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Made in us
Rotting Sorcerer of Nurgle






The Dog-house

http://www.forgeworld.co.uk/resources/PDF/Datasheets/LeviathanSiegeDreadnoughtRules.pdf

Debatably, this thing is more destructive than a land raider and has the ability to enter CC albeit less armoured. He does come with a 4+ Invul save and can get Armoured cermite which boosts his survival chances. He can take a drop pod...

I can see two builds for this guy

Close combat tank/MC/Character destroyer or rifle man infantry killer.

Any other thoughts or ideas on this new dread?

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Stalwart Space Marine






Thought: Looks super dope.

I like the idea of it. Its basically a better ironclad dreadnought.

-They shall be my finest Ultrasmurfs. Built and painted so that they may wreck the faces of those that oppose them!
-My young pupil... you seem to have this unholy addiction to Ultramarines. WE MUST TEST YOU FOR HERESY. -Inquisitor mean man
Ultramarine army- 10k
Imperial knights- 2
Vampire counts- 2k
Eternity King- 3k
Dark Eldar: Eternal Thorn 1300pts
And lots of other armies, I just cant fit them here
 
   
Made in us
Fixture of Dakka





It sure looks nice.

For its game mechanics, it's powerful, but expensive. It's power per point ratio is actually a little underwhelming though; meaning it's more points than it's worth, even though it has large numbers.

So it's basically run of the mill for Forge World. Looks nice, has big numbers, costs too many points. Makes you wonder why people have some issue with FW being used.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 DarknessEternal wrote:
It sure looks nice.

For its game mechanics, it's powerful, but expensive. It's power per point ratio is actually a little underwhelming though; meaning it's more points than it's worth, even though it has large numbers.

So it's basically run of the mill for Forge World. Looks nice, has big numbers, costs too many points. Makes you wonder why people have some issue with FW being used.


I have to admit, 270 points for a bigger refrigerator that does what the little one can do is a little eccentric, but I think its more of a defensive dread then anything else

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Longtime Dakkanaut




Seems balanced for what it does, I personally wouldn't run one because I don't like having that many points tied up in a model that can be one shotted
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

HoundsofDemos wrote:
Seems balanced for what it does, I personally wouldn't run one because I don't like having that many points tied up in a model that can be one shotted


Imagine if it had the Enhanced Ferromantic Rites rule. Mmm, I can hear the butthurt already

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Decrepit Dakkanaut




It is kinda hard to one-shot outside D-Weapons to be fair. A 4++ and immunity to Melta goes a long way, especially when you can buy a Drop Pod for them and get the most out of MTC.

That said, I have two primary issues with it, especially given the cost to field it:
1. Lack of Chapter Tactics. It doesn't get access to Legacies and stuff, and Dreadnoughts got a lot better thanks to getting Chapter Tactics and:
2. Four base attacks. The fact that replacing an arm lowers the number of attacks is simply bad. It should have the 4 regular Dreadnoughts have and, if anything, have one more. It's almost 300 points and they're supposed to be insane and whatnot.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran





California

As an Ork player who pays 290 for a morkanaught with just a 5++ vs shooting , no weapon options , and one useless special rule (consussive) ...

I'd say it's pretty darn good and would trade my naught for it any day.


- Neva trust a Deff Skull , gitz just wanna take yur lootz
- Only good Deff Skull iz a Ded one !  
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

Slayer-Fan123 wrote:
It is kinda hard to one-shot outside D-Weapons to be fair. A 4++ and immunity to Melta goes a long way, especially when you can buy a Drop Pod for them and get the most out of MTC.

That said, I have two primary issues with it, especially given the cost to field it:
1. Lack of Chapter Tactics. It doesn't get access to Legacies and stuff, and Dreadnoughts got a lot better thanks to getting Chapter Tactics and:
2. Four base attacks. The fact that replacing an arm lowers the number of attacks is simply bad. It should have the 4 regular Dreadnoughts have and, if anything, have one more. It's almost 300 points and they're supposed to be insane and whatnot.


5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Automatically Appended Next Post:
 Dakkafang Dreggrim wrote:
As an Ork player who pays 290 for a morkanaught with just a 5++ vs shooting , no weapon options , and one useless special rule (consussive) ...

I'd say it's pretty darn good and would trade my naught for it any day.



You get the mega dreads though, both cheaper and better than the derpanaught

This message was edited 1 time. Last update was at 2015/11/13 20:33:33


H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Douglas Bader






 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

 Peregrine wrote:
 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.


Who can reliably tarpit this guy though, besides orks? The Leviathon should be going after big targets, but has some infantry butchering equipment if need be

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Fixture of Dakka





 Dakkafang Dreggrim wrote:
As an Ork player who pays 290 for a morkanaught with just a 5++ vs shooting , no weapon options , and one useless special rule (consussive) ...

