Switch Theme:

Luminagen - should I allocate 1 wound at a time?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

So this question is for when I fire a mass of luminagen weapons at the same time (likely from my Kastelans).

The luminagen rule says something like when a unit suffers a wound with this rule they get -1 cover for the rest of the phase.

Lets say that I get 10 wounds on a unit in cover.

Should my opponent make the saves 1 at a time until he suffers an unsaved wound, and then the rest of the wounds in the pool are at -1 cover save?

This message was edited 1 time. Last update was at 2015/10/05 13:56:25


 
   
Made in gb
Member of a Lodge? I Can't Say






Roll each wound seperate from the rest as the Luminagen rule can stack (-1 then -2 then -3 from cover saves)
   
Made in us
Lord Commander in a Plush Chair






All shots from a given weapon from the same unit are simultaneous; they will never benefit from their own rules. Last sentence of the 4th paragraph under the heading "select a weapon" in the shooting phase rules of the brb.

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Decrepit Dakkanaut




commander dante wrote:
Roll each wound seperate from the rest as the Luminagen rule can stack (-1 then -2 then -3 from cover saves)

No it does not stack. No matter how many wounds you cause you have caused a wound from a weapon with this rule.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

commander dante wrote:
Roll each wound seperate from the rest as the Luminagen rule can stack (-1 then -2 then -3 from cover saves)

Sadly the only thing Luminagen stacks with is anything else that downgrades Cover Saves, like the Omnispex.
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

 Kommissar Kel wrote:
All shots from a given weapon from the same unit are simultaneous; they will never benefit from their own rules. Last sentence of the 4th paragraph under the heading "select a weapon" in the shooting phase rules of the brb.


It does say that they fire simultaneously - but it does not say"they will never benefit from their own rules"

From how I understand it if you were to roll to save the wounds one at a time and then one failed - the rest would be affected by luminagen.

It says that they shoot at the same time - but not that all the wounds are allocated at the same time (I believe they are allocated 1 at a time)?

This message was edited 1 time. Last update was at 2015/10/05 14:52:43


 
   
Made in us
Lieutenant General





Florence, KY

 chaosmarauder wrote:
It does say that they fire simultaneously - but it does not say"they will never benefit from their own rules"

And why would that be a necessity?

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Ghaz wrote:
 chaosmarauder wrote:
It does say that they fire simultaneously - but it does not say"they will never benefit from their own rules"

And why would that be a necessity?


Because wounds aren't resolved simultaneously. Say for instance I do 3 Ap3 wounds to a command squad in the open with the Apothecary as nearest model. Should he die on one of the first 2 wounds you wouldn't get your FnP vs the last wound(s).

This message was edited 1 time. Last update was at 2015/10/05 15:10:28


Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Fixture of Dakka




Vanished Completely

What does Sequencing tell us to do whenever faced with multiple Rules occurring 'simultaneously?'
The concept of each shot being 'simultaneous' has always caused problems for me, as the Rules are not designed to allow two objects to resolve 'simultaneously.'

This message was edited 1 time. Last update was at 2015/10/05 15:15:03


8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.  
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I think flingitnow has it right.

If it worked the way Kommissar Kel said - that luminagen doesn't affect the following wounds in the wound pool because they happened simultaneously - then in the case of an apothecary, all the wounds would get a feel no pain save, even if the apothecary died to the first wound.

So, in conclusion, if multiple wounds in a wound pool have luminagen, then once an unsaved wound occurs the rest in the pool are at -1 cover?
   
Made in gb
Ultramarine Chaplain with Hate to Spare





In fact it gets worse than that if you resolved wounds simultaneously you could only ever kill one model as that would be the nearest model for all wounds (or 2 models if you used LoS)...

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in us
Lord Commander in a Plush Chair






RAW are that the shots are simultaneous, and each wound pool is individually assigned(specifically stating that certain rules may cause different s, ap, and/or special rules to be applied to attacks via to-hit or to-wound rolls, and those are grouped into separate pools) the wound allocation rules specify they are to be done individually along with saves and casualty removal. We are never told how to hadle the special rules whole-cloth, so we have to take each of those into account by the individual rules themselves.

Rules that have an effect per wound should clearly apply individually(instant death, etc).

Rules that effect the unit from "one or more unsaved wounds" should not apply until after that wound pool is resolved(that way 1 or more unsaved wound will have been suffered prior to the resolution of the rule, otherwise it would simply state "after the first unsaved wound has been suffered" which would result in the same effect and still show it is non-stackable while also allowing later resolutions with the same weapon in that wound pool to make use of that rule)


This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I've watched a lot of batreps where the second there are some weird rules in play they start to assign wounds 1 by 1 and each one on its own can have different results (look out sir, feel no pain, etc). I don't think its a stretch to allocate the luminagen wounds 1 by 1 until a wound is suffered so that the rest in the pool are -1 cover.
   
