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![[Post New]](/s/i/i.gif) 2015/10/16 17:15:03
Subject: Mordheim: Sisters of Sigmar campaign warband
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Fresh-Faced New User
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I've been browsing around for Mordheim and SoS tactics, and I've come up with the following list:
Matriarch - 70
2x Sigmarite Warhammer - 30
Augur - 25
Hammer - 3
Sling - 2
2x Superior - 70
2x Steel whip (1 each) - 20
2x Sigmarite Warhammer (1 each) - 30
Superior - 35
2 handed hammer - 15
Heavy Armour - 50
3x Sisters - 75
3x Hammer (1each) - 9
2x Sisters - 50
2x Bucklers - 10
2x Hammers - 6
Total: 500gc
The idea is basically to have a whip Superior take the charge and then let the Matriarch charge in afterwards. Augur's staying back as always, and also the reason it's the only one with a sling. Regular sisters take charges and are usually followed by a Superior. I'm iffy about the heavy armour & large hammer, but i wanted to have something really hard hitting. Same with Bucklers, I'm not sure if to change them to Shields, since they cost the same.
The idea is to have a fluffy and viable warband. Any thoughts?
Automatically Appended Next Post: Oh, and it can be assumed eveyone has their daggers. Never leave home (the temple) without them!
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This message was edited 2 times. Last update was at 2015/10/16 17:17:00
A good story makes a good game. |
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![[Post New]](/s/i/i.gif) 2015/10/22 06:24:31
Subject: Mordheim: Sisters of Sigmar campaign warband
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Dwarf Runelord Banging an Anvil
Way on back in the deep caves
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Seems light on shooting.
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Trust in Iron and Stone |
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![[Post New]](/s/i/i.gif) 2015/10/22 07:12:32
Subject: Mordheim: Sisters of Sigmar campaign warband
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Fixture of Dakka
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That seems reasonable; I don't think there's a single Sisters of Sigmar miniature with a ranged weapon.
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![[Post New]](/s/i/i.gif) 2015/10/22 13:33:09
Subject: Mordheim: Sisters of Sigmar campaign warband
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Fresh-Faced New User
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Sisters only get slings, and i loathe using a lot of slings to gain that small wall of rocks flying your way. I plan to just stay out of sight of the enemy ranged units as much as i can, since they'll beat me senseless anyways in a ranged fight. Basically just run at the enemy with the whole warband to make them fall back. I rolled Hammer of Sigmar as my prayer, though i wish i'd gotten healing hands.
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A good story makes a good game. |
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![[Post New]](/s/i/i.gif) 2015/10/22 23:42:16
Subject: Mordheim: Sisters of Sigmar campaign warband
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Willing Inquisitorial Excruciator
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In our campaigns, the Sisters had the best shooting around with that "wall of rocks" each sister getting off 2 sling shots each meant lots of hits and lots of criticals. Ouch. The whips were horrible rules-wise and so confusing. We house-ruled both due to their power. The only band that outshot sisters was Elves, and they were super broken if played right.
That being said, Sisters are a solid warband. The standard feedback I give on warbands is that armor is worthless early on (criticals and high S ignore most if not all of it), and there is really no reason for bucklers, etc. compared to two hammers, or hammer/dagger, hammer/club, etc.
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This message was edited 1 time. Last update was at 2015/10/22 23:43:05
Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2015/10/23 14:11:24
Subject: Mordheim: Sisters of Sigmar campaign warband
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Fresh-Faced New User
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Cruentus wrote:In our campaigns, the Sisters had the best shooting around with that "wall of rocks" each sister getting off 2 sling shots each meant lots of hits and lots of criticals. Ouch. The whips were horrible rules-wise and so confusing. We house-ruled both due to their power. The only band that outshot sisters was Elves, and they were super broken if played right.
That being said, Sisters are a solid warband. The standard feedback I give on warbands is that armor is worthless early on (criticals and high S ignore most if not all of it), and there is really no reason for bucklers, etc. compared to two hammers, or hammer/dagger, hammer/club, etc.
I found good luck with the whips in my game, took out quite a few goblins. We're also playing gentlemen's Mordheim, so armour has more value. And like i mentioned i'm looking for a fluffy warband because i'll be writing the campaign using them, and a sling wall doesn't make for the greatest narrative.
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A good story makes a good game. |
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![[Post New]](/s/i/i.gif) 2015/10/23 23:44:26
Subject: Mordheim: Sisters of Sigmar campaign warband
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Willing Inquisitorial Excruciator
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That sounds great. I like the fluffier/rpg-esque games a little better. Most of our campaigns ended up a bit cutthroat. I often have to ask people how they're playing before offering advice :-)
Keep us posted on how your campaign progresses and how it goes.
Automatically Appended Next Post: I'm sure you're using ge advanced criticals from the book? We found those to be fun, easier on armor, and gave a reason to use different types of weapons.
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This message was edited 1 time. Last update was at 2015/10/23 23:45:36
Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013
"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns |
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![[Post New]](/s/i/i.gif) 2015/10/26 18:11:29
Subject: Mordheim: Sisters of Sigmar campaign warband
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Fresh-Faced New User
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Cruentus wrote:That sounds great. I like the fluffier/ rpg-esque games a little better. Most of our campaigns ended up a bit cutthroat. I often have to ask people how they're playing before offering advice :-)
Keep us posted on how your campaign progresses and how it goes.
Automatically Appended Next Post:
I'm sure you're using ge advanced criticals from the book? We found those to be fun, easier on armor, and gave a reason to use different types of weapons.
Cheers. I ended up getting a rework of my warband after the game because me and my friend didn't know about the house rules and other things. I can post a reworked list, but for now i can give you a link to the campaign journals we're working on with my friend.
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A good story makes a good game. |
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