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Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

So I think there should be a Devastator analog to the Sternguard(Tactical) and Vanguard(Assault) Veterans.

Ideally, they would be able to take special weapons for everyone in the squad and come with Split-fire or the ability to move and shoot (probably Slow and Purposeful not Relentless). Here is what I envisioned.

Elite

Hailguard Veteran Squad - 125 pts

Veteran WS4/BS4/S4/T4/W1/I4/A2/Ld9/Sv3+
Veteran Sergeant WS4/BS4/S4/T4/W1/I4/A2/Ld9/Sv3+

Unit Type: Infantry. Veteran Sergeant is Infantry Character

Unit Composition: 4 Veterans. 1 Veteran Sergeant

Wargear: Bolt Pistol, Heavy Bolter, Frag Grenades, Frak Grenades, Omniscope (Veteran Sergeant only)

Special Rules: And They Shall Know No Fear, Chapter Tactics, Combat Squads, Preferred Enemy, Slow and Purposeful

Options:
May include up to five additional Veterans...25 pts/model
Any model may take Hellfire shells...5 pts
Any model can replace his heavy bolter with one of the following:
Multi-melta...free
Missile Launcher...5 pts
*may also take flakk missiles...10 pts
Plasma cannon...5 pts
Lascannon...10 pts
Assault Cannon...15 pts
Grav-cannon and Grav-amp...25 pts
The unit may select a Drop Pod, Rhino, or Razorback as a Dedicated Transport.

Too powerful?

This message was edited 7 times. Last update was at 2015/10/09 22:40:34


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

A 10 strong hevey weapons team?

Any draw backs to thst? Bar cost.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 jhe90 wrote:
A 10 strong hevey weapons team?

Any draw backs to thst? Bar cost.
Slow and Purposeful would make them very prone to getting assaulted. They are still just T4, 3+ Sv models that can't fire overwatch. Also, the large amount of heavy weapons without splitfire means they are likely to blow whatever they aim at off the map, but be left with a ton of wasted shots. They should probably have Split-Fire and cost a bit more though.

This message was edited 1 time. Last update was at 2015/10/09 10:12:56


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 casvalremdeikun wrote:
 jhe90 wrote:
A 10 strong hevey weapons team?

Any draw backs to thst? Bar cost.
Slow and Purposeful would make them very prone to getting assaulted. They are still just T4, 3+ Sv models that can't fire overwatch. Also, the large amount of heavy weapons without splitfire means they are likely to blow whatever they aim at off the map, but be left with a ton of wasted shots. They should probably have Split-Fire and cost a bit more though.


That or just let a unit above x number of models combat squad? though the unit minus sgt would lose advantage of any extra war gear they have and bonus.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 jhe90 wrote:
 casvalremdeikun wrote:
 jhe90 wrote:
A 10 strong hevey weapons team?

Any draw backs to thst? Bar cost.
Slow and Purposeful would make them very prone to getting assaulted. They are still just T4, 3+ Sv models that can't fire overwatch. Also, the large amount of heavy weapons without splitfire means they are likely to blow whatever they aim at off the map, but be left with a ton of wasted shots. They should probably have Split-Fire and cost a bit more though.


That or just let a unit above x number of models combat squad? though the unit minus sgt would lose advantage of any extra war gear they have and bonus.
I think leaving combat squads at 5 would be fine. They would basically just be amped up Devastators with a Heavy Weapon toting Sergeant, which is kind of the idea. I forgot all about Combat Squads.

Also just realized I forgot to put their Force slot in there. They would be Elites.

This message was edited 1 time. Last update was at 2015/10/09 10:24:41


5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Combat sqauding seemed a easy way to solve that problem, its a free ability already built into codex and no adding higher point costs on.

allows unit to engage two separate targets, and sub specilise into two fire teams, no wasted bolter shots on av14

Elites is a fine slot, and allows room for the armour from hevey suport to be brought easily.

This message was edited 1 time. Last update was at 2015/10/09 10:34:43


Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

I don’t see enough to differentiate them from regular devastators. You are forced to pay for a vet statline you are getting almost nothing out of, and gain S&P. Which if you are hunkering down in ruins/cover, you don’t need.

You want these guys to be the pinnacle of shooting. This is the cream of the chapter, with the biggest guns in the armory. I’d open up more options to them. Let them take things like assault cannons or conversion beamers. Helfire rounds for the HB. Let the sarge take something wacky like an omniscope. If you don’t want to give them BS5 (which I totally understand) it might be worth letting them MC their weapons. Or always re-roll ones to hit. Or something.

   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 Nevelon wrote:
I don’t see enough to differentiate them from regular devastators. You are forced to pay for a vet statline you are getting almost nothing out of, and gain S&P. Which if you are hunkering down in ruins/cover, you don’t need.

You want these guys to be the pinnacle of shooting. This is the cream of the chapter, with the biggest guns in the armory. I’d open up more options to them. Let them take things like assault cannons or conversion beamers. Helfire rounds for the HB. Let the sarge take something wacky like an omniscope. If you don’t want to give them BS5 (which I totally understand) it might be worth letting them MC their weapons. Or always re-roll ones to hit. Or something.
will definitely take this into consideration. You are right, they do need better shooting. I think something on the order of the Armorium Cherub, but constantly in effect would be good. Though honestly, these guys are the best shots in the entire chapter, BS5 wouldn't be out of place. I don't really think conversion beakers are practical since Techmarines have to have them mounted to their backs, but I could definitely see them having access to the assault cannon. I do think giving them boosted heavy bolters would be good. I think giving the Sergeant an Omniscope would be a great idea, better than a signum for sure. I will look into it.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in us
Missionary On A Mission



Eastern VA

Heck, give them Preferred Enemy (everything) - that's a nice boost to reliability without being quite as nasty as straight-up BS5 or twin-linked would be.

