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![[Post New]](/s/i/i.gif) 2015/10/19 22:56:01
Subject: Codex: Stronghold Assault
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Regular Dakkanaut
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Ok, I know it's not really a codex, but at the same time what would be the best army you could make with a min CAD and yet use the most fortifications. Codex assassins with Aquila macro battle cannons? Tons of automated FW turrets? Imperial Primus Redoubts? Plasma obliterators? What would be the best army to use with all your automated weaponry?
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![[Post New]](/s/i/i.gif) 2015/10/19 23:34:44
Subject: Re:Codex: Stronghold Assault
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Longtime Dakkanaut
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assassins can't form a CAD
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![[Post New]](/s/i/i.gif) 2015/10/19 23:53:56
Subject: Re:Codex: Stronghold Assault
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Regular Dakkanaut
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 I know. It's more about having 'one model on the table' so that you don't immediately lose (I think that's still around in 7th I don't have my book handy)
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![[Post New]](/s/i/i.gif) 2015/10/20 00:04:55
Subject: Codex: Stronghold Assault
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Humorless Arbite
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IG because then in your heavy slots you could take 3 Tarantula Sentry Gun Batteries (total of 9 sentry guns) to augment your automated defences.
EDIT: Oh and you could take Sabre Defence platforms because they look awesome and are fluffy as hell for a defence force.
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This message was edited 2 times. Last update was at 2015/10/20 00:06:02
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![[Post New]](/s/i/i.gif) 2015/10/20 00:44:06
Subject: Re:Codex: Stronghold Assault
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Regular Dakkanaut
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Is there a Chaos Renegades force you could recommend for a planetary defence force?? I'm going to look up their IA13 stats in a few min.
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![[Post New]](/s/i/i.gif) 2015/10/20 04:05:01
Subject: Codex: Stronghold Assault
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Shrieking Traitor Sentinel Pilot
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Yeah, gun carriages. Awesome, effective, immobile artilery. Fit your theme well, and play very well. Also, you can get almost infinite renegades, so you can have hoards of dude run forward, die, make a rampart of their corpses, and then respawn on a 5+ (2+ in Vraks).
Also, if you forgo the 2+ respawn in Vraks, you can shoot your artillery at your own guys while they are locked in CC with the enemy.
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![[Post New]](/s/i/i.gif) 2015/10/20 14:23:14
Subject: Codex: Stronghold Assault
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Battleship Captain
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Bunkers, Martyr Defence Lines and Defence Emplacements, Firestorm Redoubts and Aquilla emplacements can put down lots of tougness and fearsome firepower.
I'd recommend pairing them with Astra Militarum - it works visually well with the bodies and you get good mileage out of 'stubborn' granted by the defence line. Plus the emplacements twin-link overwatch with heavy weapons.
Add in a few escape hatches with veteran squads with flamers/meltaguns/demolitions to pop out and torch anyone getting too close
Vengeance weapon batteries are nice automated fire, too.
I've never seen a 'proper' trench line army. It should work nicely - I've just never seen it done.
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Termagants expended for the Hive Mind: ~2835
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![[Post New]](/s/i/i.gif) 2015/10/20 17:02:09
Subject: Codex: Stronghold Assault
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Stealthy Warhound Titan Princeps
Phoenix, AZ, USA
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I've played a full VSG formation with missile and Sniper armed SM Scouts. Flak works great when you are lobbing 12+ missiles at a flyer.
SJ
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“For we wrestle not against flesh and blood, but against principalities, against powers, against the rulers of the darkness of this world.”
- Ephesians 6:12
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