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[2000] - CSM Zombie Horde (With Updates)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Changes?
Replace Daemon Prince?
Replace Typhus w/ Necrosius?
Obliterators?
30 mn zombie squads?
Daemon Prince Psyker?
Good as is?

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Made in us
Fresh-Faced New User




I would like opinions on the success of this list. Zombies are not optional nor will I reduce their number. I want an immense zombie horde in the most optimal way I can. Thank you for the input.

HQ
Typhus 230

Daemon Prince 270
Nurgle
Wings
Power Armor
Aura of Dark Glory (Scratched)
Murder Sword (Replaced: Black Mace+Ichor Blood)

Troops
Plague Zombies(35) 150
Plague Zombies(35) 150
Plague Zombies(35) 150
Plague Zombies(35) 150
Plague Zombies(35) 150
Plague Zombies(35) 150

Mayhem Formation 300
Helbrute
Helbrute
Helbrute

Mayhem Formation 300
Helbrute
Helbrute
Helbrute

Changes I'm considering/done.
Thank you all for the input. It has been incredibly helpful. Please continue to leave feedback and criticism. Having as much as possible online from anonymous donors allows me to not embarass myself with stupid mistakes against my opponents. If anyone would like to discuss anything with me, including other army lists, please give me a PM.

The ++5 revelation pointed out to me due to the daemon rule allows my dumbass to switch to the Black Mace as originally intended if I decide to keep the Daemon Prince.

I may very well scrap the Prince or convert him into a psyker. If I scrap the prince I saw that Huron and Ahriman are suggested replacements for their abilities. Or a biker psyker.

I eyed Necrosius in the past and even have a converted model of him. The fact that he's Chaos Renegades rather than Chaos Space Marine has been my only iffy thing about him.

Oblits are good and they carry alot of fire power on them such as Lascannons. I've used them successfully in the past and enjoy them. However, that being said, Helbrutes can take more attacks and normal guns cant hurt them. Their range lacks as much as Oblits, but they're still pretty legit. So I'm unsure how to go.

I could cut down to 30 zombies if I wanted. The suggestion being to go with heavy flamers. If I did I would also sacrifice my melta capabilities. My zombies are going to gridlock/kill most things out there. If I used Necrosius that's 95 attacks per squad on the first charge. 65 with Typhus. 35 per every other turn. Even if 5% are successful, within 2-3 turns I've killed a squad of tacticals. Going moreso to say that even if those 10 tacticals successfully launch off their 11 attacks and succeed on all of them, it still requires that squad 4 turns to kill 1 squad of my zombies in close combat. Therefore, the multimeltas are there to take out large blasts, assault cannons, etc, caused by tanks.

TL;DR: Black Mace, Necrosius maybe, Huron/Ahriman instead of Prince maybe, Oblits strong possibility, lower amount of zombies kinda-maybe.

This message was edited 1 time. Last update was at 2015/11/09 19:21:51


 
   
Made in gb
The Last Chancer Who Survived




United Kingdom

It'd be cool to look at, but will either suck terribly on the TT, due to having no real damage output, or will be really boring by being unshiftable.

Still, if you were to use a custom zombie-fighting scenario, it'd be hilarious.
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

I would probably lose the DP get a sorcerer on bike rolling on Divination with a spawn squad to slingshot Typhus into CC.

Replace Helbrutes with obliterators.

Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in us
Been Around the Block





Agree with whats been said. Also Murder Sword is vastly inferior to the Black Mace on a Prince if you are dead set on keeping the DP. Oh and why take the Aura on a DP who already has a 5++?

But also instead of a DP just take Belakor.

This message was edited 1 time. Last update was at 2015/11/08 22:01:22


 
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





Daemon Prince of Nurgle is already a 2+ jinking DAEMON and has a 5++ invuln naturally. He does not need Aura of Dark Glory at all. Waste of points, redundant.

It's called a thick skin. The Jersey born have it innately. 
   
Made in gb
Dakka Veteran






Read IA5 2nd edition. Then re-write your list.
   