Made in us
Lord Commander in a Plush Chair






The rules you quoted specifically interupt the process on a wound by wound model by model basis. I had accounted for those types of special rules(they are also not rules on the weapons, they are rules on the model and/or unit hit)

This is my Rulebook. There are many Like it, but this one is mine. Without me, my rulebook is useless. Without my rulebook, I am useless.
Stop looking for buzz words and start reading the whole sentences.



 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Kommissar Kel wrote:
RAW are that the shots are simultaneous, and each wound pool is individually assigned(specifically stating that certain rules may cause different s, ap, and/or special rules to be applied to attacks via to-hit or to-wound rolls, and those are grouped into separate pools) the wound allocation rules specify they are to be done individually along with saves and casualty removal. We are never told how to hadle the special rules whole-cloth, so we have to take each of those into account by the individual rules themselves.

Rules that have an effect per wound should clearly apply individually(instant death, etc).

Rules that effect the unit from "one or more unsaved wounds" should not apply until after that wound pool is resolved(that way 1 or more unsaved wound will have been suffered prior to the resolution of the rule, otherwise it would simply state "after the first unsaved wound has been suffered" which would result in the same effect and still show it is non-stackable while also allowing later resolutions with the same weapon in that wound pool to make use of that rule)



Which is a cool HYWPI. RaW wound allocation is sequential though.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

So this is from what I read in the BRB, I broke it down into a sort of set of instructions

Lets do this using 10 luminagen wounds in the wound pool

From "Allocate Wounds"

"First, allocate a Wound from the Wound pool to the enemy model closest to the firing unit"

-closest model is allocated a wound

*skip random allocation, out of range, out of sight - assume none of these apply in this example

Under "Take Saves & Remove Casualties"

"The model gets to make a saving throw, if it has one. If it fails, reduce that model’s Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty."

So lets say the model fails its cover save and dies.

"Continue allocating Wounds to the closest model, taking saves and removing casualties until the Wound pool is empty or all models in the unit have been removed as casualties."

So the next closest model is chosen - when we get to the point of taking its saving throw the luminagen rule of "if the unit suffered an unsaved wound" comes into effect - I don't see why it wouldn't.

So in concusion, you should roll luminagen wounds 1 at a time until an unsaved wound is suffered - the rest in the wound pool will be at -1 cover save.
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 chaosmarauder wrote:
So this is from what I read in the BRB, I broke it down into a sort of set of instructions

Lets do this using 10 luminagen wounds in the wound pool

From "Allocate Wounds"

"First, allocate a Wound from the Wound pool to the enemy model closest to the firing unit"

-closest model is allocated a wound

*skip random allocation, out of range, out of sight - assume none of these apply in this example

Under "Take Saves & Remove Casualties"

"The model gets to make a saving throw, if it has one. If it fails, reduce that model’s Wounds by 1. If the model is reduced to 0 Wounds, remove it as a casualty."

So lets say the model fails its cover save and dies.

"Continue allocating Wounds to the closest model, taking saves and removing casualties until the Wound pool is empty or all models in the unit have been removed as casualties."

So the next closest model is chosen - when we get to the point of taking its saving throw the luminagen rule of "if the unit suffered an unsaved wound" comes into effect - I don't see why it wouldn't.

So in concusion, you should roll luminagen wounds 1 at a time until an unsaved wound is suffered - the rest in the wound pool will be at -1 cover save.


Correct. Suffering an unsaved wound is part of the allocation of wounds process so is sequential.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

It may help to have the actual correct wording on hand before launching into a rules discussion:

"A unit that suffers one or more unsaved Wounds, glancing or penetrating hits caused by a weapon with this special rule counts its cover saves as being 1 point worse than normal..."
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

 Mr. Shine wrote:
It may help to have the actual correct wording on hand before launching into a rules discussion:

"A unit that suffers one or more unsaved Wounds, glancing or penetrating hits caused by a weapon with this special rule counts its cover saves as being 1 point worse than normal..."


Thanks Mr. Shine - I did not have my book on hand at work.

Are you able to weigh in on the discussion - do you think if a wound in the pool causes an unsaved wound - is the rest of the pool saved at -1 cover save?
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

 chaosmarauder wrote:
 Mr. Shine wrote:
It may help to have the actual correct wording on hand before launching into a rules discussion:

"A unit that suffers one or more unsaved Wounds, glancing or penetrating hits caused by a weapon with this special rule counts its cover saves as being 1 point worse than normal..."


Thanks Mr. Shine - I did not have my book on hand at work.

Are you able to weigh in on the discussion - do you think if a wound in the pool causes an unsaved wound - is the rest of the pool saved at -1 cover save?


