Orks are great, but I think we might be having some fun with a codex of low tech orks too. I find it a shame that
GW gives multiple codices for Space Marines, Eldar and to some extend - Chaos, but not for Orks. So I decided to mome up with some thoughts of my own
Ok, Lets get started.
Rules - the same as Codex:Orks, but with a little change:
Mob rule table
1 - Moral test is failed
2-3 - take D3 S4
AP- hits
4-6 - Take
D6 S3
AP- hits
Squigs & Runts
Mostly the same, but with some additions:
Riding squig - a reptilian squig form, used as a mount. Changes unit type to Cavalery, gives +1 S, T, A, a 4+ save and Rending for all attacks. 20 pts.
Ammo Runts and Grot orderlies aren't one use only, but allow one reroll per turn. Cost the same.
Target squigs - give Ignore cover. 10 pts.
Orky Know-Whats
No Rokkit Packs, Warbikes and Gitfindaz. Bosspole, Cybork body (allows to reroll
FNP, 10 pts), Mek Tools (allow to restore
HP for vehicles and W for guns in artillery units on a 5+), Doks Tools.
Melee Weapons
Chopa - the same
Big Chopa - +2 S
AP 4 Rending
Power Klaw - the same
Armour
Basic ork armour - the same
Squig scale armour - 4+ save
Artafakts:
Very Big Chopa - A Big Chopa with Smash. 20 pts.
Looted Force Field - Mek only. 5++ for the Mek and 5++ form shooting for units within 6'. 60 pts.
Squigoth scale armour - 3+, Rampage, Rage. 20 pts.
Idol
fo Grok (or Mork?) - Weirdboy only. Reroll failed warp charges when using Waaagh! energy.10 pts.
HQ
Warboss - the same, but no
MA, Warbike. Has
FNP. 70 pts.
Big Mek - the same, but no
MA, Kustom Mega weapons or Warbike. Comes standart with
FNP. 45 pts.
Squig Dok - Same as Painboy, but also comes standart with
FNP (Dok Tools give +1
FNP). Also allows Cavalery and Beast units he joins to reroll
FNP. 60 pts.
Weirdboy - same, but with
FNP and can take items from Squigs and Runts and Orky Know-Whats. Gets Waaaagh! Energy rule - the Weirdboy calls upon the powers of the Waaagh! instead of the warp: Harnesses Warp Charges on a 5+, but never suffers Perils. New phsycic powers - Waaagh! Powers:
Primaris -
WC 1. Gives the chosen unit Fearless.
1 -
WC 1. Unit gets +1 Attack
2 -
WC 2.
2d6 S6
AP 3 hits.
3 -
WC 1. Reroll Armour saves for psykers unit.
4 -
WC 2. Psyker and unit gain Stealth and Shrouded.
5 -
WC 2. 30' range,S8
AP 4 Large Blast with Concusive.
6 - WC1. Unit gains +2 to move, run and Charge distances.
Elites
Nobs - Come standart with
FNP. Can take riding squings instaed of Warbikes.LD8
Tankbustas - same, but with 6+
FNP. Can take one Bomb Squig for every Tankbusta. May take a Squigoth as
DT.
Burna Boys - Same, but with 6+
FNP.May take a Squigoth as
DT.
Troops
Boys - same, but with 6+
FNP. Nob upgrade gives
LD 8.
Savage Grots - special breed of Grots, S and T are 3. Cost 4 pts per Model. 45 pts base.
Squig Heard -
WS 3 BS0 S4 T3 I3 A2 W1
Ld 3
sv 6+. Beasts. Are lead by Runtheards on Riding Squigs. Have
FNP. Are Fearless as long as at least 1 Runtheard is alive. 1 Runtheard for every 10 squigs (20 pts). 70 pts base, 5 pts per squig. Up to 30 in one unit.
FA
Squig Riders - Ork Boys on Riding Squigs. 20 pts.
Squigoth -
MC, moves 12", counts as an Open-Topped Transport for every purpose with a Transport Capacity of 12 Models. WS2 BS2 S6 T6 W 4 A3 I 2
Ld 3
Sv 3+. Fearless,
FNP, has Stomp. 90 pts. Can Take a Kanon or Lobba for 10 pts.
HS
Big Squigoth -
MC, Moves 12", counts as an Open-Topped Transport for every purpose with a Transport Capacity of 20 Models. WS3 BS2 S7 T7 W 5 A4 I 2
Ld 3
Sv 3+. Fearless,
FNP 4+, Rampage, Stomp. Can ake up to 3 Kanons, Lobbas or a Deff Kanon (30 pts). 150 pts.
Mek Guns - manned by Savage Grots. May take a runtheards for 10 pts per gun.
Looted Wagons - you know them, you love them. Not.
Lootas - Same, but with
FNP 6+. Can Take a Squigoth as
DT.