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Made in gb
Planespotter





hello internet, i am looking for some feedback on my proposed Imperial Fist list

i have not bought anything yet i am simply building an army (shopping) list

i aim to hit the 1500 point milestone but i may have just gone over, matter of 15 points.

anyways here is what i have come up with, bearing in mind the chapter tactic of rerolling 1s and twin linked bolters at half range.

+++ marines (1500pts) +++

++ Space Marines: Codex (2015) (Combined Arms Detachment) (1500pts) ++


[Imperial Fists]

+ HQ (230pts) +

Captain Lysander (230pts)

+ Elites (460pts) +

Terminator Assault Squad (460pts) [4x Terminator]
Land Raider Crusader [Burning of Prospero, Multi-melta, Storm Bolter]
Terminator Sergeant [Two Lightning Claws]

+ Troops (390pts) +

Tactical Squad (195pts) [Heavy Bolter, 9x Space Marines]
Rhino [Dozer Blade, Storm Bolter]
Space Marine Sergeant [Bolt Pistol, Boltgun]

Tactical Squad (195pts) [Heavy Bolter, 9x Space Marines]
Rhino [Dozer Blade, Storm Bolter]
Space Marine Sergeant [Bolt Pistol, Boltgun]

+ Fast Attack (210pts) +

Assault Squad (210pts) [Jump Packs, 9x Space Marines]
Veteran Sergeant [Bolt Pistol, Melta Bombs, Power Fist]

+ Heavy Support (210pts) +

Predators (210pts)
Predator [Autocannon, Dozer Blade, Heavy Bolters, Storm Bolter]
Predator [Autocannon, Dozer Blade, Heavy Bolters, Storm Bolter]

Created with BattleScribe (http://www.battlescribe.net)

many thanks in advance for the comments and criticism.

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Made in us
Secretive Dark Angels Veteran






Well you are lacking anti tank for sure. I play fists often. I personally prefer to take scouts with bolters and put them in land speeder storms as they are cheap and just as shooty.

The assault squad doesn't do much here. They are really not that good in CC and don't benefit from your CT at all.

I would consider turning them into 2 storm talons. You could drop the predators to do this as well since they will give you plenty of anti infantry.

If you decide to keep the tacticals drop the heavy bolters and go with either grav cannons or just a special weapon and a matching combi on the sgt.


Automatically Appended Next Post:
I would take lascannon devs since they have tank hunter and can guard the back field objectives.

This message was edited 1 time. Last update was at 2015/12/08 16:01:06


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Made in us
Shas'ui with Bonding Knife






 Icelord wrote:
Well you are lacking anti tank for sure. I play fists often. I personally prefer to take scouts with bolters and put them in land speeder storms as they are cheap and just as shooty.

The assault squad doesn't do much here. They are really not that good in CC and don't benefit from your CT at all.

I would consider turning them into 2 storm talons. You could drop the predators to do this as well since they will give you plenty of anti infantry.

If you decide to keep the tacticals drop the heavy bolters and go with either grav cannons or just a special weapon and a matching combi on the sgt.


Automatically Appended Next Post:
I would take lascannon devs since they have tank hunter and can guard the back field objectives.


I concur with these changes. Additionally I present the following. I played Sentinels of Terra for a while.

First thing you need to do is build your list around your Chapters strengths. If you want to play alot of tanks thats totally fine, but maybe something like Iron Hands which buffs vehicles would be a better choice.

Imperial Fists have reroll 1s when shooting boltguns, and devastators have tank hunter. Those are legit! One of the best next to smurfs IMO. Sentinels of Terra is slightly different in that you are simply twin linked when at half range (rather then always reroll 1s).

So I say sir! Where are your devastators! Or Centurion Devastators! (Also note that Sentinels love centurions and you can take them as assault or heavy slots in a CAD)

I would drop the tanks and run some heavy bolter and missle centurions, give the sergeant a lascannon and omniscope. You will shred light armor and have that TL s9 to help take out heavier targets. Reroll to hits, reroll to glance/pen!

I also think that sergeants for space marine squads are a waste, save the points and put them elsewhere.

I also agree with Icelord, in that your terminator assault squad is not really what Imperial Fists do. If you must run them, at least give them THSS. Point them at the biggest baddy at the table and try and get there by turn 2.

Consider razerbacks since you have 5 man squads of marines, again since dedicated transports (correct me if i am wrong) they will benefit from the rerolls, and this could give you an opportunity for more antitank via a lascannon or simply stock a heavy bolter is always nice.

Drop the assault marines... unless your taking them in a decent formation, they honestly are not worth their points. Bring another squad of space marines or make your current squads bigger!

Again the goal is to build your list around your Chapters strengths. There are other chapters that give buffs if you really want to use assault marines, or tanks, etc.

Cheers!


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Made in gb
Planespotter





thank you both for your input, and i would have taken it on fully if i had not rather recently had a change of heart and decided to commit to a cadian force.
mainly due to the fact: i want to play a rather mechanised army and well guard do that well.

but ll is not lost as i may well construct a very generic, DOW1 style, attachment for them later on in the day

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