I'm trying to plot out a fleet for an X-Wing scenario.
I'm playing Scum and Villainy, hiding in an asteroid base, in an asteroid field with 2 prisoners, one rebel, one Imperial.
Got an Imperial fleet led by a Raider coming at me on one short table edge of a 6' by 3'. A rebel fleet led by a CR90 coming at me on the other.
I've got about 350 points to play with, rebels have about the same, plus the base costs of the Corvette's for free (Sadly, my asteroid base is only worth about half a corvette).
Needless to say, I've to defend the base.

Seems a tiny bit unfair, but the victory conditions are in my favour... A little. Maybe. I hope...
So the question is, what shenanigans can I perform?
My first thought is something like this:
Talonbane Cobra [Predator, Glitterstim, Engine Upgrade] (37)
Hired Gun [Bomb Loadout, Ion Cannon Turret, Unhinged Astromech, BTL-A4 Y-Wing, Proximity Mines] (29)
Hired Gun [Bomb Loadout, Ion Cannon Turret, Unhinged Astromech, BTL-A4 Y-Wing, Proximity Mines] (29)
Hired Gun [Bomb Loadout, Twin Laser Turret, Unhinged Astromech, Cluster Mines] (31)
Hired Gun [Bomb Loadout, Twin Laser Turret, Unhinged Astromech, Conner Net] (31)
IG88-B [Push the Limit, Advanced Sensors, “Mangler” Cannon,
IG-2000, Autothrusters] (48)
IG88-C [Push the Limit, Advanced Sensors, “Mangler” Cannon,
IG-2000, Autothrusters] (48)
Latts Razzi [Weapons Engineer , K4 Security Droid, Hound's Tooth] (45)
Torkhil Mux [Twin Laser Turret, Intelligence Agent] (26)
Black Sun Soldier (13)
Black Sun Soldier (13)
To be honest, I'm having to beg/borrow a Twin Laser Turret for the HWK-290, so that might end up getting replaced with 2 more Z-95's.
I kind of have one thought of shenanigans of, starting my fleet apparently spread out, defending both sides, with all my Y-Wings defending against, say, the Imperial fleet. First turn, all the Y-Wings fly forward, say, 1. Second turn, all the Y-Wings do a K-Turn. 3rd turn, Y-Wings backtrack and drop their mines. Hopefully by then, we're starting to mix it up in a fight and we don't have the situation which happened in our last big game.
- The rebels were defending that time, they flew out to meet the other two fleets, got wiped out because it was 200 pts a side VS 400 pts. Hopefully if the engagement area is closer to the (now mined) base, things will go better for me.
I'm thinking, considering the ranges involved, I'm probably better hitting the rebels with my forces, rather than the Imperials early game.