Hey there dakka, it’s been a while but I finally got a battle report typed up.
Always in search of new opportunities for profit, the Grand Nagus has entered into negotiations for a lucrative trade deal with the Gorn. A key component of the negotiations was the Gorn’s interest in acquiring a field of self replicating mines to protect one of their hatchery worlds. The Nagus was more than happy to facilitate arrangements between the Gorn and a notable Ferengi weapons merchant, for a small finder’s fee of course. However once they were activated the mines became faulty and failed to recognize the proximity code supplied by the Ferengi. Two Gorn patrol vessels were damaged by the mines. Furious the Gorn Ministry of Defense insisted the Ferengi repair the mines or refund their latinum. After attempts to repair the mines failed the Nagus himself attempted to negotiate a settlement with the Gorn.
The Nagus was able to arrange support from Damons Bractor and Bok for added security during his talks with the Gorn. Negotiations quickly soured as the Ferengi refused to refund the latinum. The Nagus returned to his ship insisting that the Gorn allow more time for examination of the faulty mines. Unfortunately the Gorn took this as a sign of disrespect and dispatched ships to prevent the Ferengi from leaving the system. Trapped, the Ferengi must go through the mine field and still get past the Gorn fleet to escape.
Ok there is the narrative. We thought the Gorn and Ferengi ships were pretty even matches for a game. To spice things up we threw in the Self Replicating Mines from the Dominion War OP1. For those not familiar with them, they count as obstacles but if you roll a hit or crit you keep rolling for damage for a maximum of three.
Ferengi Fleet
Gorn Fleet
Set Up
Turn 1
Every one moves up being careful to avoid the mines.
Turn 2
Target Locks fly all over the place
Combined fire from all Ferengi ships destroy the Gornarus

. Sesslak leaves Bok’s Marauder smoking

. Losing his shields and taking a direct hit Bok is down to 1 hull. Before being destroyed the Gornarus lands 5 hits on the Kreechta with his photons and the marauder is finished off by Slar. These torpedoes are on fire, it never goes this well in an
OP.
Turn 3
Bok takes 3 shields off the S’Gorn. Tarr hits Slar’s ship for 3 shields and 2 crits (he still had his torps). In return Slar picks one shield off of the Krayton.
Turn 4
Sesslak on the S’Gorn pulls a surprising Full Reverse

.
The S’Gorn destroys Bok’s Marauder and the Krayton takes out Slar.
Turn 5
S’Gorn and Krayton move off to reposition.
Turn 6
Rom repairs a shield on the Krayton. S’Gorn is still rolling hot with its torpedoes stripping 3 shields and causing 1 hit and a crit. Direct hit again,

HEY SOMEBODY SHUFFLE THIS DECK!
Turn 7
The Krayton pulls its own revers staying out of S’Gorn’s firing arc

.
Turn 8
Sesslak whiff leaving him in a bad spot. Krayton moves in getting a lucky shot for 1 hit and a crit (comm failure) on S’Gorn.
Turn 9
S’Gorn discards Dalby to repair 2 Hull. The Krayton bumps, but Tarr still gets his
BS.
With the Comm Failure gone Sesslak is shooting first

. Three hits on the Krayton is enough to finish the Ferengi off.
With his ship crippled and an armed Gorn boarding party making their way to the bridge, Zek is now considering a full refund.
Well I defiantly saw that going differently in my mind

. Gorn Commander and Sesslak were insane with those torpedoes

. The Ferengi were holding their own, but sadly the Full Reverse and Dalby tipped the scales against them

. Oh, well it gives us an excuse for a follow up game. I was hoping that the mines would have played a bigger part, maybe next time I will take the Thought Maker
Hope you enjoyed.