I'd say it's pretty darn good and would trade my naught for it any day.


Morkanaughts have Stomp.

"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."

This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.


Freelance Ontologist

When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. 
   
Made in gb
Member of a Lodge? I Can't Say






 Peregrine wrote:
 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.

It could do some damage against GCs like the Wraithknight
I5 on the charge (meaning its hitting first) 2 HoW hits at S8 and S10 AP2 Normally, Meaning a high chance of wounds dealt and severing cut will boost that
the 2 in-built meltaguns and 3 HK missliles it can take can do some damage to the WK as well
I will have to playtest to see what it can do against a WK as well as other stuff (Primarchs ECT)
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

commander dante wrote:
 Peregrine wrote:
 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.

It could do some damage against GCs like the Wraithknight
I5 on the charge (meaning its hitting first) 2 HoW hits at S8 and S10 AP2 Normally, Meaning a high chance of wounds dealt and severing cut will boost that
the 2 in-built meltaguns and 3 HK missliles it can take can do some damage to the WK as well
I will have to playtest to see what it can do against a WK as well as other stuff (Primarchs ECT)


Ill play my tau friend with it. He plays his riptide like its invincible and the Leviathan would like to prove otherwise

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in gb
Member of a Lodge? I Can't Say






 Tactical_Spam wrote:
commander dante wrote:
 Peregrine wrote:
 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.

It could do some damage against GCs like the Wraithknight
I5 on the charge (meaning its hitting first) 2 HoW hits at S8 and S10 AP2 Normally, Meaning a high chance of wounds dealt and severing cut will boost that
the 2 in-built meltaguns and 3 HK missliles it can take can do some damage to the WK as well
I will have to playtest to see what it can do against a WK as well as other stuff (Primarchs ECT)


Ill play my tau friend with it. He plays his riptide like its invincible and the Leviathan would like to prove otherwise

What you should do is find a small(ish) sized hulk toy and make up rules for it, then duke it out with the leviathan so it will become the Hulk vs the Hulkbuster
   
Made in us
Tunneling Trygon






I'd use it in games that are too friendly for my Knight. Same concept as a Crusader, but less of it. I'm actually looking forward to it.
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

commander dante wrote:
 Tactical_Spam wrote:
commander dante wrote:
 Peregrine wrote:
 Tactical_Spam wrote:
5 S10 Ap2 attacks that can cause more wounds on the charge at I5 is dope. Its going to murder whatever it touches in 1-2 turns


Just remember that those extra wounds apply to the model, not to the unit. You're only getting any benefit from the rule against units that don't suffer instant death from STR 10, you don't get to kill one MEQ model and then kill D3 more. So, like all dreads, it's still very vulnerable to tarpit units.

It could do some damage against GCs like the Wraithknight
I5 on the charge (meaning its hitting first) 2 HoW hits at S8 and S10 AP2 Normally, Meaning a high chance of wounds dealt and severing cut will boost that
the 2 in-built meltaguns and 3 HK missliles it can take can do some damage to the WK as well
I will have to playtest to see what it can do against a WK as well as other stuff (Primarchs ECT)


Ill play my tau friend with it. He plays his riptide like its invincible and the Leviathan would like to prove otherwise

What you should do is find a small(ish) sized hulk toy and make up rules for it, then duke it out with the leviathan so it will become the Hulk vs the Hulkbuster


So paint a Thanatar Castellax green and the siege dreadnaught red?

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in us
Longtime Dakkanaut




It's sooooo expensive for armor 13. 300pts means it should be armor 14 in the front minimum. Remember one grav roll of 6 that gets through the 4++ and it's a flailing pillbox so throw me a bone with armor 14 at least.

That being said its storm Cannon is awesome. Anything armor 12 or less is dead at 24". The severing cut rule is designed to scare the piss out of Wraithknights. WS 5 and the 4++ are designed to survive combat against WK's and a severing cut averages 3 total wounds (1 for the initial wound and 2 more on average for the cut).

Isn't the cut also designed to get around Eternal Warrior? That can be beneficial against Shield Eternal toting chapter masters. With armor 13 on the front and sides though I think this thing was created to counter Eldar Jetbike spam with a Wraithknight backup armies. At least it has great potential against that type of list.
   
Made in us
Decrepit Dakkanaut




Huh, I wonder how many wounds it actually causes charging a Wraithknight. I'll have to Mathhammer that later, but there's the issue of actually catching the Wraithknight, as heaven forbid such a large object be slow.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Boosting Space Marine Biker




well 5 (4 on the charge if you take a gun, which i owuld personally) attacks is 2-3 hits which is basically 2-3 wounds, T8 does nothing here for the wraithknight and on average a d3 will for each of those rolls will double your dmg output so we're looking at 4-6 wounds on the charge.