I think it would be hard to argue that the unit HASN'T suffered an unsaved wound after you allocate the wound and it's not saved. As soon as that first wound is unsaved, the unit has suffered an unsaved wound. The rest of the wounds are resolved with a -1 penalty to cover saves.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

If we're to take it that wounds applied sequentially each trigger the effect (i.e. that four unsaved wounds result in a -4 modifier) then it would be entirely redundant for the rule to say, "one or more unsaved Wounds" given that wounds necessarily are applied and resolved sequentially.

Turning it around into a check question of, "Has the unit suffered one or more unsaved Wounds from a weapon with the special rule?" It seems clearer there that it's a flat -1 modifier regardless of the number of unsaved Wounds inflicted because it fits the definition of "one or more".
   
Made in ca
Blood-Raging Khorne Berserker





Ottawa, Canada

I don't think we are talking about cumulative -1, just that -1 is applied at all from the same wound pool.

It was brought up earlier in the thread, but I believe the consensus is just -1 even if multiple luminagen wounds occur.
   
Made in us
Prescient Cryptek of Eternity





East Coast, USA

-1 total, regardless of the number of wounds caused.

The real debate is this...

If I shoot at a model with Luminagen weaponry, causing two wounds... if the first wound goes unsaved, does the second wound get the -1 to cover? The rules seem to support a yes to that question.

Check out my website. Editorials! Tutorials! Fun Times To Be Had! - kriswallminis.com


https://www.thingiverse.com/KrisWall/about


Completed Trades With: ultraatma 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

 chaosmarauder wrote:
I don't think we are talking about cumulative -1, just that -1 is applied at all from the same wound pool.

It was brought up earlier in the thread, but I believe the consensus is just -1 even if multiple luminagen wounds occur.


Oh, I see. My mistake.

Wounds are allocated and saved sequentially, so as soon as one unsaved wound occurs then the effect kicks in and subsequent saves even from the same wound pool have the -1 cover modifier.

This message was edited 1 time. Last update was at 2015/10/05 21:01:46


 
   
Made in gb
Ultramarine Chaplain with Hate to Spare





 Mr. Shine wrote:
 chaosmarauder wrote:
I don't think we are talking about cumulative -1, just that -1 is applied at all from the same wound pool.

It was brought up earlier in the thread, but I believe the consensus is just -1 even if multiple luminagen wounds occur.


Oh, I see. My mistake. I'm not really sure the point, though? Surely the wounds become unsaved AFTER saves are rolled (including cover saves) and so it only affects subsequent wound pools, no?


You resolve saves and unsaved wounds 1 at a time. So you'd take saves 1 at a time until an unsaved wound was caused. After that luminagen would take effect and you'd be able to go back to fast dice.

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in nz
Scarred Ultramarine Tyrannic War Veteran




Ankh Morpork

 FlingitNow wrote:
You resolve saves and unsaved wounds 1 at a time. So you'd take saves 1 at a time until an unsaved wound was caused. After that luminagen would take effect and you'd be able to go back to fast dice.


Yeah, I edited my post - not enough coffee this morning
   
Made in gb
Ultramarine Chaplain with Hate to Spare





Yeah I saw

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Yes my Colour is Black but not for the reasons stated mainly just because it's slimming... http://imperiusdominatus.blogspot.com 
   
Made in br
Fireknife Shas'el




Lisbon, Portugal

Well, yes. The moment one unsaved wound is caused to the unit, such unit has its cover save reduced by 1. So resolve each damage one by one until an unsaved wound happens. The rest can be done all together.

AI & BFG: / BMG: Mr. Freeze, Deathstroke / Battletech: SR, OWA / Fallout Factions: BoS / HGB: Caprice / Malifaux: Arcanists, Guild, Outcasts / MCP: Mutants / SAGA: Ordensstaat / SW Legion: CIS / WWX: Union

 Unit1126PLL wrote:
"FW is unbalanced and going to ruin tournaments."
"Name one where it did that."
"IT JUST DOES OKAY!"

 Shadenuat wrote:
Voted Astra Militarum for a chance for them to get nerfed instead of my own army.
 
   
Made in us
Not as Good as a Minion





Astonished of Heck

 Mr. Shine wrote:
Wounds are allocated and saved sequentially, so as soon as one unsaved wound occurs then the effect kicks in and subsequent saves even from the same wound pool have the -1 cover modifier.

Wounds are allocated to and saved by models sequentially, but nothing is stated on how the unit receives it. If it is a one model unit, it is not resolved in a sequential basis (barring odd affects like Rending). Indeed, you can resolve them all "at the same time"* in such cases.

*Not meant to be a literal quote, just noting how the Fast Roll rules treat the situation.

Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
 
   
 
Forum Index » 40K You Make Da Call
Go to: