Tomb Kings 9x Skeleton Archers w/banner: 5 pts
10x Skeleton Warriors w/banner: 4 pts
2x Catapults: 4 pts
1x Scorpion: 2
1x Tomb King: 3
1x Liche Priest: 2
Ogres 2x Mournfang Cav
2x Mournfang Cav
1x Skrag the Slaughterer
1x Thundertusk
Deployment. In our area, we deploy per usual, with the only difference being each player picks just two terrain pieces to be magical. This is done before deployment and after table sides. It keeps much easier book-keeping on what piece does what. My opponent deployed heavy to one side, so I tried to stagger my forces to draw him slowly across the board.
Battle Round 1 Ogres go first. He moves his ogres all towards my towered archers, rather than splitting up his forces. It's a bit overkill, but it should buy me more time. He casts Mystic Shield on some Mournfang Cav.
Tomb Kings go second. Liche Priest summons and rolls a 9. With the +1 from the mystic tower, that means doubled summon! 20 more skeleton archers hit the field. Shooting removes a whole unit of Mournfang Cav. The rest of my units back up a little. The scorpion stays underground for now.
Battle Round 2 Tomb Kings go first. Lich Priest summons 10 more skeleton archers. Tomb King gives his command ability to the 20 block of skeleton archers, but only 8 are in range for shooting. Catapults whiff. Archers do 2 wounds to the Thundertusk. Tower
Ogres go second. Ogres try to charge the tower with the archers, but fail the 3inch charge!
Battle Round 3 Tomb Kings go first. Lich Priest and Tomb King augment the 20 archers again, who then cannot get in range. Scorpion is still lurking. Catapults both hit, but the Thundertusk makes both 5+ saves.
Ogres go second. Ogres charge the tower, avoid the
d6 roll of doom, and sweep the 9 archers away easily.
Battle Round 4 Ogres go first. Thundertusk takes full move + 6 inch run and can apparently still charge. Mournfang and Skrag follow after, but slower. The Thundertusk kills 20 archers in one round of combat., earning my opponent a whole 10 points in one round. Ironically, this is the same price for a single Thundertusk in Azyr Comp. It's also close enough to suck my other archers into the "3 inch zone."
Tomb Kings go second. I summon another block of 10 archers. It feels cheezy, but I'm losing hard and with how many points undead give away for nothing in Azyr comp, it's either table the opponent or lose. Tomb King tries to charge but fails. Skeleton warriors and Archers get in melee, do two wounds, and then get mostly pasted.
Battle Round 5 Tomb Kings go first. Tomb Priest Mystic Shields the King. King uses Inspiring Presence on Archers, who regenerate all lost wounds with banner. The warriors only return 2, putting the unit at 5. Scorpion Emerges and charges. Catapults do 4 wounds to the Mournfang. Tomb King Charges. Tomb King activates first and does 6 wounds, but the Thundertusk only takes 3. The Thundertusk retaliates by killing 3 warriors and 9 archers. The Scorpion does 2 wounds, and 1 goes through.
Ogres go second. He kills the last 3 warriors in the shooting phase, then charges his Mournfang into the last archer. Thundertusk does 3 wounds to my Tomb King and whiffs everything else. Mournfang do the last wounds to the skeleton archers. I'm just getting rolled through now, and bleeding points as fast as I can summon them. The Tomb King manages another 2 wounds on the Thundertusk. Scorpion whiffs.
Battle Round 6 Tomb Kings go first. Priest summons 10 more archers. Apparently, in Azyr comp, half your shots rounded up hit your own units when shooting into combat. Catapults fire just one shot, so it's shooting with impunity for them. Anyways, both hit and level the Thundertusk. Other shooting does nothing. The King and Scorpion charge the Mournfang, and kill one. It retaliates and does two wounds to the Tomb King, leaving him at one wound left.
Ogress go second. Skrag Mystic Bolts the King out of the picture, and the Thundertusk and Scorpion dance a little, but nothing else happens.
So.. how did it end?
Well, pretty lopsided, like I feared it might be.
I earned 15 points in the game. My opponent earned 26, which is a really large margin of victory. We played it out, and a turn and a half later through constant archer summoning, I tabled the ogres, but not within the 6 turn time limit.
Azyr Comp for undead is kinda borked in it's own special way.
You either pile all your points into masses of 30+ undead and summon every turn to have a chance, or you get slaughtered I would imagine. The points for very fragile troops is too high. Sure there's bonuses to stacking them, but even then they still arent as good as Phoenix Guard or Demon troops, which cost the same. Although Undead have won "A disparate amount of games" in Azyr Comp, that's not been my experience through the myriad of Sigmar comps. I wound contend undead do well in Azyr because summoning isn't reigned in enough.
It was suggested to me by the fine folk at Azyr that my list was going to be the downfall, but honestly, there isn't much I could have taken. I could have only fielded 20 tomb guard, who aren't much better. I could have taken a 10pt Necrosphinx, but had nothing left for points. Undead should either have their prices inflate as you take more of them or Azyr should reign in summoning and lower the cost of undead across the board. Summoning is probably why these armies are winning, I can't possibly fathom how they do it on the strength of their troops in this comp. This is also a problem because your points cost take into consideration the fact you summon, so you have to summon to have the same size force. Summoning brings in more over-costed troops, meaning you have to TRIPLE DOWN on the summons to table the opponent or else, because there's no way your going to win on standard point trades. (Because you have less troops, because your summoning is factored in to your original point cost, remember?)
Tomorrow I'm thinking of taking some wood elves to play. I'm not sure how it's going to stack up against the Skaven. A brief glance at the relative costs is concerning. A ratling gun is one point for
2d6/
4d6 shots. Unless I pile up 20 archers for a considerable amount of points, it seems I'm going to have an uphill battle on my hands again!