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Made in ca
Fresh-Faced New User





OVERVIEW 1850pts Battle-Forged
1 Combined Arms Detachment (Primary Detachment) (Clan Raukaan/Iron Hands Chapter Tactics) 870pts
2 "Storm Wing" Formations (Iron Hands Chapter Tactics) 490pts x2

Combined Arms Detachment
HQ 180pts
Techmarine w/ servo-harness (90pts) (Warlord)
Techmarine w/ servo-harness (90pts)

Troops each squad benefiting from the 2 Techmarine "Bolster Defense" rules 140pts
5-man Scout Squad (camo-cloaks, sniper rifles) 70pts
5-man Scout Squad (camo-cloaks, sniper rifles) 70pts

Elites 320pts
5-man Sternguard Squad (1 combi-flamer, 2 combi-plasma, 2 combi-melta) 160pts
5-man Sternguard Squad (1 combi-flamer, 2 combi-plasma, 2 combi-melta) 160pts

Heavy Support can be Heavy Support via Clan Raukaan rules 290pts
Ironclad Dreadnought (power fist, chain fist, dual heavy flamer) 145pts
Ironclad Dreadnought (power fist, chain fist, dual heavy flamer) 145pts

"Storm Wing" Formation #1 Stormraven transporting Techmarine+Sternguard Squad & Ironclad Dreadnought 490pts
- Stormraven Gunship (twin-linked lascannon, twin-linked multi-melta, sponson hurricane bolters) 260pts
- Stormtalon Gunship (twin-linked assault cannon, skyhammer missile launcher) 115pts
- Stormtalon Gunship (twin-linked assault cannon, skyhammer missile launcher) 115pts

"Storm Wing" Formation #2 Stormraven transporting Techmarine+Sternguard Squad & Ironclad Dreadnought 490pts
- Stormraven Gunship (twin-linked lascannon, twin-linked multi-melta, sponson hurricane bolters) 260pts
- Stormtalon Gunship (twin-linked assault cannon, skyhammer missile launcher) 115pts
- Stormtalon Gunship (twin-linked assault cannon, skyhammer missile launcher) 115pts

TACTICSrut
With the ITC ruling that [b]all
Iron Hands vehicles benefit from Machine Empathy (5+ IWND), plus a servo-harnessed Techmarine aboard (3+ BOTO), these Stormravens will provide massive problems. The reason I gave both of the Sternguard squads a mix of weapons (in additional to their variety of Special Issue Ammo) is because I wanted them to reflect the Techmarines, who themselves have a wide array of weaponry (flamer, plasma cutter, 2 servo-arms, power axe). If the Stormravens are taking too much damage, the Techmarines stay aboard while the jack-of-all-trade Sternguard and anti-horde/anti-vehicle Ironclads deal with whatever is there. If extra help is needed on the ground, the Techmarines can disembark with the Sternguard and are solid everywhere, even restoring the Ironclad HPs (5+ IWND, 3+ BOTO) mid-combat. Plus, the 2 Techmarines each give +1 cover to a chosen terrain piece, meaning the camo-cloaked Scout snipers in the back could potentially get 2+ cover while picking off targets. Hell, the Sternguard can be in that cover too. The 4 Stormtalons can clean up the rest, and fly away from range to repair HP if needed.

With so much airborne target saturation, plus the difficulty of actually hitting them, plus the fact that they can regenerate HPs (possibly 2 for Stormravens), plus the overall ability to pick up and deploy units to get far-off objectives, I think this list could do really well against anything.

Tell me what you think!
   
Made in us
Agile Revenant Titan




Florida

I like the theme behind it and believe it could look fantastic on the table. I am not overly familiar with the formations, however. Do they have the chance to arrive on Turn 1? If not, do you only have 2 Scout squads that are on the table on turn 1? That seems quite risky.

No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in us
Frenzied Juggernaut





Colorado

Iron Mike wrote:
[u]With the ITC ruling that [b]all Iron Hands vehicles benefit from Machine Empathy (5+ IWND),!


Where is the hyperlink for this ruling?
   
Made in gb
Purposeful Hammerhead Pilot





London

decent list and will be really thematic but with only 2 scout quads on the table it really wont be hard for the enemy to table you T1. All it would take is a couple of Wyverns, Tau SMS missiles or anything else that ignores LoS/Cover.

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Made in us
Longtime Dakkanaut




Minneapolis, MN

Neat list, basically a null-deployment with flyers.

The main thing you'll have to watch out for is opponents with easy access to Ignores Cover. A couple of riptides with markerlight support could end the match in a hurry if they wipe out your scouts on turn 1. That will be meta-dependent - if you play with a lot of LOS-blocking terrain, you can make it work.
   
Made in us
Dakka Veteran




Agree with all above statements. You have good target saturation. I question not specializing the Sternguard but if it's a fluff choice so be it I suppose. What I would look out for is the tau optimized stealth cadre. Hitting your rear armor with ignores cover, skyfire, and split fire will really do a number on your airforce, and nothing you have ignores cover so they would survive a good while. I guess you hope to tie them up in melee and with the mobility of stormravens you could do it I suppose.

This message was edited 1 time. Last update was at 2015/11/10 20:49:40


 
   
Made in us
Frenzied Juggernaut





Colorado

Epartalis wrote:
Agree with all above statements. You have good target saturation. I question not specializing the Sternguard but if it's a fluff choice so be it I suppose. What I would look out for is the tau optimized stealth cadre. Hitting your rear armor with ignores cover, skyfire, and split fire will really do a number on your airforce, and nothing you have ignores cover so they would survive a good while. I guess you hope to tie them up in melee and with the mobility of stormravens you could do it I suppose.


This. Its GG turn 1 when they do a missle deployment and a stealth cadre. They infiltrate, move 12" and gun you to death.

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15,000pts - Firehawks

7,000 pts - Nighthaunt

Dkok - 1850
 
   
Made in us
Regular Dakkanaut




 xSoulgrinderx wrote:
Iron Mike wrote:
[u]With the ITC ruling that [b]all Iron Hands vehicles benefit from Machine Empathy (5+ IWND),!


Where is the hyperlink for this ruling?


Looks like the ITC ruled on this. Captains can't upgrade to Chapter Masters in the Demi-Company as well. Weird.
   
Made in ca
Dakka Veteran






The Iron Warriors are jealous.

 
   
 
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