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So what would one think of the following:
Dispel Blessing/malediction Range 12" Warp charge varies
Dispel counts as a blessing if used on a friendly unit, or malediction if used on an enemy unit.
When casting this power, immediately choose one blessing or malediction on the target unit. The warp charge cost of this power becomes 1 plus the warp charge cost of the chosen power. Should this power succeed, the targeted blessing or malediction immediately ceases, and the unit that was affected cannot be targeted by the same power again until the start of your next psychic phase.
*All psykers automatically know dispel as a non-school power*
The goal here is to give more strategic options to people when presented with power-unit combos that effectively become untouchable, without telling them to "just go out and buy a super heavy so you can stomp them and roll a 6." With a 12" range, it requires getting the faster quite close, and if the enemy caster is actually IN the target unit, there is still plenty of room for the dispel attempt to be denied. Dispel also by design, would not accidentally tip any scales in a psyker vs non-psyker matchup. IE tau DE necrons etc.
What do you think? Not useful enough? Would it add to the game or be a negative?
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