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Made in us
Automated Rubric Marine of Tzeentch





I was thinking about how satisfied I am with the Khorne Daemonkin book, but then I realized how easy it must have been for the writers to do. (Khorne pretty much writes itself in the way of special rules)


What do you think good rules for any other Daemonkin books would be
   
Made in gb
Thrall Wizard of Tzeentch





Eye of Terror.

 Quarterdime wrote:
I was thinking about how satisfied I am with the Khorne Daemonkin book, but then I realized how easy it must have been for the writers to do. (Khorne pretty much writes itself in the way of special rules)


What do you think good rules for any other Daemonkin books would be

Instead of Blood Tithe, give Tzeentch Psyche Tithe-every time you Deny the Witch or pass a Psychic Test, you get a point. When you reach 40, you get a Lord of Change. Perils of the Warp looses a point.

At War With Fate? Maybe I am and maybe I'm not... 
   
Made in il
Warplord Titan Princeps of Tzeentch






Making each "tithe" over different things is the lazy and worthless way.

Tzeentch actually fits like a glove to codex daemons. Warp storm, random unpredictable effects, gear, mutations, etc - and then sprinkle some ways to control it.
Naturally the "God attacks" results will need to be changed, but the general concept should follow the unpredictable chaos path.


Nurgle is about endurance and spreading. Giving him abilities revolving around controlling objectives will do nicely. Constant spread, effects over time and piling up apparently insignificant effects that build up to be overwhelming should be the theme.


Slannesh is...difficult, what is s/he even really about of the battlefield? What IS excess? Where is the connection between sonic guns, speedy deamons and striking first in melee?
Time to do some research.



I think I'll actually make these for my amusement, starting tzeentch.


can neither confirm nor deny I lost track of what I've got right now. 
   
 
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