Assault cannons are a good option, and, to take a page from Chaos, maybe autocannons too.

~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

jade_angel wrote:
Heck, give them Preferred Enemy (everything) - that's a nice boost to reliability without being quite as nasty as straight-up BS5 or twin-linked would be.

Assault cannons are a good option, and, to take a page from Chaos, maybe autocannons too.
I think I might actually give them Tank Hunters or Monster Hunters chosen at the time of deployment, or give them PE like you said. Assault Cannons would be nice and unique, much like Sternguard Special Ammunition.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

Sternguard ammo would make heavy bolters far more interesting. Increased range, incendiary, poison, they could handle a quite varied range of targets.

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in us
Ultramarine Master with Gauntlets of Macragge




What's left of Cadia

I like the idea behind these guys, heavy bolters+ special ammo= so much win

TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
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Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
 
   
Made in us
Chaplain with Hate to Spare





Sioux Falls, SD

 jhe90 wrote:
Sternguard ammo would make heavy bolters far more interesting. Increased range, incendiary, poison, they could handle a quite varied range of targets.
Except Sternguard Special ammo is what makes Sternguard Sternguard. I am not giving these guys something that makes another unit special. I think giving them Hellfire Rounds would be okay, but for a small price.

5250 pts
3850 pts
Deathwatch: 1500 pts
Imperial Knights: 375 pts
30K 2500 pts 
   
Made in gb
Keeper of the Holy Orb of Antioch





avoiding the lorax on Crion

 casvalremdeikun wrote:
 jhe90 wrote:
Sternguard ammo would make heavy bolters far more interesting. Increased range, incendiary, poison, they could handle a quite varied range of targets.
Except Sternguard Special ammo is what makes Sternguard Sternguard. I am not giving these guys something that makes another unit special. I think giving them Hellfire Rounds would be okay, but for a small price.


Still as put earlier less mobile, vunrable to assult and no combi weapons. Not quite on there lawn

Sgt. Vanden - OOC Hey, that was your doing. I didn't choose to fly in the "Dongerprise'.

"May the odds be ever in your favour"

Hybrid Son Of Oxayotl wrote:
I have no clue how Dakka's moderation work. I expect it involves throwing a lot of d100 and looking at many random tables.

FudgeDumper - It could be that you are just so uncomfortable with the idea of your chapters primarch having his way with a docile tyranid spore cyst, that you must deny they have any feelings at all.  
   
Made in gb
Battleship Captain




I'm not convinced they should be mobile; the whole thing with Sternguard is their flexibility and mobility (i.e. rapid fire weapons with special ammo and combi-bolters).

These guys won't have that - I mean, okay, they'll have 2 attacks because veterans but that doesn't mean much without close combat weapons, and especially not if they're expensive.

I'd make them specialise in static firepower and durability. Slow and purposeful treads on the toes of Centurion Warsuits.


Making them "just devastators but better" is an issue, but as long as they have different weapon options you have a difference between them, especially if they're in the elites slot.

I'd be tempted to give them some sort of reinforced power armour and/or some sort of ammo dump effect. The idea is that these guys get deployed front and centre and actively draw fire onto themselves (as opposed to devastators who don't want to get shot at) or Sternguard/Vanguard (who stay mobile).

I kind of see them as a 'move up, plant the flag, then murder everything' type unit - give them medium-range weapons (assault cannon, multimeltas, etc) so they have to move up, but don't make them relentless so they have to move up, stop, then start shooting next turn.


Termagants expended for the Hive Mind: ~2835
 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Did a squad like this a few years back (called them Hearthguard). I think we put them at 25-30 points each. They were a force to be reckoned with, but at the end of the day were still (very) expensive Marines.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Dakka Veteran






I don' know why everyone is so opposed to BS 5. Even if they only had BS 5/ Ld 9 instead of the Attack boost per normal veterans?

My thing is that they need something special that only they have. Sternguard get their special ammunition, Vanguard Veterans have Heroic Intervention, even if the former is actually desirable and the latter doesn't get talked about. What is something "devastator- esque" that we can tack on to give them a simple, flavorful boost?

This message was edited 1 time. Last update was at 2015/10/12 17:02:19


I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. 
   
Made in us
Missionary On A Mission



Eastern VA

Possibly something to reflect the fact that they bring down a rain of heavy fire... A special rule based on weapon, maybe?

Heavy Bolter: Gains Rending and Shred
Plasma Cannon: Gains Twin-Linked
Multi-Melta: Gains Lance
Lascannon: Gains Tank Hunter
Missile Launcher: Gains Monster Hunter and Rending
Grav-Cannon: Gains Pinning
Assault Cannon: Gains Pinning and Monster Hunter

This message was edited 2 times. Last update was at 2015/10/13 12:23:04


~4500 -- ~4000 -- ~2000 -- ~5000 -- ~5000 -- ~4000 
   
Made in us
Fireknife Shas'el





United States

The issue with devastators is the they are outclassed by nearly everything and they don't really do anything than can't be covered by another unit that either hits harder or is more durable.
   
 
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