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I've basically just copy pasted a PM I sent through to another Dakkaite not long ago who asked much the same question.
You should be taking a portal glyph as an exalted reward. Even 1 pink horror generated will get to roll spells and gives a warp charge.
Pink Horrors and daemonettes for summoning (though bloodletters have their place, niche though it is, but deamonettes will often do well enough instead), maybe 30-40 extra horrors and 20 daemonettes
Screamers and bloodcrushers for incursion (maybe some plague drones, but the times when they would be better than more screamers or crushers are limited, though I suspect much of this will be down to peoples personal preference), 6-9 crushers and maybe 3-6 screamers since you should already be taking screamers in your list and a few should be available to re-summon.
Lord of change and keeper of secrets for possession (keeper can charge next turn and has fleet, thirster has to waste a turn changing from swooping to gliding after he arrives and the GUO is too slow, LoC comes stock with ML2 and can roll div and maelific), maybe 1 of each, though I'd probably prioritise 1 that fits your playstyle more.
Heralds of Tzeentch for sacrifice, both on foot and on disk (since you can buy 30 points of wargear, you can buy ML2 or a disk, just remember he can't join a unit the turn he is summoned), maybe 1 on disk and 2 on foot.
That'd be a decent start to your summoning toolbox, though everyone has their favourites and many people find niche uses for stuff (I find flamers to be handy against tau especially), but then, there's probably a bunch of stuff in there you might never use (I would almost always opt for more horrors over daemonettes, but then, I'm biased towards tzeentch). You can cut those numbers in half if you're intending on spending most of your dice on buffing instead of summoning.
Summoning isn't cheap though, and while you can get away with less models, the more you have available, the more you will find that you've got the exact too for the job. Bare minimum I'd say 20 horrors, 3 crushers, a greater deamon and a Tzeentch herald on foot would give you decent options for every summoning spell and would be the place to start, then you can build up from there depending on what you find works for you.
My favourite and most unexpected summoning thing is how good crushers are when you're not paying 145 points for them. With the shift away from Str 8 towards more str 6 and 7 for glanceing purposes, crushers get to use the 3 wounds each they have, and running summoning means their footprint doesn't matter because cursed earth should always be running. Crushers are fantastic summons and draw fire like nobodies business.
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