specifically in the description under 'fast shot' in the eldar codex, I really want it to work myself but was disappointed.
Nothing on 129 mentions that is doesn't work on blasts. Where did you get this idea?
I looked at the description in the dark reaper section, not the reference index. It reads the fast shot does not work on blast weaponry, and the plasma obliterator cannon is a massive blast.
I'm fairly sure I looked at the current codex as it was hard back. I don't own the eldar codex, I was checking upon some eldar specific rules at the stores codex.
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This message was edited 3 times. Last update was at 2015/10/04 23:36:52
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![[Post New]](/s/i/i.gif) 2015/10/05 01:16:08
Subject: Plasma Obliterator fortification any good?
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Lord Commander in a Plush Chair
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Was it codex Eldar: Craftworlds?
The current codex(with the warhost detatchment of formations); is simply an extra shot, nothing else.
The older codex(simply eldar) denied template weapons(not blast), so still changes nothing from this thread.
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This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.
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![[Post New]](/s/i/i.gif) 2015/10/05 04:06:35
Subject: Plasma Obliterator fortification any good?
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Regular Dakkanaut
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Looks like fast shot CAN work on blasts.
TOTALLY trial testing that as a 2000 point list:
Double CAD: CWE
Autarch with fusion gun, power weapon
Autarch with fusion gun, power weapon
3 scat bikes
3 scat bikes
3 scat bikes
3 scat bikes
Plasma Obliterator
Plasma Obliterator
Crimson Death Formation:
3 Crimson Hunters with brightlances
Aspect Host Formation: +1 BS
4 Dark Reapers, exarch. Exarch mans the plasma obliterator from inside. Extra dude in case of gets hot.
4 Dark reapers, exarch. Exarch mans the plasma obliterator from inside.
4 Fire Dragons, exarch, wave serpent with lances, ghostwalk matrix, spirit stones, star engines. Autarchs go in here.
2 S7 AP2 Massive blasts at BS6 each churn out for 2 units a turn.
Fire dragons go on distraction carnifex spree, popping a knight hopefully.
Crimson hunters are for tank/flyer hunting.
Scat bikes go for objectives/harass light AV.
Reapers ignore jink with the blasts, due to rangefinders.
Laugh at blob armies/elite forces.
Cry yourself to sleep versus invisible enemies and skyhammer/deepstrike lists.
Bonus points on hiding the objectives in a corner behind your obliterators.
It's a shame the plasma obliterator isn't S8....
EDIT: D'OH! forgot to put in the Crimson Hunters.
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This message was edited 3 times. Last update was at 2015/10/05 13:53:48
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![[Post New]](/s/i/i.gif) 2015/10/05 04:29:51
Subject: Plasma Obliterator fortification any good?
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Death-Dealing Devastator
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Could also kill a lot of razorbacks in a gladius force
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"Give us prey, and we shall hunt" -Battle cry of the Purgation Hounds. |
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