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Made in fi
Fresh-Faced New User





Finland

I've been browsing around for Mordheim and SoS tactics, and I've come up with the following list:

Matriarch - 70
2x Sigmarite Warhammer - 30

Augur - 25
Hammer - 3
Sling - 2

2x Superior - 70
2x Steel whip (1 each) - 20
2x Sigmarite Warhammer (1 each) - 30

Superior - 35
2 handed hammer - 15
Heavy Armour - 50

3x Sisters - 75
3x Hammer (1each) - 9

2x Sisters - 50
2x Bucklers - 10
2x Hammers - 6

Total: 500gc

The idea is basically to have a whip Superior take the charge and then let the Matriarch charge in afterwards. Augur's staying back as always, and also the reason it's the only one with a sling. Regular sisters take charges and are usually followed by a Superior. I'm iffy about the heavy armour & large hammer, but i wanted to have something really hard hitting. Same with Bucklers, I'm not sure if to change them to Shields, since they cost the same.
The idea is to have a fluffy and viable warband. Any thoughts?



Automatically Appended Next Post:
Oh, and it can be assumed eveyone has their daggers. Never leave home (the temple) without them!

This message was edited 2 times. Last update was at 2015/10/16 17:17:00


A good story makes a good game. 
   
Made in us
Dwarf Runelord Banging an Anvil





Way on back in the deep caves

Seems light on shooting.

Trust in Iron and Stone  
   
Made in gb
Fixture of Dakka






That seems reasonable; I don't think there's a single Sisters of Sigmar miniature with a ranged weapon.
   
Made in fi
Fresh-Faced New User





Finland

 snurl wrote:
Seems light on shooting.

Sisters only get slings, and i loathe using a lot of slings to gain that small wall of rocks flying your way. I plan to just stay out of sight of the enemy ranged units as much as i can, since they'll beat me senseless anyways in a ranged fight. Basically just run at the enemy with the whole warband to make them fall back. I rolled Hammer of Sigmar as my prayer, though i wish i'd gotten healing hands.

A good story makes a good game. 
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

In our campaigns, the Sisters had the best shooting around with that "wall of rocks" each sister getting off 2 sling shots each meant lots of hits and lots of criticals. Ouch. The whips were horrible rules-wise and so confusing. We house-ruled both due to their power. The only band that outshot sisters was Elves, and they were super broken if played right.

That being said, Sisters are a solid warband. The standard feedback I give on warbands is that armor is worthless early on (criticals and high S ignore most if not all of it), and there is really no reason for bucklers, etc. compared to two hammers, or hammer/dagger, hammer/club, etc.

This message was edited 1 time. Last update was at 2015/10/22 23:43:05


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in fi
Fresh-Faced New User





Finland

 Cruentus wrote:
In our campaigns, the Sisters had the best shooting around with that "wall of rocks" each sister getting off 2 sling shots each meant lots of hits and lots of criticals. Ouch. The whips were horrible rules-wise and so confusing. We house-ruled both due to their power. The only band that outshot sisters was Elves, and they were super broken if played right.

That being said, Sisters are a solid warband. The standard feedback I give on warbands is that armor is worthless early on (criticals and high S ignore most if not all of it), and there is really no reason for bucklers, etc. compared to two hammers, or hammer/dagger, hammer/club, etc.


I found good luck with the whips in my game, took out quite a few goblins. We're also playing gentlemen's Mordheim, so armour has more value. And like i mentioned i'm looking for a fluffy warband because i'll be writing the campaign using them, and a sling wall doesn't make for the greatest narrative.

A good story makes a good game. 
   
Made in us
Willing Inquisitorial Excruciator





Philadelphia

That sounds great. I like the fluffier/rpg-esque games a little better. Most of our campaigns ended up a bit cutthroat. I often have to ask people how they're playing before offering advice :-)

Keep us posted on how your campaign progresses and how it goes.



Automatically Appended Next Post:
I'm sure you're using ge advanced criticals from the book? We found those to be fun, easier on armor, and gave a reason to use different types of weapons.

This message was edited 1 time. Last update was at 2015/10/23 23:45:36


Legio Suturvora 2000 points (painted)
30k Word Bearers 2000 points (in progress)
Daemonhunters 1000 points (painted)
Flesh Tearers 2000+ points (painted) - Balt GT '02 52nd; Balt GT '05 16th
Kabal of the Tortured Soul 2000+ points (painted) - Balt GT '08 85th; Mechanicon '09 12th
Greenwing 1000 points (painted) - Adepticon Team Tourny 2013

"There is rational thought here. It's just swimming through a sea of stupid and is often concealed from view by the waves of irrational conclusions." - Railguns 
   
Made in fi
Fresh-Faced New User





Finland

 Cruentus wrote:
That sounds great. I like the fluffier/rpg-esque games a little better. Most of our campaigns ended up a bit cutthroat. I often have to ask people how they're playing before offering advice :-)

Keep us posted on how your campaign progresses and how it goes.



Automatically Appended Next Post:
I'm sure you're using ge advanced criticals from the book? We found those to be fun, easier on armor, and gave a reason to use different types of weapons.

Cheers. I ended up getting a rework of my warband after the game because me and my friend didn't know about the house rules and other things. I can post a reworked list, but for now i can give you a link to the campaign journals we're working on with my friend.

A good story makes a good game. 
   
 
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