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![[Post New]](/s/i/i.gif) 2015/11/12 19:01:08
Subject: Help vs Imperial Guard list vs Orks
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Fresh-Faced New User
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So my group has recently just gotten back into 40k after playing through most of 5th. Took me awhile to find the army I truly loved (I have like 5) and it was Orks. Anyway after coming back to the game from 5th we have all come to realize that assault armies have it pretty damn rough. My friends Imperial Guard army has 0 problems tabling me in 2 turns and I havent really been able to figure out anything that gives me a fighting chance. His list is something like this.
Company Commander with squad in chimera
(master of fleet and ordnance)
3-4 Vet squads with Heavy Flamer, Flamer, and Melta in chimeras
All chimeras have multi Laser and Heavy Flamers
1-3 (im assuming Vet squads) in Vendettas
All Vendettas have 3 TL Lascannons and drop troops immediately on entering
1-2 Leman Russ standard
2 Wyverns
My question is there a feasible way to beat this list. Assaulting chimeras does not work as I get overwatched with 2 flamers and lasgun arrays. Wreck the vehicle, then cannot consolidate so im an easy BBQ for the Vet squads. Having 3 Battlewagons filled with 20 boys also doesn't work because all he has to do is touch the open topped with his flamers and he gets that ridiculous flamers in enclosed spaces rule (D6 hits on occupants). Mek Gunz wont work because Wyverns (literally the most overpowered thing I have ever faced). Sorry for the rambling post but I am honestly stumped about facing this list.
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I play: 2000 Drop Pod/Thunderwolves 12000 Dread Mob/everything 1850 Mech Hybrid |
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![[Post New]](/s/i/i.gif) 2015/11/12 19:20:23
Subject: Help vs Imperial Guard list vs Orks
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Shadowy Grot Kommittee Memba
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Well it's worth noting that vs shooting attacks Mek Gunz are T7, even the crewmen. They're pretty solid against Wyverns.
I'd say your best bet is to use Tankbustas, knock out a couple chimeras early, and charge the contents.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2015/11/12 19:42:51
Subject: Re:Help vs Imperial Guard list vs Orks
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Nasty Nob
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Straight up assaulting doesn't work so well anymore. Orks have good units, but you need to pick your battles. Think like Mork. Tankbustas, Mek Gunz (formerly Big Gunz), Deffkoptas, Warbikers, Mega Armor Warboss with Da Lucky Stikk, Warboss on a bike, MANz, Weirdboyz... Taken in the right combinations, Orks are powerful. Send in a solo Deffkopta to eat Overwatch, then charge your Boyz in. Send in a MANz missile or two, and let him deal with that. Include a Painboy for extra fun. Outflank some Skorcha trakks and roast him inside his own transports. Include a Weirdboy in a unit as a force multiplier; their powers aren't too stellar on their own, but they can add some real punch to nearly any unit. My personal favorite is still a Warboss on a bike. Nothing like a T6 fast PK to put your opponent on the defensive.
Check out this huge thread with lots of great advice:
http://www.dakkadakka.com/dakkaforum/posts/list/643980.page
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This message was edited 1 time. Last update was at 2015/11/12 19:53:09
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![[Post New]](/s/i/i.gif) 2015/11/12 19:44:09
Subject: Help vs Imperial Guard list vs Orks
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Ultramarine Master with Gauntlets of Macragge
What's left of Cadia
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How is he fitting vet squads in vendettas? Their transport cap is 6 and vets have a min squad size of 10. Maybe you're thinking of tempestus scions?
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TheEyeOfNight- I swear, this thread is 70% smack talk, 20% RP organization, and 10% butt jokes
TheEyeOfNight- "Ordo Xenos reports that the Necrons have attained democracy, kamikaze tendencies, and nuclear fission. It's all tits up, sir."
Space Marine flyers are shaped for the greatest possible air resistance so that the air may never defeat the SPACE MARINES!
Sternguard though, those guys are all about kicking ass. They'd chew bubble gum as well, but bubble gum is heretical. Only tau chew gum
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![[Post New]](/s/i/i.gif) 2015/11/12 19:47:39
Subject: Help vs Imperial Guard list vs Orks
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Regular Dakkanaut
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Well first off, he's kinds cheating although he may not know it. The carrying capacity of a vendetta is 6 models not 12 like the valkyrie. So he definitely can't carry a full veteran squad inside of a vendetta. Maybe he has 6 man special weapon squads but even still he first must bring the mandatory PCS and 2x IFS.
Edit: someone already beat me too it, yes MT's would fit. Automatically Appended Next Post: Also, taking out his command squad is usually pretty easy, and can be crippling to IG.
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This message was edited 2 times. Last update was at 2015/11/12 19:54:50
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![[Post New]](/s/i/i.gif) 2015/11/12 21:26:56
Subject: Re:Help vs Imperial Guard list vs Orks
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Fresh-Faced New User
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It must be a heavy weapons team or Scions, they're 6 man squads with 3 meltas in them. Would mix and matching Smasha guns with Traktor Cannons be worth fielding? I feel like all Traktor cannons would be useless until the Vendettas showed up.
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I play: 2000 Drop Pod/Thunderwolves 12000 Dread Mob/everything 1850 Mech Hybrid |
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