Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2015/10/20 23:41:16
Subject: Modeling helmet spikes - looking for ideas
|
 |
Hurr! Ogryn Bone 'Ead!
The Frozen North
|
Greetings all, I am just doing some musing regarding some modeling... The topic at hand is modeling of helmet spikes on Imperial Guard models... A large quantity of them (around 120 to be precise).
Any thoughts on accomplishing this with a reasonable degree of consistency model to model with either a 4 sided spike or a flared spike as found on the WW1 pickelhaub helmets?
As a side note, I really do not want to have to resort to casting such tiny fidly bits in resin if it can be effectively avoided...
|
This message was edited 1 time. Last update was at 2015/10/20 23:48:17
You say that I am crazy. I say that you are right! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/21 09:11:45
Subject: Modeling helmet spikes - looking for ideas
|
 |
Longtime Dakkanaut
|
Pressmould jig?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/22 04:40:26
Subject: Re:Modeling helmet spikes - looking for ideas
|
 |
Violent Enforcer
|
I would mark out the exact top of the helmet with my xacto blade by scoring it ever so lightly then using the tip poke out a little divot at the center. The divot is so you can line up exactly where you want to make a hole with a hobby drill. Check all sides as you slowly drill in to be sure you're going straight. Then take a small piece of wire (as long as the hole is deep as well as how tall you want the spike) and glue it into the hole (if the hole is too wide just pack it with GS). Make sure it's upright. Finally mix up a small amount of GS and push it down over the wire. Go to town on it, molding and shaping it however best suits your needs. Keep in mind this is a time-consuming process and though with repetition you might get better and faster at doing it, the quickest method would be, as winterdyne mentioned, a press-mold. I hope this helps you with whatever you are trying to achieve
|
This message was edited 3 times. Last update was at 2015/10/22 04:43:43
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/22 06:38:23
Subject: Modeling helmet spikes - looking for ideas
|
 |
Thinking of Joining a Davinite Loge
|
I imagine making the master via turning would produce the best results. I can't recommend it, but I have used a power drill on low speed as a lathe before.
|
There is no Zuul, there is only war!
30k Death Guard W:8 L:5: D:1
Mechanicum W:4 L:2 D:1
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/22 11:12:58
Subject: Re:Modeling helmet spikes - looking for ideas
|
 |
Longtime Dakkanaut
|
You could try and buy up some trophy racks from chaos rhinos and dreds, and use those spikes.
|
This message was edited 1 time. Last update was at 2015/10/22 11:13:57
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/23 18:16:52
Subject: Modeling helmet spikes - looking for ideas
|
 |
Leader of the Sept
|
What about model railway railings? Hopefully the link below works.
http://m.ebay.co.uk/itm/291359384287
Just Google for 00 gauge cast iron railings. You might want to try a different scale, or even try military scale model scenery rather than model rail stuff.
|
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/23 23:33:57
Subject: Modeling helmet spikes - looking for ideas
|
 |
Hurr! Ogryn Bone 'Ead!
The Frozen North
|
@Flinty, thanks, that is more in line with what I was thinking. I just simply did not want to sculpt or cast that many little pieces.
|
You say that I am crazy. I say that you are right! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/26 23:10:05
Subject: Re:Modeling helmet spikes - looking for ideas
|
 |
Fresh-Faced New User
|
If this is the style you're looking for, it looks fairly simple to mould.
Old Warzone Bauhaus figures. I've got a bunch kicking around, if you want one to take a shot at moulding it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/10/27 16:24:36
Subject: Modeling helmet spikes - looking for ideas
|
 |
Hurr! Ogryn Bone 'Ead!
The Frozen North
|
Yeah, that style of helmet spike would be perfect.
|
You say that I am crazy. I say that you are right! |
|
 |
 |
|