Made in us
Painlord Titan Princeps of Slaanesh





Necrosis (found IA13 renegades and Heretics)

Max Plague Zombies

Max cheapo spawns

Max rapier batteries/sicaran

Typhon siege tank, ceramite armor, siege of Vrak legacy
   
Made in us
Regular Dakkanaut





Hunting with the 13th

So many undead bodies! My take is to drop the DP (keep him handy, though, as one of your zombie sarges could get lucky on the boon roll [it has happened to me a couple of times now]) and replace him with two sorcerers (ML3, SF). you will need to update to 2 CADS to do so. Roll on Telepathy on both.

Also, drop to 30 man zombie units - you won't notice a difference, and you can use the additional points to upgrade your brutes with heavy flamers. Personally, I would drop one Mayhem pack for three single Oblits (you might need to do this anyways, on account of the additional CAD).

With so many zombie squads, you could also opt for either Huron or a zombified Ahriman (blasphemy!!) as your warlord in order to get guaranteed infiltration on at least one large zombie blob. If you go the 'Ahriman' route, you might not want the additional CAD...Just note that zombies love to be shrouded, so Telepathy is king.

UPDATE:

I could cut down to 30 zombies if I wanted. The suggestion being to go with heavy flamers. If I did I would also sacrifice my melta capabilities.


You keep the multi meltas and just add heavy flamers to the power fists for 15 bones each. You don't lose your melta capability, but instead gain a way to deal with hordes. Note that you have a 33% chance of being immobilized each turn. If you get a good drop, you are suddenly spitting out two melta shots and two heavy flamer templates, which rocks. Also note that the immobilized result means that your opponent is hitting on your rear armor in cc (which is where Oblits have the advantage, besides having a smaller footprint and less issue with being one-shotted by melta), so having that extra overwatch template can save your bacon. Get the best of both worlds, and take both the Mayhem pack and Oblits.

Also: it is a rare, rare game where you will have all of your zombies swinging in combat. They will get thinned out and stretched out to the point of getting maybe half of the squad in the combat, if you are lucky. So, expect maybe 5-6 wounds on the charge, and maybe 2-3 per combat phase post-charge, against t4...Not great offensive firepower, for sure.

This message was edited 4 times. Last update was at 2015/11/09 21:11:04


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Made in us
Fresh-Faced New User




While I do love my dreads, Helbrutes arent smart enough to put flamers or stormbolters on their too. They do get that crazed table, which does provide 33% chance of immobility and 6 melta shots a squad. If they were dreads I'd love that awesome idea.

You are absolutely correct about the zombies in close combat. If only there were a special rule called "BOOM! Headshot!" where zombies required snapshots or the like.

Thank you.
   
Made in nl
Khorne Veteran Marine with Chain-Axe





Amsterdam

I see your point about the helbrutes and have you thought about murderpack. Although they are a bit unreliable so i would keep 1 formation and scrap the other one for Obliterators.

Iám also building a Nurgle list with zombies so you might want to read this topic aswell could be some tips in there. Helped me out a lot.

http://www.dakkadakka.com/dakkaforum/posts/list/668120.page

http://www.dakkadakka.com/dakkaforum/posts/list/668599.page

http://astrachaoswolf.blogspot.nl/2014/06/building-armies-for-7th-typhus-zombie.html

All these pages have good info.

And i also love Helbrutes painting three right now

This message was edited 3 times. Last update was at 2015/11/10 08:28:16


Chaos was the law of nature; Order was the dream of man.

: 6000
: 2000  
   
Made in us
Devious Space Marine dedicated to Tzeentch






Del Rio, Texas

I ran an extremely similar list back in 6th ed (used a truckload of D&D minis and some traitor guard for the ~200 odd zombies) a few times. I had success with Typhus, 6x35 zombies, 3 Forgefiends, and 3 Hellbrutes. I kitted out the Brutes/Fiends for shooting and fired over the top of the zombie horde. Sometimes it won egregiously and sometimes it got mauled lol.
   
 
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