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![[Post New]](/s/i/i.gif) 2016/01/04 11:17:32
Subject: Imperial fists 2000 pts
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Fresh-Faced New User
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HQ
1) sigismund 230
2) master of signal 95
Elites:
1)Apothecary 65
Artificer armor, power sword
2)Terminators 260
Teleport, 2 power fists, reaper autocannon/plasma blaster, 2 shields, ligtning claws, solarite power gauntlet, cataphractii armor
3)
Troops
1) Templar breathen x 8 310 pts
Legion vexilla,nucio vox, combat shields
Dedicated transport Land raider Phobos 265
Dozer blade, extra armor
Champion
Combat shield, power axe
2) tactical squad x 20 280 pts
Vexilla
Sergant
Artificer armor, power sword
Heavy support
1) rapier battery x 3 165
Lasser destroyers
2) Heavy support squad - 210
missile launchers,flakk missiles
3) Whirlwind Scorpius 115
total: 1995
Here`s my first attempt to build a list. What you think of it? I know that one guy who I am going to play against is an Iron Warrior with ton of shooting. Other plays Death Guard based on Betroyal at Calth box. Thanks in advance
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This message was edited 1 time. Last update was at 2016/01/04 12:06:14
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![[Post New]](/s/i/i.gif) 2016/01/04 14:15:40
Subject: Re:Imperial fists 2000 pts
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Warning From Magnus? Not Listening!
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What are you going for with this list? I would suggest adding more fast units, to counter Iron Warrior shooters.
Breachers squad in an Assault ram would be awesome, but that thing is 100£.
A second apothecary, put one in Tactical Squad, one in the Sword Brethren.
Ember
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![[Post New]](/s/i/i.gif) 2016/01/05 12:35:14
Subject: Re:Imperial fists 2000 pts
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Fresh-Faced New User
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EmberlordofFire8 wrote:What are you going for with this list? I would suggest adding more fast units, to counter Iron Warrior shooters.
Breachers squad in an Assault ram would be awesome, but that thing is 100£.
A second apothecary, put one in Tactical Squad, one in the Sword Brethren.
Ember
I like rules for breashers and asssault ram but they are quite pricey and I don`t know what to remove so I can put them in my list. Same with second apothecary I don`t know what to remove so I can put him in my list. Maybe I should remove rapiers?
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![[Post New]](/s/i/i.gif) 2016/01/05 12:50:09
Subject: Re:Imperial fists 2000 pts
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Warning From Magnus? Not Listening!
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Swap rapiers with a heavy support squad. Rocket launchers would be good. Automatically Appended Next Post: Or lascanons
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This message was edited 1 time. Last update was at 2016/01/05 12:51:49
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![[Post New]](/s/i/i.gif) 2016/01/05 21:31:57
Subject: Re:Imperial fists 2000 pts
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Regular Dakkanaut
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Are you running a Rite of War? I don't see one listed so I assume not. I would recommend finding the 20 points to put AC on the land raider. With only one it will be a huge target, especially considering what it will be carrying. I guess in the end if you can get the Land Raider to do its job then you will do well, but you have ~750 points in that one unit once you add Sigismund so expect every AT gun opposing you to be aimed directly at it.
EmberlordofFire8 wrote:What are you going for with this list? I would suggest adding more fast units, to counter Iron Warrior shooters.
Breachers squad in an Assault ram would be awesome, but that thing is 100£.
A second apothecary, put one in Tactical Squad, one in the Sword Brethren.
Ember
I don't believe an Apothecary can go with Sword Brethren. There is a list of what squads they can join in LA:CAL and only Phalanx Warders appear from the Imperial Fists special units. To get FNP on the Templars you would need a Primus Medicae
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![[Post New]](/s/i/i.gif) 2016/01/05 21:48:18
Subject: Re:Imperial fists 2000 pts
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Fresh-Faced New User
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tidalwake wrote:Are you running a Rite of War? I don't see one listed so I assume not. I would recommend finding the 20 points to put AC on the land raider. With only one it will be a huge target, especially considering what it will be carrying. I guess in the end if you can get the Land Raider to do its job then you will do well, but you have ~750 points in that one unit once you add Sigismund so expect every AT gun opposing you to be aimed directly at it.
EmberlordofFire8 wrote:What are you going for with this list? I would suggest adding more fast units, to counter Iron Warrior shooters.
Breachers squad in an Assault ram would be awesome, but that thing is 100£.
A second apothecary, put one in Tactical Squad, one in the Sword Brethren.
Ember
I don't believe an Apothecary can go with Sword Brethren. There is a list of what squads they can join in LA:CAL and only Phalanx Warders appear from the Imperial Fists special units. To get FNP on the Templars you would need a Primus Medicae
Damn! I had missed that. Should read the rules more carefully
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![[Post New]](/s/i/i.gif) 2016/01/06 06:29:04
Subject: Re:Imperial fists 2000 pts
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Warning From Magnus? Not Listening!
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Primaris Medicae is awesome, with Termi armour it's better, I always run on.
I would recommend finding the 20 points to put AC on the land raider. With only one it will be a huge target, especially considering what it will be carrying. I guess in the end if you can get the Land Raider to do its job then you will do well, but you have ~750 points in that one unit once you add Sigismund so expect every AT gun opposing you to be aimed directly at it.
You could get another awesome unit as an Artillery Magnet. Or some fast and/or deep striking unit to get rid of AT, leaving your LR in reserve until there dead.
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This message was edited 1 time. Last update was at 2016/01/06 06:32:18
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