If you get unlucky you might only do 1 wound but you'll be just as likely to kill the thing in a turn

The leviathan will kill pretty much most things it gets it's hands on, the only problem is can it get it's hands on it
   
Made in gb
Member of a Lodge? I Can't Say






Just remember that it can still be buffed by blessings!
   
Made in au
Liche Priest Hierophant







 DarknessEternal wrote:
 Dakkafang Dreggrim wrote:
As an Ork player who pays 290 for a morkanaught with just a 5++ vs shooting , no weapon options , and one useless special rule (consussive) ...

I'd say it's pretty darn good and would trade my naught for it any day.


Morkanaughts have Stomp.


Off Topic: No they don't. They aren't a SHW, just a normal Walker (for some stupid reason).

On Topic: The Leviathan is certainly cool, but as stated earlier a bit overcosted. Honestly I see more people running it with dual Storm Cannons than with a fist or two in 30k, and I doubt people will take it at all in normal 40k.
   
Made in us
Longtime Dakkanaut





It's cool looking and would be fun for an Iron Warriors or Iron Hands army.

My Armies:
5,500pts
2,700pts
2,000pts


 
   
Made in gb
Dakka Veteran




GAdvance wrote:
well 5 (4 on the charge if you take a gun, which i owuld personally) attacks is 2-3 hits which is basically 2-3 wounds, T8 does nothing here for the wraithknight and on average a d3 will for each of those rolls will double your dmg output so we're looking at 4-6 wounds on the charge.

If you get unlucky you might only do 1 wound but you'll be just as likely to kill the thing in a turn

The leviathan will kill pretty much most things it gets it's hands on, the only problem is can it get it's hands on it


Indeed. Punchy Dreads have been around for a while and aren't that great because they're too slow.
BA players take the Furioso, but for the Frag Cannon rather than any combat ability. Space Wolf players take Thunderwolves over the Axe/Shield Dread. Everyone runs Contemptors with a Gun. The Ironclad is mostly forgotten about.
   
Made in gb
The Last Chancer Who Survived




United Kingdom

I take a normal Dreadnought with my BT army, but only because he uses a drop pod, and will be supported by a fully advancing army...
   
Made in gb
Enginseer with a Wrench






So, I tried out it's rules in an apocalypse game, but it wasn't a great test as it kept popping tanks with it's meltas before even getting into combat. It was very survivable though - that 4++ is amazing. Almost made it to the end of the game, before getting missiled to death.

This message was edited 1 time. Last update was at 2015/11/16 14:00:19


 
   
Made in us
Rotting Sorcerer of Nurgle






The Dog-house

It must be good then!

H.B.M.C.- The end hath come! From now on armies will only consist of Astorath, Land Speeder Storms and Soul Grinders!
War Kitten- Vanden, you just taunted the Dank Lord Ezra. Prepare for seven years of fighting reality...
koooaei- Emperor: I envy your nipplehorns. <Magnus goes red. Permanently>
Neronoxx- If our Dreadnought doesn't have sick scuplted abs, we riot.
Frazzled- I don't generally call anyone by a term other than "sir" "maam" "youn g lady" "young man" or " HEY bag!"
Ruin- It's official, we've ran out of things to talk about on Dakka. Close the site. We're done.
mrhappyface- "They're more what you'd call guidlines than actual rules" - Captain Roboute Barbosa
Steve steveson- To be clear, I'd sell you all out for a bottle of scotch and a mid priced hooker.
 
   
Made in gb
Enginseer with a Wrench






Ehh, this was an apocalypse game with unlimited points. In normal games, I think it's a bit over-priced.
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Personally, I've got one on order with a claw, drill, 2 storm cannons and a grav-flux so I can use magnets.
That's only so I can swap as needed.

I play 30k mainly and alot of friends play against me with 40k armies, which is interesting as I play alot of nids.
So severing cut will be somewhat useful.

Though 2 storm cannons is a ton of fire from a stable platform.

The phosphex dischargers are a nice addition though to remove potential close threats.



About 40-50 points too much IMO.
But I'll still use it as it has potential and love the model.

   
Made in ca
Fixture of Dakka





Ottawa Ontario Canada

It's very points heavy, but its hard to kill. I've run it twice now, neither time did get killed. Against tau it's great because they really struggle with it. Outside of longstrike or emp grenades, all they can really do is hull point it, and that often leaves them hoping for 6's due to all the S7 shooting. It took a hit to the rear from longstrike and shrugged it off on a 4+. With that said, the return on investment has never been very high with it, even in a pod. It's the same old story, rolling low for charges and constantly having to choose between shooting or getting a charge off IE you don't want to wipe out the thing you intend to charge with shooting.

Do you play 30k? It'd be a lot cooler if you did.  
   
 
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