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Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

If I have X attacks and hit with all of them, and the weapon does 2 Damage, would you take 2 saves on a character or just 1 (waiting to see what happens with the save before applying damage)

If the model only has 1 wound and is part of a unit, and he fails his save, does the 2nd damage wound go to another member of the rank n file unit?

Bloodthirster with the d6 damage big axe with 4 attacks and Tomb Guard that roll a 6 to wound and get double damage brought this up and we still havent understood it since.

Thanks..........

This message was edited 1 time. Last update was at 2015/12/23 02:51:22


 
   
Made in au
Nimble Pistolier




ACT, Australia

you roll one save per wound caused.

Monster does 3 attacks (that have damage 2) and hits and wounds with 2 of them. The unit takes 2 saves and takes 2 damage for EACH failed save.

All the members of the above unit have 1 wound, each failed save would kill 2 models.

This message was edited 1 time. Last update was at 2015/12/23 05:14:35


 
   
Made in gb
Arch Magos w/ 4 Meg of RAM





Yep, take for example the Empire and a Dwarf cannons. Each has up to 2 attacks, so that's the maximum amount of saves the unit would roll for, but each failed save inflicts D6 damage which means D6 1 wound models will be slain each time you fail a save roll.

If you have multiple wound models then you can only allocate wounds to a single model until it dies. This stops the player from spreading the wounds out.

(Imagine what that last rule could have done for 5th edition 40k!)

This message was edited 1 time. Last update was at 2015/12/23 12:00:14


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in ca
Dakka Veteran




Covered already, but wanted to add this is one of my favourite parts of the game. I saw it posted before but it really gives me a Sauron in the LOTR movie intro vibe with each swing sending multiple guys flying.
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc






Battle Barge Impossible Fortress

Thanks, guys.

Also, it's funny how I am looking into these rules because I feel like I have missed something but they end up so simple....

Perhaps that shows a problem with 40k, that I have to think that way
   
Made in us
Tough Treekin




 Brometheus wrote:
Thanks, guys.

Also, it's funny how I am looking into these rules because I feel like I have missed something but they end up so simple....

Perhaps that shows a problem with 40k, that I have to think that way


One of the funniest things about following AoS discussions since release was the number of people who bashed the rules for being too simple, but still managed to get them wrong...

But yeah, seconded for the 'Sauron' feel. Watching a single cannon ball ball take out 3 Stormcast alternates between being "WOW" and "Well, eff em ell..."
   
Made in au
Nimble Pistolier




ACT, Australia

coldgaming wrote:
Covered already, but wanted to add this is one of my favourite parts of the game. I saw it posted before but it really gives me a Sauron in the LOTR movie intro vibe with each swing sending multiple guys flying.


yeah totally agree with this. Bloodthirster charging a unit of swordsman and took out about 9 in one hit (only one "wound" but bow wave caused 3 mortal wounds and then he rolled a 6 for damage), was epic despite the swordsman being mine haha

This message was edited 1 time. Last update was at 2015/12/23 23:41:51


 
   
Made in us
Humming Great Unclean One of Nurgle






One thing to note is that many abilities grant an extra save "whenever the model suffers a wound/mortal wound" this is not done right after conventional saves; the wounds are multiplied to account for damage first, then the extra save is taken.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in us
Irked Necron Immortal




This is actually a point of contention in my area for the models that take half the amount of wounds. There are some that say that after you roll your to wound the model ignores half the successes and then rolls the saves and takes X amount of damage.

Ex: you deal 6 wounds, the model ignores 3, makes 2 saves and fails 1. Each attack deals 2 damage so the model loses 2 wounds

The other says you roll your to wound and saves. Then after damage remove half of the wounds.

Ex: you deal 6 wounds, the model makes 3 saves fails 3. Each attack deals 2 damage so the model looses 6, which is halved to 3. (if you want to keep it more in-line with the 1st example the model would take 1 wound and take 2 damage, which would be halved to 1 wound loss)
   
Made in gb
Arch Magos w/ 4 Meg of RAM





^ my understanding is it is after damage has been determined.

In the rules it is only at point 4 of the sequence (determining damage) that "wounds" are specifically mentioned. Previous to that it refers to the successful 'to hit' and a successful 'to wounds' as causing "damage".

Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Tough Treekin




BomBomHotdog wrote:
This is actually a point of contention in my area for the models that take half the amount of wounds. There are some that say that after you roll your to wound the model ignores half the successes and then rolls the saves and takes X amount of damage.

Ex: you deal 6 wounds, the model ignores 3, makes 2 saves and fails 1. Each attack deals 2 damage so the model loses 2 wounds

The other says you roll your to wound and saves. Then after damage remove half of the wounds.

Ex: you deal 6 wounds, the model makes 3 saves fails 3. Each attack deals 2 damage so the model looses 6, which is halved to 3. (if you want to keep it more in-line with the 1st example the model would take 1 wound and take 2 damage, which would be halved to 1 wound loss)

Which unit is that? Have had a look through warscrolls but can't see anything that convoluted.
The damage sequence in AoS is a little different to WFB, so it's worth reading a few times.
1) Roll hits.
2) Roll wounds.
3) Unit takes saves against each wounding hit.
4) Each unsaved wounding hit then adds X number of damage to the *unit*.
5) Owning player allocates damage from the unit pool to a model as wounds, until that model is killed.

So step 5 is where Plaguebearers get their additional save against wounds, although as all models in the unit have the same rule, simpler to roll all the wound saves as a block.
I'm also pretty sure (though I can't find them) that there's a unit who can only ever take 1 wound from a single hit, which happens at step 4.
It's also where the Necrosphinx takes half damage - as a unit of 1 model, all damage allocated to the unit has to be applied to him, so you would half the damage pool.
For example, Necrosphinx gets hammered by Retributors who inflict 6 Mortal Wounds and 10 'normal' wounds.
At the damage allocation point, there are 16 wounds sat in the damage pool that must be allocated to models in the unit.
All 16 are allocated to the Necrosphinx as the only model in the unit, so he takes 8 wounds.
   
Made in us
Irked Necron Immortal




Since I play Dark Elves this is from Malekith:

Amour of Midnight: Halve any wounds or mortal wounds inflicted on Malekith (rounding up).

So there are some that say that you half the Wounds from the end of step 2 (with ignoring step 3 for MW), while others (like me) believe that you half the amount of Wounds after Damage is resolved and total Wounds applied to the unit.

Remember, Damage does not equal Wounds but the number of Wounds applied to the unit for each failed Save. Damage and Wounds are two different things even if they are related to each other.

Basically its ambiguous enough about Wounds to cause issues for some people.
   
Made in gb
Arch Magos w/ 4 Meg of RAM





You're right, wounds and damage are slightly different things.

Step 2 governs inflicting damage not wounds.

"Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it causes damage and the opposing player must make a save roll. If not, the attack fails and the attack sequence ends."

It's just confusing because it's called the "wound roll".

This message was edited 1 time. Last update was at 2015/12/28 10:25:58


Bye bye Dakkadakka, happy hobbying! I really enjoyed my time on here. Opinions were always my own :-) 
   
Made in us
Humming Great Unclean One of Nurgle






The only time an ability kicks in before damage (thus saves, multiplication, etc) would be if it affects one of the rolls involved, that is to-hit, to-wound, or save. Or if it affects the attack/source of damage entirely, of course (like rolls to ignore the effect of a spell). Other than that, determine how many wounds would normally be caused, then apply abilities as needed.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
 
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